mlsanityData to 14 Oct 2026

HOSIG: Full-Body Human-Object-Scene Interaction Generation with Hierarchical Scene Perception

arXiv 2506.01579 ↗First posted 2 Jun 2025cs.CVcited by 5

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Abstract (arXiv)

Generating high-fidelity full-body human interactions with dynamic objects and static scenes remains a critical challenge in computer graphics and animation. Existing methods for human-object interaction often neglect scene context, leading to implausible penetrations, while human-scene interaction approaches struggle to coordinate fine-grained manipulations with long-range navigation. To address these limitations, we propose HOSIG, a novel framework for synthesizing full-body interactions through hierarchical scene perception. Our method decouples the task into three key components: 1) a scene-aware grasp pose generator that ensures collision-free whole-body postures with precise hand-object contact by integrating local geometry constraints, 2) a heuristic navigation algorithm that autonomously plans obstacle-avoiding paths in complex indoor environments via compressed 2D floor maps and dual-component spatial reasoning, and 3) a scene-guided motion diffusion model that generates trajectory-controlled, full-body motions with finger-level accuracy by incorporating spatial anchors and dual-space classifier-free guidance. Extensive experiments on the TRUMANS dataset demonstrate superior performance over state-of-the-art methods. Notably, our framework supports unlimited motion length through autoregressive generation and requires minimal manual intervention. This work bridges the critical gap between scene-aware navigation and dexterous object manipulation, advancing the frontier of embodied interaction synthesis. Codes will be available after publication. Project page: http://yw0208.github.io/hosig

Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 35 of its 46 references that are in the map. First posted on arXiv 2 Jun 2025.

Builds on

35 of 46 references.

References · 35

  1. 2023Diffusion-based Generation, Optimization, and Planning in 3D Scenescited by 239
  2. 2023OmniControl: Control Any Joint at Any Time for Human Motion Generationcited by 238
  3. 2023Guided Motion Diffusion for Controllable Human Motion Synthesiscited by 223
  4. 2023Object Motion Guided Human Motion Synthesiscited by 212
  5. 2023InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusioncited by 182
  6. 2021Synthesis of Compositional Animations from Textual Descriptionscited by 178
  7. 2022HUMANISE: Language-conditioned Human Motion Generation in 3D Scenescited by 158
  8. 2021GOAL: Generating 4D Whole-Body Motion for Hand-Object Graspingcited by 144
  9. 2023Trace and Pace: Controllable Pedestrian Animation via Guided Trajectory Diffusioncited by 138
  10. 2024Scaling Up Dynamic Human-Scene Interaction Modelingcited by 137
  11. 2019Generating 3D People in Scenes without Peoplecited by 127
  12. 2022IMos: Intent-Driven Full-Body Motion Synthesis for Human-Object Interactionscited by 124
23 more
  1. 2023Synthesizing Diverse Human Motions in 3D Indoor Scenescited by 109
  2. 2019MCP: Learning Composable Hierarchical Control with Multiplicative Compositional Policiescited by 108
  3. 2023Unified Human-Scene Interaction via Prompted Chain-of-Contactscited by 94
  4. 2021SAGA: Stochastic Whole-Body Grasping with Contactcited by 91
  5. 2022Towards Diverse and Natural Scene-aware 3D Human Motion Synthesiscited by 91
  6. 2022Compositional Human-Scene Interaction Synthesis with Semantic Controlcited by 83
  7. 2024Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Scene Affordancecited by 80
  8. 2024Generating Human Interaction Motions in Scenes with Text Controlcited by 80
  9. 2023PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interactioncited by 76
  10. 2024Human-Object Interaction from Human-Level Instructionscited by 64
  11. 2024Gradient Guidance for Diffusion Models: An Optimization Perspectivecited by 61
  12. 2021The Wanderings of Odysseus in 3D Scenescited by 59
  13. 2024Autonomous Character-Scene Interaction Synthesis from Text Instructioncited by 56
  14. 2023GenZI: Zero-Shot 3D Human-Scene Interaction Generationcited by 40
  15. 2023GRIP: Generating Interaction Poses Using Spatial Cues and Latent Consistencycited by 27
  16. 2024ZeroHSI: Zero-Shot 4D Human-Scene Interaction by Video Generationcited by 25
  17. 2024PACER+: On-Demand Pedestrian Animation Controller in Driving Scenarioscited by 24
  18. 2024F-HOI: Toward Fine-grained Semantic-Aligned 3D Human-Object Interactionscited by 24
  19. 2024ManiDext: Hand-Object Manipulation Synthesis via Continuous Correspondence Embeddings and Residual-Guided Diffusioncited by 21
  20. 2024TriDi: Trilateral Diffusion of 3D Humans, Objects, and Interactionscited by 20
  21. 2024CHOICE: Coordinated Human-Object Interaction in Cluttered Environments for Pick-and-Place Actionscited by 12
  22. 2023Narrator: Towards Natural Control of Human-Scene Interaction Generation via Relationship Reasoningcited by 10
  23. 2024OOD-HOI: Text-Driven 3D Whole-Body Human-Object Interactions Generation Beyond Training Domainscited by 9

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 1; 2026: 4.

5 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2024Diffgrasp: Whole-Body Grasping Synthesis Guided by Object Motion Using a Diffusion Model
  2. 2025HOI-PAGE: Zero-Shot Human-Object Interaction Generation with Part Affordance Guidance
  3. 2025HOIDiNi: Human-Object Interaction through Diffusion Noise Optimization
  4. 2024AvatarGO: Zero-shot 4D Human-Object Interaction Generation and Animation
  5. 2026HO-Flow: Generalizable Hand-Object Interaction Generation with Latent Flow Matching
  6. 2024Human-Aware 3D Scene Generation with Spatially-constrained Diffusion Models
  7. 2025SViMo: Synchronized Diffusion for Video and Motion Generation in Hand-object Interaction Scenarios
  8. 2025InteractAnything: Zero-shot Human Object Interaction Synthesis via LLM Feedback and Object Affordance Parsing