Diffgrasp: Whole-Body Grasping Synthesis Guided by Object Motion Using a Diffusion Model
On the map: Diffusion models → Diffusion and flow policies for robotics
Abstract (arXiv)
Generating high-quality whole-body human object interaction motion sequences is becoming increasingly important in various fields such as animation, VR/AR, and robotics. The main challenge of this task lies in determining the level of involvement of each hand given the complex shapes of objects in different sizes and their different motion trajectories, while ensuring strong grasping realism and guaranteeing the coordination of movement in all body parts. Contrasting with existing work, which either generates human interaction motion sequences without detailed hand grasping poses or only models a static grasping pose, we propose a simple yet effective framework that jointly models the relationship between the body, hands, and the given object motion sequences within a single diffusion model. To guide our network in perceiving the object's spatial position and learning more natural grasping poses, we introduce novel contact-aware losses and incorporate a data-driven, carefully designed guidance. Experimental results demonstrate that our approach outperforms the state-of-the-art method and generates plausible whole-body motion sequences.
Key facts. Cited by 13 papers in the map (data through 14 Oct 2026). Placed in Diffusion and flow policies for robotics, one of 14 directions in Diffusion models. Builds on 36 of its 47 references that are in the map. First posted on arXiv 30 Dec 2024.
Builds on
36 of 47 references.
Closest ancestors · 2
Same direction, newest first
- 2024GeneOH Diffusion: Towards Generalizable Hand-Object Interaction Denoising via Denoising Diffusion22 Feb
- 2023Diffusion-based Generation, Optimization, and Planning in 3D Scenes15 Jan
Other references · 34
- 2017Attention Is All You Needcited by 60,361
- 2020Denoising Diffusion Probabilistic Modelscited by 21,076
- 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,612
- 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Modelcited by 780
- 2022Executing your Commands via Motion Diffusion in Latent Spacecited by 575
- 2022TEMOS: Generating diverse human motions from textual descriptionscited by 492
- 2020GRAB: A Dataset of Whole-Body Human Grasping of Objectscited by 405
- 2019Learning joint reconstruction of hands and manipulated objectscited by 378
- 2022TM2T: Stochastic and Tokenized Modeling for the Reciprocal Generation of 3D Human Motions and Textscited by 359
- 2023Human Motion Diffusion as a Generative Priorcited by 357
- 2022ARCTIC: A Dataset for Dexterous Bimanual Hand-Object Manipulationcited by 312
- 2021H2O: Two Hands Manipulating Objects for First Person Interaction Recognitioncited by 254
22 more
- 2023Object Motion Guided Human Motion Synthesiscited by 212
- 2023InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusioncited by 182
- 2021Hand-Object Contact Consistency Reasoning for Human Grasps Generationcited by 160
- 2021GOAL: Generating 4D Whole-Body Motion for Hand-Object Graspingcited by 144
- 2023CG-HOI: Contact-Guided 3D Human-Object Interaction Generationcited by 138
- 2022IMos: Intent-Driven Full-Body Motion Synthesis for Human-Object Interactionscited by 124
- 2021D-Grasp: Physically Plausible Dynamic Grasp Synthesis for Hand-Object Interactionscited by 113
- 2023Synthesizing Diverse Human Motions in 3D Indoor Scenescited by 109
- 2023HumanTOMATO: Text-aligned Whole-body Motion Generationcited by 104
- 2019Efficient Learning on Point Clouds with Basis Point Setscited by 103
- 2021SAGA: Stochastic Whole-Body Grasping with Contactcited by 91
- 2022PoseGPT: Quantization-based 3D Human Motion Generation and Forecastingcited by 78
- 2023NIFTY: Neural Object Interaction Fields for Guided Human Motion Synthesiscited by 78
- 2022NeMF: Neural Motion Fields for Kinematic Animationcited by 68
- 2023CAMS: CAnonicalized Manipulation Spaces for Category-Level Functional Hand-Object Manipulation Synthesiscited by 56
- 2023ContactGen: Generative Contact Modeling for Grasp Generationcited by 53
- 2024Generating Human Motion in 3D Scenes from Text Descriptionscited by 49
- 2022FLEX: Full-Body Grasping Without Full-Body Graspscited by 46
- 2022MultiAct: Long-Term 3D Human Motion Generation from Multiple Action Labelscited by 45
- 2024Towards Variable and Coordinated Holistic Co-Speech Motion Generationcited by 29
- 2022Contact2Grasp: 3D Grasp Synthesis via Hand-Object Contact Constraintcited by 21
- 2024Physics-aware Hand-object Interaction Denoisingcited by 8
Built on by
Citing papers per year: 2025: 7; 2026: 6.
13 papers.
