HOSIG: Full-Body Human-Object-Scene Interaction Generation with Hierarchical Scene Perception
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Abstract (arXiv)
Generating high-fidelity full-body human interactions with dynamic objects and static scenes remains a critical challenge in computer graphics and animation. Existing methods for human-object interaction often neglect scene context, leading to implausible penetrations, while human-scene interaction approaches struggle to coordinate fine-grained manipulations with long-range navigation. To address these limitations, we propose HOSIG, a novel framework for synthesizing full-body interactions through hierarchical scene perception. Our method decouples the task into three key components: 1) a scene-aware grasp pose generator that ensures collision-free whole-body postures with precise hand-object contact by integrating local geometry constraints, 2) a heuristic navigation algorithm that autonomously plans obstacle-avoiding paths in complex indoor environments via compressed 2D floor maps and dual-component spatial reasoning, and 3) a scene-guided motion diffusion model that generates trajectory-controlled, full-body motions with finger-level accuracy by incorporating spatial anchors and dual-space classifier-free guidance. Extensive experiments on the TRUMANS dataset demonstrate superior performance over state-of-the-art methods. Notably, our framework supports unlimited motion length through autoregressive generation and requires minimal manual intervention. This work bridges the critical gap between scene-aware navigation and dexterous object manipulation, advancing the frontier of embodied interaction synthesis. Codes will be available after publication. Project page: http://yw0208.github.io/hosig
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 35 of its 46 references that are in the map. First posted on arXiv 2 Jun 2025.
Builds on
35 of 46 references.
References · 35
- 2023Diffusion-based Generation, Optimization, and Planning in 3D Scenescited by 239
- 2023OmniControl: Control Any Joint at Any Time for Human Motion Generationcited by 238
- 2023Guided Motion Diffusion for Controllable Human Motion Synthesiscited by 223
- 2023Object Motion Guided Human Motion Synthesiscited by 212
- 2023InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusioncited by 182
- 2021Synthesis of Compositional Animations from Textual Descriptionscited by 178
- 2022HUMANISE: Language-conditioned Human Motion Generation in 3D Scenescited by 158
- 2021GOAL: Generating 4D Whole-Body Motion for Hand-Object Graspingcited by 144
- 2023Trace and Pace: Controllable Pedestrian Animation via Guided Trajectory Diffusioncited by 138
- 2024Scaling Up Dynamic Human-Scene Interaction Modelingcited by 137
- 2019Generating 3D People in Scenes without Peoplecited by 127
- 2022IMos: Intent-Driven Full-Body Motion Synthesis for Human-Object Interactionscited by 124
23 more
- 2023Synthesizing Diverse Human Motions in 3D Indoor Scenescited by 109
- 2019MCP: Learning Composable Hierarchical Control with Multiplicative Compositional Policiescited by 108
- 2023Unified Human-Scene Interaction via Prompted Chain-of-Contactscited by 94
- 2021SAGA: Stochastic Whole-Body Grasping with Contactcited by 91
- 2022Towards Diverse and Natural Scene-aware 3D Human Motion Synthesiscited by 91
- 2022Compositional Human-Scene Interaction Synthesis with Semantic Controlcited by 83
- 2024Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Scene Affordancecited by 80
- 2024Generating Human Interaction Motions in Scenes with Text Controlcited by 80
- 2023PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interactioncited by 76
- 2024Human-Object Interaction from Human-Level Instructionscited by 64
- 2024Gradient Guidance for Diffusion Models: An Optimization Perspectivecited by 61
- 2021The Wanderings of Odysseus in 3D Scenescited by 59
- 2024Autonomous Character-Scene Interaction Synthesis from Text Instructioncited by 56
- 2023GenZI: Zero-Shot 3D Human-Scene Interaction Generationcited by 40
- 2023GRIP: Generating Interaction Poses Using Spatial Cues and Latent Consistencycited by 27
- 2024ZeroHSI: Zero-Shot 4D Human-Scene Interaction by Video Generationcited by 25
- 2024PACER+: On-Demand Pedestrian Animation Controller in Driving Scenarioscited by 24
- 2024F-HOI: Toward Fine-grained Semantic-Aligned 3D Human-Object Interactionscited by 24
- 2024ManiDext: Hand-Object Manipulation Synthesis via Continuous Correspondence Embeddings and Residual-Guided Diffusioncited by 21
- 2024TriDi: Trilateral Diffusion of 3D Humans, Objects, and Interactionscited by 20
- 2024CHOICE: Coordinated Human-Object Interaction in Cluttered Environments for Pick-and-Place Actionscited by 12
- 2023Narrator: Towards Natural Control of Human-Scene Interaction Generation via Relationship Reasoningcited by 10
- 2024OOD-HOI: Text-Driven 3D Whole-Body Human-Object Interactions Generation Beyond Training Domainscited by 9
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Citing papers per year: 2025: 1; 2026: 4.
5 papers.
- 2025EgoReAct: Egocentric Video-Driven 3D Human Reaction Generationcited by 7
- 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinementcited by 3
- 2026SynAgent: Generalizable Cooperative Humanoid Manipulation via Solo-to-Cooperative Agent Synergycited by 0
- 2026DeSeG: Decoupling Semantic Intent and Geometric Constraints for Physically Plausible Human-Scene Interactioncited by 0
- 2026RF-HOI: Recognize Human-Object Interaction with Radio Frequency Signalscited by 0
- 2026RF-HOI: Recognize Human-Object Interaction with Radio Frequency Signals31 Jul 2026
- 2026DeSeG: Decoupling Semantic Intent and Geometric Constraints for Physically Plausible Human-Scene Interaction7 Jul 2026
- 2026SynAgent: Generalizable Cooperative Humanoid Manipulation via Solo-to-Cooperative Agent Synergy20 Apr 2026
- 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement6 Apr 2026
- 2025EgoReAct: Egocentric Video-Driven 3D Human Reaction Generation28 Dec 2025
Similar, not cited
Close in wording, no citation either way
- 2024Diffgrasp: Whole-Body Grasping Synthesis Guided by Object Motion Using a Diffusion Model
- 2025HOI-PAGE: Zero-Shot Human-Object Interaction Generation with Part Affordance Guidance
- 2025HOIDiNi: Human-Object Interaction through Diffusion Noise Optimization
- 2024AvatarGO: Zero-shot 4D Human-Object Interaction Generation and Animation
- 2026HO-Flow: Generalizable Hand-Object Interaction Generation with Latent Flow Matching
- 2024Human-Aware 3D Scene Generation with Spatially-constrained Diffusion Models
- 2025SViMo: Synchronized Diffusion for Video and Motion Generation in Hand-object Interaction Scenarios
- 2025InteractAnything: Zero-shot Human Object Interaction Synthesis via LLM Feedback and Object Affordance Parsing