mlsanityData to 7 Oct 2026

PhysiGen: Integrating Collision-Aware Physical Constraints for High-Fidelity Human-Human Interaction Generation

arXiv 2605.00517 ↗First posted 1 May 2026cs.CVcited by 0

Not on the map. Why?

Abstract (arXiv)

Despite substantial progress in text-driven 3D human motion synthesis, generating realistic multi-person interaction sequences remains challenging. Notably, body inter-penetration is a pervasive issue from both data acquisition to the generated results, which significantly undermines the realism and usability. Previous generative models either ignored this issue or introduced computationally expensive mesh-level loss functions to alleviate inter-body collisions. In this paper, we propose a general-purpose and computationally efficient optimization strategy named PhysiGen to explicitly integrate collision-aware physical constraints for human-human interaction generation. Specifically, we simplify the high-resolution human body mesh into geometric primitives to greatly reduce the cost of inter-person collision detection. Moreover, we identify the collision regions as the guidance of the optimization directions. PhysiGen is plug-and-play and can be readily integrated into existing human interaction generation models. Extensive cross-dataset and cross-model experiments show that our method can effectively reduce interpenetration and significantly improve visual coherence and physical plausibility compared to the state-of-the-art methods.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 43 of its 53 references that are in the map. First posted on arXiv 1 May 2026.

Builds on

43 of 53 references.

References · 43

  1. 2017Attention Is All You Needcited by 59,932
  2. 2020Language Models are Few-Shot Learnerscited by 32,199
  3. 2020Denoising Diffusion Implicit Modelscited by 9,655
  4. 2022Classifier-Free Diffusion Guidancecited by 5,717
  5. 2021Improved Denoising Diffusion Probabilistic Modelscited by 3,736
  6. 2023A Survey of Large Language Modelscited by 2,537
  7. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
  8. 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,208
  9. 2022Human Motion Diffusion Modelcited by 1,062
  10. 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Modelcited by 768
  11. 2022Executing your Commands via Motion Diffusion in Latent Spacecited by 567
  12. 2022TEMOS: Generating diverse human motions from textual descriptionscited by 486
31 more
  1. 2022MotionCLIP: Exposing Human Motion Generation to CLIP Spacecited by 406
  2. 2022TM2T: Stochastic and Tokenized Modeling for the Reciprocal Generation of 3D Human Motions and Textscited by 357
  3. 2023Human Motion Diffusion as a Generative Priorcited by 354
  4. 2019Resolving 3D Human Pose Ambiguities with 3D Scene Constraintscited by 294
  5. 2023ReMoDiffuse: Retrieval-Augmented Motion Diffusion Modelcited by 282
  6. 2019Language2Pose: Natural Language Grounded Pose Forecastingcited by 257
  7. 2022FLAME: Free-form Language-based Motion Synthesis & Editingcited by 217
  8. 2023InterGen: Diffusion-based Multi-human Motion Generation under Complex Interactionscited by 205
  9. 2021Hand-Object Contact Consistency Reasoning for Human Grasps Generationcited by 160
  10. 2020Coherent Reconstruction of Multiple Humans from a Single Imagecited by 136
  11. 2023AttT2M: Text-Driven Human Motion Generation with Multi-Perspective Attention Mechanismcited by 116
  12. 2023Synthesizing Diverse Human Motions in 3D Indoor Scenescited by 109
  13. 2023Human Motion Generation: A Surveycited by 95
  14. 2023HOI-Diff: Text-Driven Synthesis of 3D Human-Object Interactions using Diffusion Modelscited by 89
  15. 2022ActFormer: A GAN-based Transformer towards General Action-Conditioned 3D Human Motion Generationcited by 77
  16. 2024ReGenNet: Towards Human Action-Reaction Synthesiscited by 53
  17. 2024InterMask: 3D Human Interaction Generation via Collaborative Masked Modelingcited by 47
  18. 2023Digital Life Project: Autonomous 3D Characters with Social Intelligencecited by 43
  19. 2024in2IN: Leveraging individual Information to Generate Human INteractionscited by 29
  20. 2023Towards Domain Generalization for Multi-view 3D Object Detection in Bird-Eye-Viewcited by 27
  21. 2024Towards Open Domain Text-Driven Synthesis of Multi-Person Motionscited by 27
  22. 2024TIMotion: Temporal and Interactive Framework for Efficient Human-Human Motion Generationcited by 27
  23. 2019To React or not to React: End-to-End Visual Pose Forecasting for Personalized Avatar during Dyadic Conversationscited by 26
  24. 2024Light-T2M: A Lightweight and Fast Model for Text-to-motion Generationcited by 21
  25. 2024Diffgrasp: Whole-Body Grasping Synthesis Guided by Object Motion Using a Diffusion Modelcited by 13
  26. 2025Modeling Multiple Normal Action Representations for Error Detection in Procedural Taskscited by 12
  27. 2025Progressive Human Motion Generation Based on Text and Few Motion Framescited by 8
  28. 2025Perceiving and Acting in First-Person: A Dataset and Benchmark for Egocentric Human-Object-Human Interactionscited by 7
  29. 2026Learning Whole-Body Human-Humanoid Interaction from Human-Human Demonstrationscited by 5
  30. 2021SocialInteractionGAN: Multi-person Interaction Sequence Generationcited by 4
  31. 2025IRG-MotionLLM: Interleaving Motion Generation, Assessment and Refinement for Text-to-Motion Generationcited by 4

Built on by

Not cited yet.