Revisit Human-Scene Interaction via Space Occupancy
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Abstract (arXiv)
Human-scene Interaction (HSI) generation is a challenging task and crucial for various downstream tasks. However, one of the major obstacles is its limited data scale. High-quality data with simultaneously captured human and 3D environments is hard to acquire, resulting in limited data diversity and complexity. In this work, we argue that interaction with a scene is essentially interacting with the space occupancy of the scene from an abstract physical perspective, leading us to a unified novel view of Human-Occupancy Interaction. By treating pure motion sequences as records of humans interacting with invisible scene occupancy, we can aggregate motion-only data into a large-scale paired human-occupancy interaction database: Motion Occupancy Base (MOB). Thus, the need for costly paired motion-scene datasets with high-quality scene scans can be substantially alleviated. With this new unified view of Human-Occupancy interaction, a single motion controller is proposed to reach the target state given the surrounding occupancy. Once trained on MOB with complex occupancy layout, which is stringent to human movements, the controller could handle cramped scenes and generalize well to general scenes with limited complexity like regular living rooms. With no GT 3D scenes for training, our method can generate realistic and stable HSI motions in diverse scenarios, including both static and dynamic scenes. The project is available at https://foruck.github.io/occu-page/.
Key facts. Cited by 25 papers in the map (data through 14 Oct 2026). Builds on 61 of its 73 references that are in the map. First posted on arXiv 5 Dec 2023.
Builds on
61 of 73 references.
References · 61
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- 2018On the Continuity of Rotation Representations in Neural Networkscited by 1,214
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- 2022Human Motion Diffusion Modelcited by 1,080
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- 2023T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representationscited by 588
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- 2021Habitat 2.0: Training Home Assistants to Rearrange their Habitatcited by 511
- 2021Action-Conditioned 3D Human Motion Synthesis with Transformer VAEcited by 501
38 more
- 2022TEMOS: Generating diverse human motions from textual descriptionscited by 492
- 2021AI Choreographer: Music Conditioned 3D Dance Generation with AIST++cited by 485
- 2020Action2Motion: Conditioned Generation of 3D Human Motionscited by 441
- 2022MotionCLIP: Exposing Human Motion Generation to CLIP Spacecited by 408
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- 2023ReMoDiffuse: Retrieval-Augmented Motion Diffusion Modelcited by 287
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- 2023Habitat 3.0: A Co-Habitat for Humans, Avatars and Robotscited by 228
- 2023Motion-X: A Large-scale 3D Expressive Whole-body Human Motion Datasetcited by 227
- 2023Object Motion Guided Human Motion Synthesiscited by 212
- 2021Stochastic Scene-Aware Motion Predictioncited by 203
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50 most cited of 61 All 61 (JSON)
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Citing papers per year: 2024: 8; 2025: 12; 2026: 5.
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- 2024Rethinking Diffusion for Text-Driven Human Motion Generation: Redundant Representations, Evaluation, and Masked Autoregressioncited by 85
- 2024DartControl: A Diffusion-Based Autoregressive Motion Model for Real-Time Text-Driven Motion Controlcited by 84
- 2024Large Motion Model for Unified Multi-Modal Motion Generationcited by 65
- 2024ParaHome: Parameterizing Everyday Home Activities Towards 3D Generative Modeling of Human-Object Interactionscited by 57
- 2025Absolute Coordinates Make Motion Generation Easycited by 29
- 2025A Survey on Human Interaction Motion Generationcited by 25
- 2025ChainHOI: Joint-based Kinematic Chain Modeling for Human-Object Interaction Generationcited by 20
- 2024SCENIC: Scene-aware Semantic Navigation with Instruction-guided Controlcited by 13
- 2025SceneMI: Motion In-betweening for Modeling Human-Scene Interactionscited by 11
- 2024ImDy: Human Inverse Dynamics from Imitated Observationscited by 9
- 2025StickMotion: Generating 3D Human Motions by Drawing a Stickmancited by 9
- 2025OneOcc: Semantic Occupancy Prediction for Legged Robots with a Single Panoramic Cameracited by 8
13 more
- 20253D Human Interaction Generation: A Surveycited by 7
- 2024CrowdMoGen: Zero-Shot Text-Driven Collective Motion Generationcited by 4
- 2025Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactionscited by 4
- 2025Uni-Inter: Unifying 3D Human Motion Synthesis Across Diverse Interaction Contextscited by 4
- 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinementcited by 3
- 2025Scalable RF Simulation in Generative 4D Worldscited by 2
- 2024Homogeneous Dynamics Space for Heterogeneous Humanscited by 1
- 2026GIRAF: Towards Generalizable Human Interactions with Articulated Objectscited by 1
- 2025Physically Plausible Human-Object Rendering from Sparse Views via 3D Gaussian Splattingcited by 0
