mlsanityData to 7 Oct 2026

SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapes

arXiv 2104.03953 ↗First posted 8 Apr 2021cs.CVcited by 221

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Abstract (arXiv)

Neural implicit surface representations have emerged as a promising paradigm to capture 3D shapes in a continuous and resolution-independent manner. However, adapting them to articulated shapes is non-trivial. Existing approaches learn a backward warp field that maps deformed to canonical points. However, this is problematic since the backward warp field is pose dependent and thus requires large amounts of data to learn. To address this, we introduce SNARF, which combines the advantages of linear blend skinning (LBS) for polygonal meshes with those of neural implicit surfaces by learning a forward deformation field without direct supervision. This deformation field is defined in canonical, pose-independent space, allowing for generalization to unseen poses. Learning the deformation field from posed meshes alone is challenging since the correspondences of deformed points are defined implicitly and may not be unique under changes of topology. We propose a forward skinning model that finds all canonical correspondences of any deformed point using iterative root finding. We derive analytical gradients via implicit differentiation, enabling end-to-end training from 3D meshes with bone transformations. Compared to state-of-the-art neural implicit representations, our approach generalizes better to unseen poses while preserving accuracy. We demonstrate our method in challenging scenarios on (clothed) 3D humans in diverse and unseen poses.

Key facts. Cited by 221 papers in the map (data through 7 Oct 2026). Builds on 33 of its 63 references that are in the map. First posted on arXiv 8 Apr 2021.

Builds on

33 of 63 references.

References · 33

  1. 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,682
  2. 2018Occupancy Networks: Learning 3D Reconstruction in Function Spacecited by 2,037
  3. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
  4. 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,208
  5. 2018Learning Implicit Fields for Generative Shape Modelingcited by 1,060
  6. 2019Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representationscited by 864
  7. 2019PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitizationcited by 818
  8. 2020Convolutional Occupancy Networkscited by 760
  9. 2020Implicit Geometric Regularization for Learning Shapescited by 707
  10. 2019Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervisioncited by 699
  11. 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
  12. 2020PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitizationcited by 521
21 more
  1. 2019SAL: Sign Agnostic Learning of Shapes from Raw Datacited by 389
  2. 2020Implicit Functions in Feature Space for 3D Shape Reconstruction and Completioncited by 343
  3. 2020ARCH: Animatable Reconstruction of Clothed Humanscited by 257
  4. 2019Texture Fields: Learning Texture Representations in Function Spacecited by 210
  5. 2020STAR: Sparse Trained Articulated Human Body Regressorcited by 194
  6. 2019DeepHuman: 3D Human Reconstruction from a Single Imagecited by 182
  7. 2021SCANimate: Weakly Supervised Learning of Skinned Clothed Avatar Networkscited by 181
  8. 2019Tex2Shape: Detailed Full Human Body Geometry From a Single Imagecited by 166
  9. 2021SMPLicit: Topology-aware Generative Model for Clothed Peoplecited by 154
  10. 2020Geo-PIFu: Geometry and Pixel Aligned Implicit Functions for Single-view Human Reconstructioncited by 112
  11. 2018Detailed Human Avatars from Monocular Videocited by 109
  12. 2020LoopReg: Self-supervised Learning of Implicit Surface Correspondences, Pose and Shape for 3D Human Mesh Registrationcited by 108
  13. 2019Textured Neural Avatarscited by 65
  14. 2020Unsupervised Shape and Pose Disentanglement for 3D Meshescited by 61
  15. 2020ANR: Articulated Neural Rendering for Virtual Avatarscited by 55
  16. 2019Deep Level Sets: Implicit Surface Representations for 3D Shape Inferencecited by 52
  17. 2020Vid2Actor: Free-viewpoint Animatable Person Synthesis from Video in the Wildcited by 35
  18. 2020RigNet: Neural Rigging for Articulated Characterscited by 31
  19. 2020Robust 3D Self-portraits in Secondscited by 30
  20. 2019Disentangled Human Body Embedding Based on Deep Hierarchical Neural Networkcited by 21
  21. 2020NiLBS: Neural Inverse Linear Blend Skinningcited by 16

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 14; 2022: 45; 2023: 80; 2024: 45; 2025: 26; 2026: 11.

221 papers.

