FantasyHSI: Video-Generation-Centric 4D Human Synthesis In Any Scene through A Graph-based Multi-Agent Framework
Not on the map. Why?
Abstract (arXiv)
Human-Scene Interaction (HSI) seeks to generate realistic human behaviors within complex environments, yet it faces significant challenges in handling long-horizon, high-level tasks and generalizing to unseen scenes. To address these limitations, we introduce FantasyHSI, a novel HSI framework centered on video generation and multi-agent systems that operates without paired data. We model the complex interaction process as a dynamic directed graph, upon which we build a collaborative multi-agent system. This system comprises a scene navigator agent for environmental perception and high-level path planning, and a planning agent that decomposes long-horizon goals into atomic actions. Critically, we introduce a critic agent that establishes a closed-loop feedback mechanism by evaluating the deviation between generated actions and the planned path. This allows for the dynamic correction of trajectory drifts caused by the stochasticity of the generative model, thereby ensuring long-term logical consistency. To enhance the physical realism of the generated motions, we leverage Direct Preference Optimization (DPO) to train the action generator, significantly reducing artifacts such as limb distortion and foot-sliding. Extensive experiments on our custom SceneBench benchmark demonstrate that FantasyHSI significantly outperforms existing methods in terms of generalization, long-horizon task completion, and physical realism. Ours project page: https://fantasy-amap.github.io/fantasy-hsi/
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 39 of its 60 references that are in the map. First posted on arXiv 1 Sep 2025.
Builds on
39 of 60 references.
References · 39
- 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
- 2020Denoising Diffusion Probabilistic Modelscited by 20,851
- 2024The Llama 3 Herd of Modelscited by 14,192
- 2023Direct Preference Optimization: Your Language Model is Secretly a Reward Modelcited by 7,916
- 2022Generative Adversarial Networkscited by 5,603
- 2024Scaling Rectified Flow Transformers for High-Resolution Image Synthesiscited by 4,094
- 2020Learning to summarize from human feedbackcited by 2,562
- 2025Wan: Open and Advanced Large-Scale Video Generative Modelscited by 2,536
- 2022Make-A-Video: Text-to-Video Generation without Text-Video Datacited by 1,725
- 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
- 2024HunyuanVideo: A Systematic Framework For Large Video Generative Modelscited by 1,597
- 2023Animate Anyone: Consistent and Controllable Image-to-Video Synthesis for Character Animationcited by 683
27 more
- 2020A Lip Sync Expert Is All You Need for Speech to Lip Generation In The Wildcited by 669
- 2022Executing your Commands via Motion Diffusion in Latent Spacecited by 567
- 2024Sora: A Review on Background, Technology, Limitations, and Opportunities of Large Vision Modelscited by 467
- 2022SadTalker: Learning Realistic 3D Motion Coefficients for Stylized Audio-Driven Single Image Talking Face Animationcited by 380
- 2024OpenVid-1M: A Large-Scale High-Quality Dataset for Text-to-video Generationcited by 332
- 2024Champ: Controllable and Consistent Human Image Animation with 3D Parametric Guidancecited by 271
- 2025Improving Video Generation with Human Feedbackcited by 267
- 2019Flow++: Improving Flow-Based Generative Models with Variational Dequantization and Architecture Designcited by 258
- 2023Guided Motion Diffusion for Controllable Human Motion Synthesiscited by 221
- 2024VisionReward: Fine-Grained Multi-Dimensional Human Preference Learning for Image and Video Generationcited by 148
- 2024Scaling Up Dynamic Human-Scene Interaction Modelingcited by 137
- 2024Hallo3: Highly Dynamic and Realistic Portrait Image Animation with Video Diffusion Transformercited by 121
- 2023Synthesizing Diverse Human Motions in 3D Indoor Scenescited by 109
- 2024VideoDPO: Omni-Preference Alignment for Video Diffusion Generationcited by 102
- 2024X-Portrait: Expressive Portrait Animation with Hierarchical Motion Attentioncited by 88
- 2024OpenHumanVid: A Large-Scale High-Quality Dataset for Enhancing Human-Centric Video Generationcited by 77
- 2025FantasyTalking: Realistic Talking Portrait Generation via Coherent Motion Synthesiscited by 77
- 2024OpenELM: An Efficient Language Model Family with Open Training and Inference Frameworkcited by 74
- 2022NeMF: Neural Motion Fields for Kinematic Animationcited by 66
- 2024Generating Human Motion in 3D Scenes from Text Descriptionscited by 49
- 2023LivePhoto: Real Image Animation with Text-guided Motion Controlcited by 44
- 2023GenZI: Zero-Shot 3D Human-Scene Interaction Generationcited by 40
- 2024WHAC: World-grounded Humans and Camerascited by 29
- 2024ZeroHSI: Zero-Shot 4D Human-Scene Interaction by Video Generationcited by 25
- 2023Story-to-Motion: Synthesizing Infinite and Controllable Character Animation from Long Textcited by 15
- 2024Sitcom-Crafter: A Plot-Driven Human Motion Generation System in 3D Scenescited by 14
- 2024Learning to Generate Diverse Pedestrian Movements from Web Videos with Noisy Labelscited by 4
Built on by
Not cited yet.
Similar, not cited
Close in wording, no citation either way
- 2025GenHSI: Controllable Generation of Human-Scene Interaction Videos
- 2026AgentHOI: Multi-Agent Reasoning for Human-Object-Interaction Video Generation via Implicit Representation Alignment
- 2025Simulating the Visual World with Artificial Intelligence: A Roadmap
- 2026PhyGenHOI: Physically-Aware 4D Generation of Dynamic Human-Object Interactions
- 20264DSynth: Controllable Procedural World Synthesis for Dynamic Embodied Simulation
- 2026Dynamic Worlds, Dynamic Humans: Generating Virtual Human-Scene Interaction Motion in Dynamic Scenes
- 2026Gamma-World: Generative Multi-Agent World Modeling Beyond Two Players
- 2026Prisma-World: Camera-Controllable Multi-Agent Video World Model