- 2025IKMo: Image-Keyframed Motion Generation with Trajectory-Pose Conditioned Motion Diffusion Modelcited by 0
- 2026DrawMotion: Generating 3D Human Motions by Freehand Drawingcited by 0
- 2026ComplexMimic: Human-Scene Interaction Imitation in Complex 3D Environmentscited by 0
- 2026CrowdOcc: Monocular Semantic Scene Completion for Quadruped Robots in Crowded Indoor Environmentscited by 0
- 2026CrowdOcc: Monocular Semantic Scene Completion for Quadruped Robots in Crowded Indoor Environments2 Oct 2026
- 2026GIRAF: Towards Generalizable Human Interactions with Articulated Objects8 Jul 2026
- 2026ComplexMimic: Human-Scene Interaction Imitation in Complex 3D Environments2 Jul 2026
- 2026DrawMotion: Generating 3D Human Motions by Freehand Drawing20 May 2026
- 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement6 Apr 2026
- 2025Uni-Inter: Unifying 3D Human Motion Synthesis Across Diverse Interaction Contexts17 Nov 2025
- 2025OneOcc: Semantic Occupancy Prediction for Legged Robots with a Single Panoramic Camera5 Nov 2025
- 2025Scalable RF Simulation in Generative 4D Worlds16 Aug 2025
- 2025Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactions31 Jul 2025
- 2025IKMo: Image-Keyframed Motion Generation with Trajectory-Pose Conditioned Motion Diffusion Model27 May 2025
- 2025Absolute Coordinates Make Motion Generation Easy26 May 2025
- 2025SceneMI: Motion In-betweening for Modeling Human-Scene Interactions20 Mar 2025
13 more
- 2025ChainHOI: Joint-based Kinematic Chain Modeling for Human-Object Interaction Generation17 Mar 2025
- 20253D Human Interaction Generation: A Survey17 Mar 2025
- 2025A Survey on Human Interaction Motion Generation17 Mar 2025
- 2025Physically Plausible Human-Object Rendering from Sparse Views via 3D Gaussian Splatting12 Mar 2025
- 2025StickMotion: Generating 3D Human Motions by Drawing a Stickman5 Mar 2025
- 2024SCENIC: Scene-aware Semantic Navigation with Instruction-guided Control20 Dec 2024
- 2024Homogeneous Dynamics Space for Heterogeneous Humans9 Dec 2024
- 2024Rethinking Diffusion for Text-Driven Human Motion Generation: Redundant Representations, Evaluation, and Masked Autoregression25 Nov 2024
- 2024ImDy: Human Inverse Dynamics from Imitated Observations23 Oct 2024
- 2024DartControl: A Diffusion-Based Autoregressive Motion Model for Real-Time Text-Driven Motion Control7 Oct 2024
- 2024CrowdMoGen: Zero-Shot Text-Driven Collective Motion Generation8 Jul 2024
- 2024Large Motion Model for Unified Multi-Modal Motion Generation1 Apr 2024
- 2024ParaHome: Parameterizing Everyday Home Activities Towards 3D Generative Modeling of Human-Object Interactions18 Jan 2024
- 2024SCENIC: Scene-aware Semantic Navigation with Instruction-guided Controlcited by 13
- 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinementcited by 3
- 2025IKMo: Image-Keyframed Motion Generation with Trajectory-Pose Conditioned Motion Diffusion Modelcited by 0
- 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement6 Apr 2026
- 2025IKMo: Image-Keyframed Motion Generation with Trajectory-Pose Conditioned Motion Diffusion Model27 May 2025
- 2024SCENIC: Scene-aware Semantic Navigation with Instruction-guided Control20 Dec 2024
- 2024Rethinking Diffusion for Text-Driven Human Motion Generation: Redundant Representations, Evaluation, and Masked Autoregressioncited by 85
- 2024DartControl: A Diffusion-Based Autoregressive Motion Model for Real-Time Text-Driven Motion Controlcited by 84
- 2024Large Motion Model for Unified Multi-Modal Motion Generationcited by 65
- 2024ParaHome: Parameterizing Everyday Home Activities Towards 3D Generative Modeling of Human-Object Interactionscited by 57
- 2025Absolute Coordinates Make Motion Generation Easycited by 29
- 2025A Survey on Human Interaction Motion Generationcited by 25
- 2025ChainHOI: Joint-based Kinematic Chain Modeling for Human-Object Interaction Generationcited by 20
- 2025SceneMI: Motion In-betweening for Modeling Human-Scene Interactionscited by 11
- 2024ImDy: Human Inverse Dynamics from Imitated Observationscited by 9
- 2025StickMotion: Generating 3D Human Motions by Drawing a Stickmancited by 9
- 2025OneOcc: Semantic Occupancy Prediction for Legged Robots with a Single Panoramic Cameracited by 8
- 20253D Human Interaction Generation: A Surveycited by 7
12 most cited of 21 All 21 (JSON)
- 2026CrowdOcc: Monocular Semantic Scene Completion for Quadruped Robots in Crowded Indoor Environments2 Oct 2026
- 2026GIRAF: Towards Generalizable Human Interactions with Articulated Objects8 Jul 2026
- 2026DrawMotion: Generating 3D Human Motions by Freehand Drawing20 May 2026
- 2025Uni-Inter: Unifying 3D Human Motion Synthesis Across Diverse Interaction Contexts17 Nov 2025
- 2025OneOcc: Semantic Occupancy Prediction for Legged Robots with a Single Panoramic Camera5 Nov 2025
- 2025Scalable RF Simulation in Generative 4D Worlds16 Aug 2025
- 2025Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactions31 Jul 2025
- 2025Absolute Coordinates Make Motion Generation Easy26 May 2025
- 2025SceneMI: Motion In-betweening for Modeling Human-Scene Interactions20 Mar 2025
- 2025ChainHOI: Joint-based Kinematic Chain Modeling for Human-Object Interaction Generation17 Mar 2025
- 20253D Human Interaction Generation: A Survey17 Mar 2025
- 2025A Survey on Human Interaction Motion Generation17 Mar 2025
12 newest of 21 All 21 (JSON)