I'M HOI: Inertia-aware Monocular Capture of 3D Human-Object Interactions
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Abstract (arXiv)
We are living in a world surrounded by diverse and "smart" devices with rich modalities of sensing ability. Conveniently capturing the interactions between us humans and these objects remains far-reaching. In this paper, we present I'm-HOI, a monocular scheme to faithfully capture the 3D motions of both the human and object in a novel setting: using a minimal amount of RGB camera and object-mounted Inertial Measurement Unit (IMU). It combines general motion inference and category-aware refinement. For the former, we introduce a holistic human-object tracking method to fuse the IMU signals and the RGB stream and progressively recover the human motions and subsequently the companion object motions. For the latter, we tailor a category-aware motion diffusion model, which is conditioned on both the raw IMU observations and the results from the previous stage under over-parameterization representation. It significantly refines the initial results and generates vivid body, hand, and object motions. Moreover, we contribute a large dataset with ground truth human and object motions, dense RGB inputs, and rich object-mounted IMU measurements. Extensive experiments demonstrate the effectiveness of I'm-HOI under a hybrid capture setting. Our dataset and code will be released to the community.
Key facts. Cited by 42 papers in the map (data through 7 Oct 2026). Builds on 75 of its 111 references that are in the map. First posted on arXiv 10 Dec 2023.
Builds on
75 of 111 references.
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50 most cited of 75 All 75 (JSON)
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Citing papers per year: 2024: 9; 2025: 16; 2026: 17.
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- 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactionscited by 67
- 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interactioncited by 63
- 2024HOI-M3:Capture Multiple Humans and Objects Interaction within Contextual Environmentcited by 52
- 2024CORE4D: A 4D Human-Object-Human Interaction Dataset for Collaborative Object REarrangementcited by 40
- 2024GigaHands: A Massive Annotated Dataset of Bimanual Hand Activitiescited by 32
- 2025InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generationcited by 31
- 2025HUMOTO: A 4D Dataset of Mocap Human Object Interactionscited by 30
- 2025A Survey on Human Interaction Motion Generationcited by 25
- 2026PALM: Progress-Aware Policy Learning via Affordance Reasoning for Long-Horizon Robotic Manipulationcited by 20
- 2024TriDi: Trilateral Diffusion of 3D Humans, Objects, and Interactionscited by 18
- 2025SemGeoMo: Dynamic Contextual Human Motion Generation with Semantic and Geometric Guidancecited by 16
- 2024Mimicking-Bench: A Benchmark for Generalizable Humanoid-Scene Interaction Learning via Human Mimickingcited by 14
30 more
- 2025CARI4D: Category Agnostic 4D Reconstruction of Human-Object Interactioncited by 14
- 2025Reconstructing In-the-Wild Open-Vocabulary Human-Object Interactionscited by 13
- 2025Reconstructing 4D Spatial Intelligence: A Surveycited by 13
- 2026InterPrior: Scaling Generative Control for Physics-Based Human-Object Interactionscited by 10
- 2026Track4World: Feedforward World-centric Dense 3D Tracking of All Pixelscited by 10
- 2025ScoreHOI: Physically Plausible Reconstruction of Human-Object Interaction via Score-Guided Diffusioncited by 9
- 2024FORCE: Physics-aware Human-object Interactioncited by 7
- 20253D Human Interaction Generation: A Surveycited by 6
- 2025ViBES: A Conversational Agent with Behaviorally-Intelligent 3D Virtual Bodycited by 6
- 2024Gaze-guided Hand-Object Interaction Synthesis: Dataset and Methodcited by 5
- 2025GenM3: Generative Pretrained Multi-path Motion Model for Text Conditional Human Motion Generationcited by 5
- 2026Unleashing Guidance Without Classifiers for Human-Object Interaction Animationcited by 5
- 2025ECHO: Ego-Centric modeling of Human-Object interactionscited by 4
- 2026CoMoVi: Co-Generation of 3D Human Motions and Realistic Videoscited by 4
