Text-driven Motion Generation: Overview, Challenges and Directions
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Abstract (arXiv)
Text-driven motion generation offers a powerful and intuitive way to create human movements directly from natural language. By removing the need for predefined motion inputs, it provides a flexible and accessible approach to controlling animated characters. This makes it especially useful in areas like virtual reality, gaming, human-computer interaction, and robotics. In this review, we first revisit the traditional perspective on motion synthesis, where models focused on predicting future poses from observed initial sequences, often conditioned on action labels. We then provide a comprehensive and structured survey of modern text-to-motion generation approaches, categorizing them from two complementary perspectives: (i) architectural, dividing methods into VAE-based, diffusion-based, and hybrid models; and (ii) motion representation, distinguishing between discrete and continuous motion generation strategies. In addition, we explore the most widely used datasets, evaluation methods, and recent benchmarks that have shaped progress in this area. With this survey, we aim to capture where the field currently stands, bring attention to its key challenges and limitations, and highlight promising directions for future exploration. We hope this work offers a valuable starting point for researchers and practitioners working to push the boundaries of language-driven human motion synthesis.
Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). Builds on 74 of its 84 references that are in the map. First posted on arXiv 14 May 2025.
Builds on
74 of 84 references.
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38 more
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50 most cited of 74 All 74 (JSON)
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Citing papers per year: 2025: 3; 2026: 5.
8 papers.
- 2025Motion Generation: A Survey of Generative Approaches and Benchmarkscited by 8
- 2026HINT: Hierarchical Interaction Modeling for Autoregressive Multi-Human Motion Generationcited by 4
- 2025SegMo: Segment-aligned Text to 3D Human Motion Generationcited by 3
- 2026SceMoS: Scene-Aware 3D Human Motion Synthesis by Planning with Geometry-Grounded Tokenscited by 3
- 2026Coordinate-Based Dual-Constrained Autoregressive Motion Generationcited by 1
- 2026Social Structure Matters in 3D Human-Human Interaction Generationcited by 1
- 2025A Survey of Body and Face Motion: Datasets, Performance Evaluation Metrics and Generative Techniquescited by 0
- 2026ARMS: Anchor-Relational Motion Streaming for Seamless Solo-Social Motion Transitionscited by 0
- 2026ARMS: Anchor-Relational Motion Streaming for Seamless Solo-Social Motion Transitions7 Jul 2026
- 2026Social Structure Matters in 3D Human-Human Interaction Generation23 Jun 2026
- 2026Coordinate-Based Dual-Constrained Autoregressive Motion Generation9 Apr 2026
- 2026SceMoS: Scene-Aware 3D Human Motion Synthesis by Planning with Geometry-Grounded Tokens24 Feb 2026
- 2026HINT: Hierarchical Interaction Modeling for Autoregressive Multi-Human Motion Generation28 Jan 2026
- 2025SegMo: Segment-aligned Text to 3D Human Motion Generation24 Dec 2025
- 2025A Survey of Body and Face Motion: Datasets, Performance Evaluation Metrics and Generative Techniques9 Dec 2025
- 2025Motion Generation: A Survey of Generative Approaches and Benchmarks7 Jul 2025