VolumetricSMPL: A Neural Volumetric Body Model for Efficient Interactions, Contacts, and Collisions
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Abstract (arXiv)
Parametric human body models play a crucial role in computer graphics and vision, enabling applications ranging from human motion analysis to understanding human-environment interactions. Traditionally, these models use surface meshes, which pose challenges in efficiently handling interactions with other geometric entities, such as objects and scenes, typically represented as meshes or point clouds. To address this limitation, recent research has explored volumetric neural implicit body models. However, existing works are either insufficiently robust for complex human articulations or impose high computational and memory costs, limiting their widespread use. To this end, we introduce VolumetricSMPL, a neural volumetric body model that leverages Neural Blend Weights (NBW) to generate compact, yet efficient MLP decoders. Unlike prior approaches that rely on large MLPs, NBW dynamically blends a small set of learned weight matrices using predicted shape- and pose-dependent coefficients, significantly improving computational efficiency while preserving expressiveness. VolumetricSMPL outperforms prior volumetric occupancy model COAP with 10x faster inference, 6x lower GPU memory usage, enhanced accuracy, and a Signed Distance Function (SDF) for efficient and differentiable contact modeling. We demonstrate VolumetricSMPL's strengths across four challenging tasks: (1) reconstructing human-object interactions from in-the-wild images, (2) recovering human meshes in 3D scenes from egocentric views, (3) scene-constrained motion synthesis, and (4) resolving self-intersections. Our results highlight its broad applicability and significant performance and efficiency gains.
Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). Builds on 57 of its 79 references that are in the map. First posted on arXiv 29 Jun 2025.
Builds on
57 of 79 references.
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50 most cited of 57 All 57 (JSON)
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Citing papers per year: 2025: 2; 2026: 7.
9 papers.
- 2025CARI4D: Category Agnostic 4D Reconstruction of Human-Object Interactioncited by 14
- 2026Open-Vocabulary Functional 3D Human-Scene Interaction Generationcited by 3
- 2026Neu-PiG: Neural Preconditioned Grids for Fast Dynamic Surface Reconstruction on Long Sequencescited by 1
- 2026Anny-Fit: All-Age Human Mesh Recoverycited by 1
- 2025Learning Neural Parametric 3D Breast Shape Models for Metrical Surface Reconstruction From Monocular RGB Videoscited by 0
- 2026Non-intrusive Body Composition Assessment from Full-body mmWave Scanscited by 0
- 2026PoseShield: Neural Collision Fields for Human Self-Collision Resolutioncited by 0
- 2026From Sign Language Generation to Humanoid Execution: Vision-Language Guided Retargeting with Collision Mitigationcited by 0
- 2026HIGenNTO: Scalable Humanoid Interaction Generation via Noise-Space Trajectory Optimizationcited by 0
- 2026HIGenNTO: Scalable Humanoid Interaction Generation via Noise-Space Trajectory Optimization18 Sep 2026
- 2026From Sign Language Generation to Humanoid Execution: Vision-Language Guided Retargeting with Collision Mitigation20 Jul 2026
- 2026PoseShield: Neural Collision Fields for Human Self-Collision Resolution29 Jun 2026
- 2026Non-intrusive Body Composition Assessment from Full-body mmWave Scans8 May 2026
- 2026Anny-Fit: All-Age Human Mesh Recovery6 May 2026
- 2026Neu-PiG: Neural Preconditioned Grids for Fast Dynamic Surface Reconstruction on Long Sequences25 Feb 2026
- 2026Open-Vocabulary Functional 3D Human-Scene Interaction Generation28 Jan 2026
- 2025CARI4D: Category Agnostic 4D Reconstruction of Human-Object Interaction12 Dec 2025
- 2025Learning Neural Parametric 3D Breast Shape Models for Metrical Surface Reconstruction From Monocular RGB Videos15 Oct 2025