CALM: Conditional Adversarial Latent Models for Directable Virtual Characters
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Abstract (arXiv)
In this work, we present Conditional Adversarial Latent Models (CALM), an approach for generating diverse and directable behaviors for user-controlled interactive virtual characters. Using imitation learning, CALM learns a representation of movement that captures the complexity and diversity of human motion, and enables direct control over character movements. The approach jointly learns a control policy and a motion encoder that reconstructs key characteristics of a given motion without merely replicating it. The results show that CALM learns a semantic motion representation, enabling control over the generated motions and style-conditioning for higher-level task training. Once trained, the character can be controlled using intuitive interfaces, akin to those found in video games.
Key facts. Cited by 91 papers in the map (data through 7 Oct 2026). Builds on 17 of its 33 references that are in the map. First posted on arXiv 2 May 2023.
Builds on
17 of 33 references.
References · 17
- 2017Proximal Policy Optimization Algorithmscited by 14,441
- 2020A Simple Framework for Contrastive Learning of Visual Representationscited by 11,979
- 2018Representation Learning with Contrastive Predictive Codingcited by 7,662
- 2022Generative Adversarial Networkscited by 5,603
- 2013Auto-Encoding Variational Bayescited by 3,980
- 2016Improved Techniques for Training GANscited by 2,938
- 2016Generative Adversarial Imitation Learningcited by 1,576
- 2020Understanding Contrastive Representation Learning through Alignment and Uniformity on the Hyperspherecited by 1,393
- 2021Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learningcited by 882
- 2017NormFace: L2 Hypersphere Embedding for Face Verificationcited by 237
- 2018Generative Adversarial Imitation from Observationcited by 183
- 2021Character Controllers Using Motion VAEscited by 182
5 more
- 2018DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skillscited by 153
- 2017Unsupervised Learning by Predicting Noisecited by 97
- 2016A Deep Hierarchical Approach to Lifelong Learning in Minecraftcited by 90
- 2018Spherical Latent Spaces for Stable Variational Autoencoderscited by 66
- 2023PADL: Language-Directed Physics-Based Character Controlcited by 47
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Citing papers per year: 2023: 13; 2024: 25; 2025: 29; 2026: 24.
91 papers.
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- 2026Progressively Learning Heterogeneous Skills in a Unified Latent Space24 Aug 2026
- 2026UniCross: Unified Cross-Skill Dexterous Manipulation Synthesis30 Jul 2026
- 2026GPC: Large-Scale Generative Pretraining for Transferable Motor Control28 Jun 2026
- 2026CoorDex: Coordinating Body and Hand Priors for Continuous Dexterous Humanoid Loco-Manipulation22 Jun 2026
- 2026MotionPyramid: Hierarchical Motion Representation and Residual Interfaces15 Jun 2026
- 2026Plan, Don't Pose: Long Composite Motion Generation with Text-Aligned BFM28 May 2026
- 2026MIND: Multi-Scale Intent Diffusion for Text-Driven Physics-Based Humanoid Control25 May 2026
- 2026Before the Body Moves: Learning Anticipatory Joint Intent for Language-Conditioned Humanoid Control14 May 2026
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