Rendering Humans from Object-Occluded Monocular Videos
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Abstract (arXiv)
3D understanding and rendering of moving humans from monocular videos is a challenging task. Despite recent progress, the task remains difficult in real-world scenarios, where obstacles may block the camera view and cause partial occlusions in the captured videos. Existing methods cannot handle such defects due to two reasons. First, the standard rendering strategy relies on point-point mapping, which could lead to dramatic disparities between the visible and occluded areas of the body. Second, the naive direct regression approach does not consider any feasibility criteria (ie, prior information) for rendering under occlusions. To tackle the above drawbacks, we present OccNeRF, a neural rendering method that achieves better rendering of humans in severely occluded scenes. As direct solutions to the two drawbacks, we propose surface-based rendering by integrating geometry and visibility priors. We validate our method on both simulated and real-world occlusions and demonstrate our method's superiority.
Key facts. Cited by 14 papers in the map (data through 14 Oct 2026). Builds on 64 of its 73 references that are in the map. First posted on arXiv 8 Aug 2023.
Builds on
64 of 73 references.
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Citing papers per year: 2023: 1; 2024: 7; 2025: 3; 2026: 3.
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- 2024Guess The Unseen: Dynamic 3D Scene Reconstruction from Partial 2D Glimpsescited by 17
- 2024Neural Radiance Field-based Visual Rendering: A Comprehensive Reviewcited by 12
- 2023Wild2Avatar: Rendering Humans Behind Occlusionscited by 8
- 2024OccFusion: Rendering Occluded Humans with Generative Diffusion Priorscited by 8
- 2025CHROME: Clothed Human Reconstruction with Occlusion-Resilience and Multiview-Consistency from a Single Imagecited by 6
- 20243D StreetUnveiler with Semantic-aware 2DGS -- a simple baselinecited by 4
- 2024Generalizable Neural Human Renderercited by 3
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- 2025Repurposing 2D Diffusion Models for 3D Shape Completioncited by 1
- 2024InstantGeoAvatar: Effective Geometry and Appearance Modeling of Animatable Avatars from Monocular Videocited by 0
- 2025EPSilon: Efficient Point Sampling for Lightening of Hybrid-based 3D Avatar Generationcited by 0
- 2026InpaintHuman: Reconstructing Occluded Humans with Multi-Scale UV Mapping and Identity-Preserving Diffusion Inpaintingcited by 0
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- 2026InpaintHuman: Reconstructing Occluded Humans with Multi-Scale UV Mapping and Identity-Preserving Diffusion Inpainting5 Jan 2026
- 2025Repurposing 2D Diffusion Models for 3D Shape Completion16 Dec 2025
- 2025EPSilon: Efficient Point Sampling for Lightening of Hybrid-based 3D Avatar Generation18 Jul 2025
- 2025CHROME: Clothed Human Reconstruction with Occlusion-Resilience and Multiview-Consistency from a Single Image19 Mar 2025
- 2024InstantGeoAvatar: Effective Geometry and Appearance Modeling of Animatable Avatars from Monocular Video3 Nov 2024
- 2024ExFMan: Rendering 3D Dynamic Humans with Hybrid Monocular Blurry Frames and Events21 Sep 2024
- 2024OccFusion: Rendering Occluded Humans with Generative Diffusion Priors29 Jun 2024
- 20243D StreetUnveiler with Semantic-aware 2DGS -- a simple baseline28 May 2024
- 2024Guess The Unseen: Dynamic 3D Scene Reconstruction from Partial 2D Glimpses22 Apr 2024
- 2024Generalizable Neural Human Renderer22 Apr 2024
2 more
- 2024Neural Radiance Field-based Visual Rendering: A Comprehensive Review31 Mar 2024
- 2023Wild2Avatar: Rendering Humans Behind Occlusions31 Dec 2023
- 2024Guess The Unseen: Dynamic 3D Scene Reconstruction from Partial 2D Glimpsescited by 17
- 2024Neural Radiance Field-based Visual Rendering: A Comprehensive Reviewcited by 12
- 2023Wild2Avatar: Rendering Humans Behind Occlusionscited by 8
- 2025CHROME: Clothed Human Reconstruction with Occlusion-Resilience and Multiview-Consistency from a Single Imagecited by 6
- 20243D StreetUnveiler with Semantic-aware 2DGS -- a simple baselinecited by 4
- 2024Generalizable Neural Human Renderercited by 3
- 2024ExFMan: Rendering 3D Dynamic Humans with Hybrid Monocular Blurry Frames and Eventscited by 1
- 2024InstantGeoAvatar: Effective Geometry and Appearance Modeling of Animatable Avatars from Monocular Videocited by 0
- 2025EPSilon: Efficient Point Sampling for Lightening of Hybrid-based 3D Avatar Generationcited by 0
- 2026InpaintHuman: Reconstructing Occluded Humans with Multi-Scale UV Mapping and Identity-Preserving Diffusion Inpaintingcited by 0
- 2026OAHuman: Occlusion-Aware 3D Human Reconstruction from Monocular Imagescited by 0
- 2026CoGS: Compositional Dynamic Human-Object Scenes Gaussian Splatting from Monocular Videocited by 0
- 2026CoGS: Compositional Dynamic Human-Object Scenes Gaussian Splatting from Monocular Video27 Jun 2026
- 2026OAHuman: Occlusion-Aware 3D Human Reconstruction from Monocular Images15 Mar 2026
- 2026InpaintHuman: Reconstructing Occluded Humans with Multi-Scale UV Mapping and Identity-Preserving Diffusion Inpainting5 Jan 2026
- 2025EPSilon: Efficient Point Sampling for Lightening of Hybrid-based 3D Avatar Generation18 Jul 2025
- 2025CHROME: Clothed Human Reconstruction with Occlusion-Resilience and Multiview-Consistency from a Single Image19 Mar 2025
- 2024InstantGeoAvatar: Effective Geometry and Appearance Modeling of Animatable Avatars from Monocular Video3 Nov 2024
- 2024ExFMan: Rendering 3D Dynamic Humans with Hybrid Monocular Blurry Frames and Events21 Sep 2024
- 20243D StreetUnveiler with Semantic-aware 2DGS -- a simple baseline28 May 2024
- 2024Guess The Unseen: Dynamic 3D Scene Reconstruction from Partial 2D Glimpses22 Apr 2024
- 2024Generalizable Neural Human Renderer22 Apr 2024
- 2024Neural Radiance Field-based Visual Rendering: A Comprehensive Review31 Mar 2024
- 2023Wild2Avatar: Rendering Humans Behind Occlusions31 Dec 2023