mlsanityData to 14 Oct 2026

Revisit Human-Scene Interaction via Space Occupancy

arXiv 2312.02700 ↗First posted 5 Dec 2023cs.CV cs.AI cs.GRcited by 25

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Abstract (arXiv)

Human-scene Interaction (HSI) generation is a challenging task and crucial for various downstream tasks. However, one of the major obstacles is its limited data scale. High-quality data with simultaneously captured human and 3D environments is hard to acquire, resulting in limited data diversity and complexity. In this work, we argue that interaction with a scene is essentially interacting with the space occupancy of the scene from an abstract physical perspective, leading us to a unified novel view of Human-Occupancy Interaction. By treating pure motion sequences as records of humans interacting with invisible scene occupancy, we can aggregate motion-only data into a large-scale paired human-occupancy interaction database: Motion Occupancy Base (MOB). Thus, the need for costly paired motion-scene datasets with high-quality scene scans can be substantially alleviated. With this new unified view of Human-Occupancy interaction, a single motion controller is proposed to reach the target state given the surrounding occupancy. Once trained on MOB with complex occupancy layout, which is stringent to human movements, the controller could handle cramped scenes and generalize well to general scenes with limited complexity like regular living rooms. With no GT 3D scenes for training, our method can generate realistic and stable HSI motions in diverse scenarios, including both static and dynamic scenes. The project is available at https://foruck.github.io/occu-page/.

Key facts. Cited by 25 papers in the map (data through 14 Oct 2026). Builds on 61 of its 73 references that are in the map. First posted on arXiv 5 Dec 2023.

Builds on

61 of 73 references.

References · 61

  1. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,612
  2. 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,236
  3. 2018On the Continuity of Rotation Representations in Neural Networkscited by 1,214
  4. 2019Habitat: A Platform for Embodied AI Researchcited by 1,191
  5. 2022Human Motion Diffusion Modelcited by 1,080
  6. 2019The Replica Dataset: A Digital Replica of Indoor Spacescited by 904
  7. 2015Scheduled Sampling for Sequence Prediction with Recurrent Neural Networkscited by 803
  8. 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Modelcited by 780
  9. 2023T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representationscited by 588
  10. 2022Executing your Commands via Motion Diffusion in Latent Spacecited by 575
  11. 2021Habitat 2.0: Training Home Assistants to Rearrange their Habitatcited by 511
  12. 2021Action-Conditioned 3D Human Motion Synthesis with Transformer VAEcited by 501
38 more
  1. 2022TEMOS: Generating diverse human motions from textual descriptionscited by 492
  2. 2021AI Choreographer: Music Conditioned 3D Dance Generation with AIST++cited by 485
  3. 2020Action2Motion: Conditioned Generation of 3D Human Motionscited by 441
  4. 2022MotionCLIP: Exposing Human Motion Generation to CLIP Spacecited by 408
  5. 2020GRAB: A Dataset of Whole-Body Human Grasping of Objectscited by 405
  6. 2016The KIT Motion-Language Datasetcited by 338
  7. 2022ARCTIC: A Dataset for Dexterous Bimanual Hand-Object Manipulationcited by 312
  8. 2019Resolving 3D Human Pose Ambiguities with 3D Scene Constraintscited by 295
  9. 2023ReMoDiffuse: Retrieval-Augmented Motion Diffusion Modelcited by 287
  10. 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 249
  11. 2023Diffusion-based Generation, Optimization, and Planning in 3D Scenescited by 239
  12. 2021Robust Motion In-betweeningcited by 229
  13. 2023Habitat 3.0: A Co-Habitat for Humans, Avatars and Robotscited by 228
  14. 2023Motion-X: A Large-scale 3D Expressive Whole-body Human Motion Datasetcited by 227
  15. 2023Object Motion Guided Human Motion Synthesiscited by 212
  16. 2021Stochastic Scene-Aware Motion Predictioncited by 203
  17. 2023TMR: Text-to-Motion Retrieval Using Contrastive 3D Human Motion Synthesiscited by 198
  18. 2022TEACH: Temporal Action Composition for 3D Humanscited by 176
  19. 2020Populating 3D Scenes by Learning Human-Scene Interactioncited by 164
  20. 2022HUMANISE: Language-conditioned Human Motion Generation in 3D Scenescited by 158
  21. 2020Perceiving 3D Human-Object Spatial Arrangements from a Single Image in the Wildcited by 152
  22. 2021GOAL: Generating 4D Whole-Body Motion for Hand-Object Graspingcited by 144
  23. 2021EgoBody: Human Body Shape and Motion of Interacting People from Head-Mounted Devicescited by 139
  24. 2020Synthesizing Long-Term 3D Human Motion and Interaction in 3D Scenescited by 135
  25. 2022COUCH: Towards Controllable Human-Chair Interactionscited by 135
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  28. 2018Human Motion Prediction via Spatio-Temporal Inpaintingcited by 114
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  30. 2023Synthesizing Physical Character-Scene Interactionscited by 104
  31. 2019Efficient Learning on Point Clouds with Basis Point Setscited by 103
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  34. 2020Detailed 2D-3D Joint Representation for Human-Object Interactioncited by 93
  35. 2021SAGA: Stochastic Whole-Body Grasping with Contactcited by 91
  36. 2022Towards Diverse and Natural Scene-aware 3D Human Motion Synthesiscited by 91
  37. 2022Compositional Human-Scene Interaction Synthesis with Semantic Controlcited by 83
  38. 2022GIMO: Gaze-Informed Human Motion Prediction in Contextcited by 81