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- 2025GraspGen: A Diffusion-based Framework for 6-DOF Grasping with On-Generator Trainingcited by 32
- 2025HOIDiNi: Human-Object Interaction through Diffusion Noise Optimizationcited by 18
- 2025CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objectscited by 12
- 20253D Human Interaction Generation: A Surveycited by 7
- 2025Contact Map Transfer with Conditional Diffusion Model for Generalizable Dexterous Grasp Generationcited by 3
- 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinementcited by 3
- 2026Dex2HOI: Dexterous Bimanual Two-Object Interaction Generationcited by 2
- 2026THOM: Generating Physically Plausible Hand-Object Meshes From Textcited by 1
- 2026GIRAF: Towards Generalizable Human Interactions with Articulated Objectscited by 1
- 2025A Unified Transformer-Based Framework with Pretraining For Whole Body Grasping Motion Generationcited by 0
- 2025MOGRAS: Human Motion with Grasping in 3D Scenescited by 0
- 2026PhysiGen: Integrating Collision-Aware Physical Constraints for High-Fidelity Human-Human Interaction Generationcited by 0
1 more
- 2026Harnessing Coupled Stream Completion For Human-Object Interaction Modeling26 Sep 2026
- 2026GIRAF: Towards Generalizable Human Interactions with Articulated Objects8 Jul 2026
- 2026Dex2HOI: Dexterous Bimanual Two-Object Interaction Generation28 May 2026
- 2026PhysiGen: Integrating Collision-Aware Physical Constraints for High-Fidelity Human-Human Interaction Generation1 May 2026
- 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement6 Apr 2026
- 2026THOM: Generating Physically Plausible Hand-Object Meshes From Text3 Apr 2026
- 2025Contact Map Transfer with Conditional Diffusion Model for Generalizable Dexterous Grasp Generation3 Nov 2025
- 2025MOGRAS: Human Motion with Grasping in 3D Scenes25 Oct 2025
- 2025GraspGen: A Diffusion-based Framework for 6-DOF Grasping with On-Generator Training17 Jul 2025
- 2025A Unified Transformer-Based Framework with Pretraining For Whole Body Grasping Motion Generation1 Jul 2025
- 2025HOIDiNi: Human-Object Interaction through Diffusion Noise Optimization18 Jun 2025
- 2025CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objects27 May 2025
1 more
- 20253D Human Interaction Generation: A Survey17 Mar 2025
- 2025GraspGen: A Diffusion-based Framework for 6-DOF Grasping with On-Generator Trainingcited by 32
- 2025HOIDiNi: Human-Object Interaction through Diffusion Noise Optimizationcited by 18
- 2025CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objectscited by 12
- 20253D Human Interaction Generation: A Surveycited by 7
- 2026Dex2HOI: Dexterous Bimanual Two-Object Interaction Generationcited by 2
- 2026THOM: Generating Physically Plausible Hand-Object Meshes From Textcited by 1
- 2026GIRAF: Towards Generalizable Human Interactions with Articulated Objectscited by 1
- 2025A Unified Transformer-Based Framework with Pretraining For Whole Body Grasping Motion Generationcited by 0
- 2025MOGRAS: Human Motion with Grasping in 3D Scenescited by 0
- 2026PhysiGen: Integrating Collision-Aware Physical Constraints for High-Fidelity Human-Human Interaction Generationcited by 0
- 2026Harnessing Coupled Stream Completion For Human-Object Interaction Modelingcited by 0
- 2026Harnessing Coupled Stream Completion For Human-Object Interaction Modeling26 Sep 2026
- 2026GIRAF: Towards Generalizable Human Interactions with Articulated Objects8 Jul 2026
- 2026Dex2HOI: Dexterous Bimanual Two-Object Interaction Generation28 May 2026
- 2026PhysiGen: Integrating Collision-Aware Physical Constraints for High-Fidelity Human-Human Interaction Generation1 May 2026
- 2026THOM: Generating Physically Plausible Hand-Object Meshes From Text3 Apr 2026
- 2025MOGRAS: Human Motion with Grasping in 3D Scenes25 Oct 2025
- 2025GraspGen: A Diffusion-based Framework for 6-DOF Grasping with On-Generator Training17 Jul 2025
- 2025A Unified Transformer-Based Framework with Pretraining For Whole Body Grasping Motion Generation1 Jul 2025
- 2025HOIDiNi: Human-Object Interaction through Diffusion Noise Optimization18 Jun 2025
- 2025CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objects27 May 2025
- 20253D Human Interaction Generation: A Survey17 Mar 2025
Similar, not cited
Close in wording, no citation either way
- 2024FastGrasp: Efficient Grasp Synthesis with Diffusion
- 2024DiffH2O: Diffusion-Based Synthesis of Hand-Object Interactions from Textual Descriptions
- 2026Learning Dynamic Grasping ↗
- 2026FUSION: Full-Body Unified Motion Prior for Body and Hands via Diffusion
- 2024ManiDext: Hand-Object Manipulation Synthesis via Continuous Correspondence Embeddings and Residual-Guided Diffusion
- 2024HOIDiffusion: Generating Realistic 3D Hand-Object Interaction Data
- 2025HOSIG: Full-Body Human-Object-Scene Interaction Generation with Hierarchical Scene Perception
- 2024Joint Diffusion for Universal Hand-Object Grasp Generation