Motion Generation: A Survey of Generative Approaches and Benchmarks
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Abstract (arXiv)
Motion generation, the task of synthesizing realistic motion sequences from various conditioning inputs, has become a central problem in computer vision, computer graphics, and robotics, with applications ranging from animation and virtual agents to human-robot interaction. As the field has rapidly progressed with the introduction of diverse modeling paradigms including GANs, autoencoders, autoregressive models, and diffusion-based techniques, each approach brings its own advantages and limitations. This growing diversity has created a need for a comprehensive and structured review that specifically examines recent developments from the perspective of the generative approach employed. In this survey, we provide an in-depth categorization of motion generation methods based on their underlying generative strategies. Our main focus is on papers published in top-tier venues since 2023, reflecting the most recent advancements in the field. In addition, we analyze architectural principles, conditioning mechanisms, and generation settings, and compile a detailed overview of the evaluation metrics and datasets used across the literature. Our objective is to enable clearer comparisons and identify open challenges, thereby offering a timely and foundational reference for researchers and practitioners navigating the rapidly evolving landscape of motion generation.
Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). Builds on 140 of its 192 references that are in the map. First posted on arXiv 7 Jul 2025.
Builds on
140 of 192 references.
References · 140
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- 2016WaveNet: A Generative Model for Raw Audiocited by 1,722
- 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,236
- 2022Human Motion Diffusion Modelcited by 1,080
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38 more
- 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Modelcited by 780
- 2016NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysiscited by 686
- 2023T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representationscited by 588
- 2019NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understandingcited by 533
- 2023MotionGPT: Human Motion as a Foreign Languagecited by 527
- 2021Action-Conditioned 3D Human Motion Synthesis with Transformer VAEcited by 501
- 2016Monocular 3D Human Pose Estimation In The Wild Using Improved CNN Supervisioncited by 494
- 2022TEMOS: Generating diverse human motions from textual descriptionscited by 492
- 2021AI Choreographer: Music Conditioned 3D Dance Generation with AIST++cited by 485
- 2020Action2Motion: Conditioned Generation of 3D Human Motionscited by 441
- 2022MotionCLIP: Exposing Human Motion Generation to CLIP Spacecited by 408
- 2020GRAB: A Dataset of Whole-Body Human Grasping of Objectscited by 405
- 2023MoMask: Generative Masked Modeling of 3D Human Motionscited by 400
- 2022PhysDiff: Physics-Guided Human Motion Diffusion Modelcited by 368
- 2022TM2T: Stochastic and Tokenized Modeling for the Reciprocal Generation of 3D Human Motions and Textscited by 359
- 2016The KIT Motion-Language Datasetcited by 338
- 2017On human motion prediction using recurrent neural networkscited by 338
- 2021HuMoR: 3D Human Motion Model for Robust Pose Estimationcited by 324
- 2019Resolving 3D Human Pose Ambiguities with 3D Scene Constraintscited by 295
- 2022EDGE: Editable Dance Generation From Musiccited by 287
- 2023ReMoDiffuse: Retrieval-Augmented Motion Diffusion Modelcited by 287
- 2021BABEL: Bodies, Action and Behavior with English Labelscited by 265
- 2019Language2Pose: Natural Language Grounded Pose Forecastingcited by 257
- 2023OmniControl: Control Any Joint at Any Time for Human Motion Generationcited by 238
- 2023BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motioncited by 236
- 2021Robust Motion In-betweeningcited by 229
- 2023Motion-X: A Large-scale 3D Expressive Whole-body Human Motion Datasetcited by 227
- 2023Guided Motion Diffusion for Controllable Human Motion Synthesiscited by 223
- 2022MoFusion: A Framework for Denoising-Diffusion-based Motion Synthesiscited by 218
- 2022FLAME: Free-form Language-based Motion Synthesis & Editingcited by 217
- 2023InterGen: Diffusion-based Multi-human Motion Generation under Complex Interactionscited by 206
- 2020Solver-in-the-Loop: Learning from Differentiable Physics to Interact with Iterative PDE-Solverscited by 205
- 2021Stochastic Scene-Aware Motion Predictioncited by 203
- 2020Speech Gesture Generation from the Trimodal Context of Text, Audio, and Speaker Identitycited by 202
- 2023TMR: Text-to-Motion Retrieval Using Contrastive 3D Human Motion Synthesiscited by 198
- 2022MotionBERT: A Unified Perspective on Learning Human Motion Representationscited by 193
- 2021Synthesis of Compositional Animations from Textual Descriptionscited by 178
- 2022BEAT: A Large-Scale Semantic and Emotional Multi-Modal Dataset for Conversational Gestures Synthesiscited by 178
50 most cited of 140 All 140 (JSON)
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Citing papers per year: 2025: 3; 2026: 5.
8 papers.
- 2025IRG-MotionLLM: Interleaving Motion Generation, Assessment and Refinement for Text-to-Motion Generationcited by 6
- 2025Endowing GPT-4 with a Humanoid Body: Building the Bridge Between Off-the-Shelf VLMs and the Physical Worldcited by 2
- 2026Coordinate-Based Dual-Constrained Autoregressive Motion Generationcited by 1
- 2026Social Structure Matters in 3D Human-Human Interaction Generationcited by 1
- 2025FunPhase: A Periodic Functional Autoencoder for Motion Generation via Phase Manifoldscited by 0
- 2026Motion Capture is Not the Target Domain: Scaling Synthetic Data for Learning Motion Representationscited by 0
- 2026Towards Continual Motion-Language Agents: LoRA Variants for Incremental Motion Understanding and Generationcited by 0
- 2026Controllable Exaggeration for Generative Motion Models via Training-Time Adaptation and Inference-Time Guidancecited by 0
- 2026Controllable Exaggeration for Generative Motion Models via Training-Time Adaptation and Inference-Time Guidance8 Oct 2026
- 2026Towards Continual Motion-Language Agents: LoRA Variants for Incremental Motion Understanding and Generation29 Jun 2026
- 2026Social Structure Matters in 3D Human-Human Interaction Generation23 Jun 2026
- 2026Coordinate-Based Dual-Constrained Autoregressive Motion Generation9 Apr 2026
- 2026Motion Capture is Not the Target Domain: Scaling Synthetic Data for Learning Motion Representations11 Feb 2026
- 2025IRG-MotionLLM: Interleaving Motion Generation, Assessment and Refinement for Text-to-Motion Generation11 Dec 2025
- 2025FunPhase: A Periodic Functional Autoencoder for Motion Generation via Phase Manifolds10 Dec 2025
- 2025Endowing GPT-4 with a Humanoid Body: Building the Bridge Between Off-the-Shelf VLMs and the Physical World28 Oct 2025