mlsanityData to 14 Oct 2026

Rendering Humans from Object-Occluded Monocular Videos

arXiv 2308.04622 ↗First posted 8 Aug 2023cs.CVcited by 14

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Abstract (arXiv)

3D understanding and rendering of moving humans from monocular videos is a challenging task. Despite recent progress, the task remains difficult in real-world scenarios, where obstacles may block the camera view and cause partial occlusions in the captured videos. Existing methods cannot handle such defects due to two reasons. First, the standard rendering strategy relies on point-point mapping, which could lead to dramatic disparities between the visible and occluded areas of the body. Second, the naive direct regression approach does not consider any feasibility criteria (ie, prior information) for rendering under occlusions. To tackle the above drawbacks, we present OccNeRF, a neural rendering method that achieves better rendering of humans in severely occluded scenes. As direct solutions to the two drawbacks, we propose surface-based rendering by integrating geometry and visibility priors. We validate our method on both simulated and real-world occlusions and demonstrate our method's superiority.

Key facts. Cited by 14 papers in the map (data through 14 Oct 2026). Builds on 64 of its 73 references that are in the map. First posted on arXiv 8 Aug 2023.

Builds on

64 of 73 references.

References · 64

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38 more
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Citing papers per year: 2023: 1; 2024: 7; 2025: 3; 2026: 3.

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