mlsanityData to 14 Oct 2026

RESCUE: Crowd Evacuation Simulation via Controlling SDM-United Characters

arXiv 2507.20117 ↗First posted 27 Jul 2025cs.CVcited by 1

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Abstract (arXiv)

Crowd evacuation simulation is critical for enhancing public safety, and demanded for realistic virtual environments. Current mainstream evacuation models overlook the complex human behaviors that occur during evacuation, such as pedestrian collisions, interpersonal interactions, and variations in behavior influenced by terrain types or individual body shapes. This results in the failure to accurately simulate the escape of people in the real world. In this paper, aligned with the sensory-decision-motor (SDM) flow of the human brain, we propose a real-time 3D crowd evacuation simulation framework that integrates a 3D-adaptive SFM (Social Force Model) Decision Mechanism and a Personalized Gait Control Motor. This framework allows multiple agents to move in parallel and is suitable for various scenarios, with dynamic crowd awareness. Additionally, we introduce Part-level Force Visualization to assist in evacuation analysis. Experimental results demonstrate that our framework supports dynamic trajectory planning and personalized behavior for each agent throughout the evacuation process, and is compatible with uneven terrain. Visually, our method generates evacuation results that are more realistic and plausible, providing enhanced insights for crowd simulation. The code is available at http://cic.tju.edu.cn/faculty/likun/projects/RESCUE.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 19 of its 52 references that are in the map. First posted on arXiv 27 Jul 2025.

Builds on

19 of 52 references.

References · 19

  1. 2021Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learningcited by 998
  2. 2022PhysDiff: Physics-Guided Human Motion Diffusion Modelcited by 368
  3. 2023Human Motion Diffusion as a Generative Priorcited by 357
  4. 2023OmniControl: Control Any Joint at Any Time for Human Motion Generationcited by 238
  5. 2023InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusioncited by 182
  6. 2023Trace and Pace: Controllable Pedestrian Animation via Guided Trajectory Diffusioncited by 138
  7. 2024MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpaintingcited by 116
  8. 2023Synthesizing Diverse Human Motions in 3D Indoor Scenescited by 109
  9. 2023CALM: Conditional Adversarial Latent Models for Directable Virtual Characterscited by 94
  10. 2023TLControl: Trajectory and Language Control for Human Motion Synthesiscited by 94
  11. 2022Real-Time Style Modelling of Human Locomotion via Feature-Wise Transformations and Local Motion Phasescited by 72
  12. 2021Scene-aware Generative Network for Human Motion Synthesiscited by 70
7 more
  1. 2024Taming Diffusion Probabilistic Models for Character Controlcited by 57
  2. 2023Interactive Character Control with Auto-Regressive Motion Diffusion Modelscited by 55
  3. 2020ALLSTEPS: Curriculum-driven Learning of Stepping Stone Skillscited by 54
  4. 2023Synthesizing Physically Plausible Human Motions in 3D Scenescited by 49
  5. 2024SMooDi: Stylized Motion Diffusion Modelcited by 37
  6. 2024PDP: Physics-Based Character Animation via Diffusion Policycited by 31
  7. 2024PACER+: On-Demand Pedestrian Animation Controller in Driving Scenarioscited by 24

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Citing papers per year: 2025: 1.

1 paper.