- 2025Efficient and Scalable Monocular Human-Object Interaction Motion Reconstructioncited by 3
- 2026AnyLift: Scaling Motion Reconstruction from Internet Videos via 2D Diffusioncited by 2
- 20243DArticCyclists: Generating Synthetic Articulated 8D Pose-Controllable Cyclist Data for Computer Vision Applicationscited by 1
- 2026End-to-End Spatial-Temporal Transformer for Real-time 4D HOI Reconstructioncited by 1
- 2026Uni-HOI:A Unified framework for Learning the Joint distribution of Text and Human-Object Interactioncited by 1
- 2026HOIMask: Towards Generative Masked Modeling for Human Object Interaction Generationcited by 1
- 2025Physically Plausible Human-Object Rendering from Sparse Views via 3D Gaussian Splattingcited by 0
- 2025MoGIC: Boosting Motion Generation via Intention Understanding and Visual Contextcited by 0
- 2026LEXIS: LatEnt ProXimal Interaction Signatures for 3D HOI from an Imagecited by 0
- 2026Dynamic Full-body Motion Agent with Object Interaction via Blending Pre-trained Modular Controllerscited by 0
- 2026Real2Sim in HOI: Toward Physically Plausible HOI Reconstruction from Monocular Videoscited by 0
- 2026RHINO: Reconstructing Human Interactions with Novel Objects from Monocular Videoscited by 0
- 2026Recovering Physically Plausible Human-Object Interactions from Monocular Videoscited by 0
- 2026IMAGIN-4D: Image-Guided Controllable Interaction Generationcited by 0
- 2026IMU-HOI: A Symbiotic Framework for Coherent Human-Object Interaction and Motion Capture via Contact-Conscious Inertial Fusioncited by 0
- 2026Reconstructing Humans and Objects in Interaction using Large Reconstruction Modelscited by 0
- 2026Reconstructing Humans and Objects in Interaction using Large Reconstruction Models27 Aug 2026
- 2026HOIMask: Towards Generative Masked Modeling for Human Object Interaction Generation15 Aug 2026
- 2026IMU-HOI: A Symbiotic Framework for Coherent Human-Object Interaction and Motion Capture via Contact-Conscious Inertial Fusion26 Jun 2026
- 2026IMAGIN-4D: Image-Guided Controllable Interaction Generation22 Jun 2026
- 2026Recovering Physically Plausible Human-Object Interactions from Monocular Videos3 Jun 2026
- 2026RHINO: Reconstructing Human Interactions with Novel Objects from Monocular Videos16 May 2026
- 2026Real2Sim in HOI: Toward Physically Plausible HOI Reconstruction from Monocular Videos14 May 2026
- 2026Dynamic Full-body Motion Agent with Object Interaction via Blending Pre-trained Modular Controllers12 May 2026
- 2026Uni-HOI:A Unified framework for Learning the Joint distribution of Text and Human-Object Interaction30 Apr 2026
- 2026LEXIS: LatEnt ProXimal Interaction Signatures for 3D HOI from an Image22 Apr 2026
- 2026AnyLift: Scaling Motion Reconstruction from Internet Videos via 2D Diffusion20 Apr 2026
- 2026Unleashing Guidance Without Classifiers for Human-Object Interaction Animation26 Mar 2026
30 more
- 2026End-to-End Spatial-Temporal Transformer for Real-time 4D HOI Reconstruction15 Mar 2026
- 2026Track4World: Feedforward World-centric Dense 3D Tracking of All Pixels3 Mar 2026
- 2026InterPrior: Scaling Generative Control for Physics-Based Human-Object Interactions5 Feb 2026
- 2026CoMoVi: Co-Generation of 3D Human Motions and Realistic Videos15 Jan 2026
- 2026PALM: Progress-Aware Policy Learning via Affordance Reasoning for Long-Horizon Robotic Manipulation11 Jan 2026
- 2025ViBES: A Conversational Agent with Behaviorally-Intelligent 3D Virtual Body16 Dec 2025
- 2025CARI4D: Category Agnostic 4D Reconstruction of Human-Object Interaction12 Dec 2025
- 2025Efficient and Scalable Monocular Human-Object Interaction Motion Reconstruction30 Nov 2025
- 2025MoGIC: Boosting Motion Generation via Intention Understanding and Visual Context3 Oct 2025
- 2025InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generation11 Sep 2025
- 2025ScoreHOI: Physically Plausible Reconstruction of Human-Object Interaction via Score-Guided Diffusion9 Sep 2025
- 2025ECHO: Ego-Centric modeling of Human-Object interactions29 Aug 2025
- 2025Reconstructing 4D Spatial Intelligence: A Survey28 Jul 2025
- 2025HUMOTO: A 4D Dataset of Mocap Human Object Interactions14 Apr 2025
