PADL: Language-Directed Physics-Based Character Control
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Abstract (arXiv)
Developing systems that can synthesize natural and life-like motions for simulated characters has long been a focus for computer animation. But in order for these systems to be useful for downstream applications, they need not only produce high-quality motions, but must also provide an accessible and versatile interface through which users can direct a character's behaviors. Natural language provides a simple-to-use and expressive medium for specifying a user's intent. Recent breakthroughs in natural language processing (NLP) have demonstrated effective use of language-based interfaces for applications such as image generation and program synthesis. In this work, we present PADL, which leverages recent innovations in NLP in order to take steps towards developing language-directed controllers for physics-based character animation. PADL allows users to issue natural language commands for specifying both high-level tasks and low-level skills that a character should perform. We present an adversarial imitation learning approach for training policies to map high-level language commands to low-level controls that enable a character to perform the desired task and skill specified by a user's commands. Furthermore, we propose a multi-task aggregation method that leverages a language-based multiple-choice question-answering approach to determine high-level task objectives from language commands. We show that our framework can be applied to effectively direct a simulated humanoid character to perform a diverse array of complex motor skills.
Key facts. Cited by 47 papers in the map (data through 7 Oct 2026). Builds on 31 of its 72 references that are in the map. First posted on arXiv 31 Jan 2023.
Builds on
31 of 72 references.
References · 31
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- 2021Character Controllers Using Motion VAEscited by 182
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- 2017Divide-and-Conquer Reinforcement Learningcited by 46
- 2020UniCon: Universal Neural Controller For Physics-based Character Motioncited by 39
- 2021Neural Video Compression using GANs for Detail Synthesis and Propagationcited by 35
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- 2018Text2Scene: Generating Compositional Scenes from Textual Descriptionscited by 3
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Citing papers per year: 2023: 15; 2024: 13; 2025: 10; 2026: 9.
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- 2025ModSkill: Physical Character Skill Modularization19 Feb 2025
- 2025Generating Physically Realistic and Directable Human Motions from Multi-Modal Inputs8 Feb 2025
- 2024Mimicking-Bench: A Benchmark for Generalizable Humanoid-Scene Interaction Learning via Human Mimicking23 Dec 2024
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- 2023MoConVQ: Unified Physics-Based Motion Control via Scalable Discrete Representations16 Oct 2023
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- 2023Prompt, Plan, Perform: LLM-based Humanoid Control via Quantized Imitation Learning20 Sep 2023
- 2023C·ASE: Learning Conditional Adversarial Skill Embeddings for Physics-based Characters20 Sep 2023
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- 2023Prompt, Plan, Perform: LLM-based Humanoid Control via Quantized Imitation Learningcited by 31
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- 2023MAAIP: Multi-Agent Adversarial Interaction Priors for imitation from fighting demonstrations for physics-based characterscited by 2
- 2025ModSkill: Physical Character Skill Modularization19 Feb 2025
- 2024AnySkill: Learning Open-Vocabulary Physical Skill for Interactive Agents19 Mar 2024
- 2023MAAIP: Multi-Agent Adversarial Interaction Priors for imitation from fighting demonstrations for physics-based characters4 Nov 2023
- 2023Prompt, Plan, Perform: LLM-based Humanoid Control via Quantized Imitation Learning20 Sep 2023
- 2023OmniControl: Control Any Joint at Any Time for Human Motion Generationcited by 233
- 2023Synthesizing Diverse Human Motions in 3D Indoor Scenescited by 109
- 2024MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpaintingcited by 101
- 2023TLControl: Trajectory and Language Control for Human Motion Synthesiscited by 93
- 2023CALM: Conditional Adversarial Latent Models for Directable Virtual Characterscited by 91
- 2023Unified Human-Scene Interaction via Prompted Chain-of-Contactscited by 91
- 2023MoConVQ: Unified Physics-Based Motion Control via Scalable Discrete Representationscited by 58
- 2023C·ASE: Learning Conditional Adversarial Skill Embeddings for Physics-based Characterscited by 53
- 2023Physically Plausible Full-Body Hand-Object Interaction Synthesiscited by 52
- 2023Synthesizing Physically Plausible Human Motions in 3D Scenescited by 47
- 2024CooHOI: Learning Cooperative Human-Object Interaction with Manipulated Object Dynamicscited by 43
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12 most cited of 37 All 37 (JSON)
- 2026Progressively Learning Heterogeneous Skills in a Unified Latent Space24 Aug 2026
- 2026In-Context Model Predictive Generation: Open-Vocabulary Motion Synthesis from Language Models to Physics25 Jun 2026
- 2026DiscoForcing: A Unified Framework for Real-Time Audio-Driven Character Control with Diffusion Forcing27 May 2026
- 2026MIND: Multi-Scale Intent Diffusion for Text-Driven Physics-Based Humanoid Control25 May 2026
- 2026TeamHOI: Learning a Unified Policy for Cooperative Human-Object Interactions with Any Team Size9 Mar 2026
- 2026Iterative Closed-Loop Motion Synthesis for Scaling the Capabilities of Humanoid Control25 Feb 2026
- 2025Learning to Control Physically-simulated 3D Characters via Generating and Mimicking 2D Motions9 Dec 2025
- 2025InterAgent: Physics-based Multi-agent Command Execution via Diffusion on Interaction Graphs8 Dec 2025
- 2025FineXtrol: Controllable Motion Generation via Fine-Grained Text24 Nov 2025
- 2025LHM-Humanoid: Long-Horizon Human Motion Control for Continuous Object Transport in Cluttered Scenes23 Aug 2025
- 2025Reconstructing 4D Spatial Intelligence: A Survey28 Jul 2025
- 2025UniPhys: Unified Planner and Controller with Diffusion for Flexible Physics-Based Character Control17 Apr 2025
12 newest of 37 All 37 (JSON)
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