50 most cited of 61 All 61 (JSON)

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 8; 2025: 12; 2026: 5.

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  1. 2024Rethinking Diffusion for Text-Driven Human Motion Generation: Redundant Representations, Evaluation, and Masked Autoregressioncited by 85
  2. 2024DartControl: A Diffusion-Based Autoregressive Motion Model for Real-Time Text-Driven Motion Controlcited by 84
  3. 2024Large Motion Model for Unified Multi-Modal Motion Generationcited by 65
  4. 2024ParaHome: Parameterizing Everyday Home Activities Towards 3D Generative Modeling of Human-Object Interactionscited by 57
  5. 2025Absolute Coordinates Make Motion Generation Easycited by 29
  6. 2025A Survey on Human Interaction Motion Generationcited by 25
  7. 2025ChainHOI: Joint-based Kinematic Chain Modeling for Human-Object Interaction Generationcited by 20
  8. 2024SCENIC: Scene-aware Semantic Navigation with Instruction-guided Controlcited by 13
  9. 2025SceneMI: Motion In-betweening for Modeling Human-Scene Interactionscited by 11
  10. 2024ImDy: Human Inverse Dynamics from Imitated Observationscited by 9
  11. 2025StickMotion: Generating 3D Human Motions by Drawing a Stickmancited by 9
  12. 2025OneOcc: Semantic Occupancy Prediction for Legged Robots with a Single Panoramic Cameracited by 8
13 more
  1. 20253D Human Interaction Generation: A Surveycited by 7
  2. 2024CrowdMoGen: Zero-Shot Text-Driven Collective Motion Generationcited by 4
  3. 2025Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactionscited by 4
  4. 2025Uni-Inter: Unifying 3D Human Motion Synthesis Across Diverse Interaction Contextscited by 4
  5. 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinementcited by 3
  6. 2025Scalable RF Simulation in Generative 4D Worldscited by 2
  7. 2024Homogeneous Dynamics Space for Heterogeneous Humanscited by 1
  8. 2026GIRAF: Towards Generalizable Human Interactions with Articulated Objectscited by 1
  9. 2025Physically Plausible Human-Object Rendering from Sparse Views via 3D Gaussian Splattingcited by 0
  10. 2025IKMo: Image-Keyframed Motion Generation with Trajectory-Pose Conditioned Motion Diffusion Modelcited by 0
  11. 2026DrawMotion: Generating 3D Human Motions by Freehand Drawingcited by 0
  12. 2026ComplexMimic: Human-Scene Interaction Imitation in Complex 3D Environmentscited by 0
  13. 2026CrowdOcc: Monocular Semantic Scene Completion for Quadruped Robots in Crowded Indoor Environmentscited by 0