- 2025Reconstructing In-the-Wild Open-Vocabulary Human-Object Interactions20 Mar 2025
- 2025GenM3: Generative Pretrained Multi-path Motion Model for Text Conditional Human Motion Generation19 Mar 2025
- 20253D Human Interaction Generation: A Survey17 Mar 2025
- 2025A Survey on Human Interaction Motion Generation17 Mar 2025
- 2025Physically Plausible Human-Object Rendering from Sparse Views via 3D Gaussian Splatting12 Mar 2025
- 2025SemGeoMo: Dynamic Contextual Human Motion Generation with Semantic and Geometric Guidance3 Mar 2025
- 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactions27 Feb 2025
- 2024Mimicking-Bench: A Benchmark for Generalizable Humanoid-Scene Interaction Learning via Human Mimicking23 Dec 2024
- 2024TriDi: Trilateral Diffusion of 3D Humans, Objects, and Interactions9 Dec 2024
- 2024GigaHands: A Massive Annotated Dataset of Bimanual Hand Activities5 Dec 2024
- 20243DArticCyclists: Generating Synthetic Articulated 8D Pose-Controllable Cyclist Data for Computer Vision Applications14 Oct 2024
- 2024CORE4D: A 4D Human-Object-Human Interaction Dataset for Collaborative Object REarrangement27 Jun 2024
- 2024HOI-M3:Capture Multiple Humans and Objects Interaction within Contextual Environment30 Mar 2024
- 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interaction28 Mar 2024
- 2024Gaze-guided Hand-Object Interaction Synthesis: Dataset and Method24 Mar 2024
- 2024FORCE: Physics-aware Human-object Interaction17 Mar 2024
- 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactionscited by 67
- 2024HOI-M3:Capture Multiple Humans and Objects Interaction within Contextual Environmentcited by 52
- 2024CORE4D: A 4D Human-Object-Human Interaction Dataset for Collaborative Object REarrangementcited by 40
- 2024GigaHands: A Massive Annotated Dataset of Bimanual Hand Activitiescited by 32
- 2025InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generationcited by 31
- 2025HUMOTO: A 4D Dataset of Mocap Human Object Interactionscited by 30
- 2025A Survey on Human Interaction Motion Generationcited by 25
- 2024TriDi: Trilateral Diffusion of 3D Humans, Objects, and Interactionscited by 18
- 2025SemGeoMo: Dynamic Contextual Human Motion Generation with Semantic and Geometric Guidancecited by 16
- 2024Mimicking-Bench: A Benchmark for Generalizable Humanoid-Scene Interaction Learning via Human Mimickingcited by 14
- 2025CARI4D: Category Agnostic 4D Reconstruction of Human-Object Interactioncited by 14
- 2025Reconstructing In-the-Wild Open-Vocabulary Human-Object Interactionscited by 13
12 most cited of 38 All 38 (JSON)
- 2026Reconstructing Humans and Objects in Interaction using Large Reconstruction Models27 Aug 2026
- 2026HOIMask: Towards Generative Masked Modeling for Human Object Interaction Generation15 Aug 2026
- 2026IMU-HOI: A Symbiotic Framework for Coherent Human-Object Interaction and Motion Capture via Contact-Conscious Inertial Fusion26 Jun 2026
- 2026IMAGIN-4D: Image-Guided Controllable Interaction Generation22 Jun 2026
- 2026Recovering Physically Plausible Human-Object Interactions from Monocular Videos3 Jun 2026
- 2026RHINO: Reconstructing Human Interactions with Novel Objects from Monocular Videos16 May 2026
- 2026Real2Sim in HOI: Toward Physically Plausible HOI Reconstruction from Monocular Videos14 May 2026
- 2026Dynamic Full-body Motion Agent with Object Interaction via Blending Pre-trained Modular Controllers12 May 2026
- 2026Uni-HOI:A Unified framework for Learning the Joint distribution of Text and Human-Object Interaction30 Apr 2026
- 2026LEXIS: LatEnt ProXimal Interaction Signatures for 3D HOI from an Image22 Apr 2026
- 2026AnyLift: Scaling Motion Reconstruction from Internet Videos via 2D Diffusion20 Apr 2026
- 2026Unleashing Guidance Without Classifiers for Human-Object Interaction Animation26 Mar 2026
12 newest of 38 All 38 (JSON)
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- 2025DiffCap: Diffusion-based Real-time Human Motion Capture using Sparse IMUs and a Monocular Camera
- 2025VHOI: Controllable Video Generation of Human-Object Interactions from Sparse Trajectories via Motion Densification
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