mlsanityData to 14 Oct 2026

Diffgrasp: Whole-Body Grasping Synthesis Guided by Object Motion Using a Diffusion Model

arXiv 2412.20657 ↗First posted 30 Dec 2024cs.CVcited by 13

On the map: Diffusion models → Diffusion and flow policies for robotics

Abstract (arXiv)

Generating high-quality whole-body human object interaction motion sequences is becoming increasingly important in various fields such as animation, VR/AR, and robotics. The main challenge of this task lies in determining the level of involvement of each hand given the complex shapes of objects in different sizes and their different motion trajectories, while ensuring strong grasping realism and guaranteeing the coordination of movement in all body parts. Contrasting with existing work, which either generates human interaction motion sequences without detailed hand grasping poses or only models a static grasping pose, we propose a simple yet effective framework that jointly models the relationship between the body, hands, and the given object motion sequences within a single diffusion model. To guide our network in perceiving the object's spatial position and learning more natural grasping poses, we introduce novel contact-aware losses and incorporate a data-driven, carefully designed guidance. Experimental results demonstrate that our approach outperforms the state-of-the-art method and generates plausible whole-body motion sequences.

Key facts. Cited by 13 papers in the map (data through 14 Oct 2026). Placed in Diffusion and flow policies for robotics, one of 14 directions in Diffusion models. Builds on 36 of its 47 references that are in the map. First posted on arXiv 30 Dec 2024.

Builds on

36 of 47 references.

Closest ancestors · 2

Same direction, newest first

  1. 2024GeneOH Diffusion: Towards Generalizable Hand-Object Interaction Denoising via Denoising Diffusion22 Feb
  2. 2023Diffusion-based Generation, Optimization, and Planning in 3D Scenes15 Jan

Other references · 34

  1. 2017Attention Is All You Needcited by 60,361
  2. 2020Denoising Diffusion Probabilistic Modelscited by 21,076
  3. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,612
  4. 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Modelcited by 780
  5. 2022Executing your Commands via Motion Diffusion in Latent Spacecited by 575
  6. 2022TEMOS: Generating diverse human motions from textual descriptionscited by 492
  7. 2020GRAB: A Dataset of Whole-Body Human Grasping of Objectscited by 405
  8. 2019Learning joint reconstruction of hands and manipulated objectscited by 378
  9. 2022TM2T: Stochastic and Tokenized Modeling for the Reciprocal Generation of 3D Human Motions and Textscited by 359
  10. 2023Human Motion Diffusion as a Generative Priorcited by 357
  11. 2022ARCTIC: A Dataset for Dexterous Bimanual Hand-Object Manipulationcited by 312
  12. 2021H2O: Two Hands Manipulating Objects for First Person Interaction Recognitioncited by 254
22 more
  1. 2023Object Motion Guided Human Motion Synthesiscited by 212
  2. 2023InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusioncited by 182
  3. 2021Hand-Object Contact Consistency Reasoning for Human Grasps Generationcited by 160
  4. 2021GOAL: Generating 4D Whole-Body Motion for Hand-Object Graspingcited by 144
  5. 2023CG-HOI: Contact-Guided 3D Human-Object Interaction Generationcited by 138
  6. 2022IMos: Intent-Driven Full-Body Motion Synthesis for Human-Object Interactionscited by 124
  7. 2021D-Grasp: Physically Plausible Dynamic Grasp Synthesis for Hand-Object Interactionscited by 113
  8. 2023Synthesizing Diverse Human Motions in 3D Indoor Scenescited by 109
  9. 2023HumanTOMATO: Text-aligned Whole-body Motion Generationcited by 104
  10. 2019Efficient Learning on Point Clouds with Basis Point Setscited by 103
  11. 2021SAGA: Stochastic Whole-Body Grasping with Contactcited by 91
  12. 2022PoseGPT: Quantization-based 3D Human Motion Generation and Forecastingcited by 78
  13. 2023NIFTY: Neural Object Interaction Fields for Guided Human Motion Synthesiscited by 78
  14. 2022NeMF: Neural Motion Fields for Kinematic Animationcited by 68
  15. 2023CAMS: CAnonicalized Manipulation Spaces for Category-Level Functional Hand-Object Manipulation Synthesiscited by 56
  16. 2023ContactGen: Generative Contact Modeling for Grasp Generationcited by 53
  17. 2024Generating Human Motion in 3D Scenes from Text Descriptionscited by 49
  18. 2022FLEX: Full-Body Grasping Without Full-Body Graspscited by 46
  19. 2022MultiAct: Long-Term 3D Human Motion Generation from Multiple Action Labelscited by 45
  20. 2024Towards Variable and Coordinated Holistic Co-Speech Motion Generationcited by 29
  21. 2022Contact2Grasp: 3D Grasp Synthesis via Hand-Object Contact Constraintcited by 21
  22. 2024Physics-aware Hand-object Interaction Denoisingcited by 8

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 7; 2026: 6.

13 papers.

Sort:

By area:

Similar, not cited

Close in wording, no citation either way

  1. 2024FastGrasp: Efficient Grasp Synthesis with Diffusion
  2. 2024DiffH2O: Diffusion-Based Synthesis of Hand-Object Interactions from Textual Descriptions
  3. 2026Learning Dynamic Grasping ↗
  4. 2026FUSION: Full-Body Unified Motion Prior for Body and Hands via Diffusion
  5. 2024ManiDext: Hand-Object Manipulation Synthesis via Continuous Correspondence Embeddings and Residual-Guided Diffusion
  6. 2024HOIDiffusion: Generating Realistic 3D Hand-Object Interaction Data
  7. 2025HOSIG: Full-Body Human-Object-Scene Interaction Generation with Hierarchical Scene Perception
  8. 2024Joint Diffusion for Universal Hand-Object Grasp Generation