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  1. 2021Neural Fields in Visual Computing and Beyondcited by 539
  2. 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
  3. 2021Advances in Neural Renderingcited by 365
  4. 2021ICON: Implicit Clothed humans Obtained from Normalscited by 283
  5. 2024Shape of Motion: 4D Reconstruction from a Single Videocited by 247
  6. 2021I M Avatar: Implicit Morphable Head Avatars from Videoscited by 230
  7. 2022Monocular Dynamic View Synthesis: A Reality Checkcited by 199
  8. 2021BANMo: Building Animatable 3D Neural Models from Many Casual Videoscited by 195
  9. 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splattingcited by 195
  10. 2023GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussianscited by 190
  11. 2022PointAvatar: Deformable Point-based Head Avatars from Videoscited by 183
  12. 2022TAVA: Template-free Animatable Volumetric Actorscited by 172
38 more
  1. 2024SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splattingcited by 171
  2. 2023GauHuman: Articulated Gaussian Splatting from Monocular Human Videoscited by 168
  3. 2023HumanRF: High-Fidelity Neural Radiance Fields for Humans in Motioncited by 161
  4. 2024OmniRe: Omni Urban Scene Reconstructioncited by 159
  5. 2022Instant Volumetric Head Avatarscited by 157
  6. 2023HUGS: Human Gaussian Splatscited by 154
  7. 2022SelfRecon: Self Reconstruction Your Digital Avatar from Monocular Videocited by 144
  8. 2022ARAH: Animatable Volume Rendering of Articulated Human SDFscited by 139
  9. 2022InstantAvatar: Learning Avatars from Monocular Video in 60 Secondscited by 138
  10. 2023GART: Gaussian Articulated Template Modelscited by 121
  11. 2023Drivable 3D Gaussian Avatarscited by 120
  12. 2021A-SDF: Learning Disentangled Signed Distance Functions for Articulated Shape Representationcited by 113
  13. 2022MagicPony: Learning Articulated 3D Animals in the Wildcited by 111
  14. 2023Human Gaussian Splatting: Real-time Rendering of Animatable Avatarscited by 105
  15. 2022Recovering 3D Human Mesh from Monocular Images: A Surveycited by 103
  16. 2023DNA-Rendering: A Diverse Neural Actor Repository for High-Fidelity Human-centric Renderingcited by 103
  17. 2021The Power of Points for Modeling Humans in Clothingcited by 90
  18. 2023Hi4D: 4D Instance Segmentation of Close Human Interactioncited by 87
  19. 2023MonoHuman: Animatable Human Neural Field from Monocular Videocited by 85
  20. 2023AvatarReX: Real-time Expressive Full-body Avatarscited by 83
  21. 2021MetaAvatar: Learning Animatable Clothed Human Models from Few Depth Imagescited by 78
  22. 2022HOOD: Hierarchical Graphs for Generalized Modelling of Clothing Dynamicscited by 77
  23. 2023HOLD: Category-agnostic 3D Reconstruction of Interacting Hands and Objects from Videocited by 76
  24. 2022Learning Neural Parametric Head Modelscited by 73
  25. 2022gDNA: Towards Generative Detailed Neural Avatarscited by 72
  26. 2023Learning Neural Volumetric Representations of Dynamic Humans in Minutescited by 70
  27. 2023HiFi4G: High-Fidelity Human Performance Rendering via Compact Gaussian Splattingcited by 68
  28. 2023Forward Flow for Novel View Synthesis of Dynamic Scenescited by 67
  29. 2022NeMF: Neural Motion Fields for Kinematic Animationcited by 66
  30. 2023X-Avatar: Expressive Human Avatarscited by 66
  31. 2022Unsupervised Learning of Efficient Geometry-Aware Neural Articulated Representationscited by 65
  32. 2022ImFace: A Nonlinear 3D Morphable Face Model with Implicit Neural Representationscited by 64
  33. 2022Human Performance Modeling and Rendering via Neural Animated Meshcited by 64
  34. 2022LISA: Learning Implicit Shape and Appearance of Handscited by 63
  35. 2022COAP: Compositional Articulated Occupancy of Peoplecited by 59
  36. 2022AlignSDF: Pose-Aligned Signed Distance Fields for Hand-Object Reconstructioncited by 58
  37. 2023Factor Fields: A Unified Framework for Neural Fields and Beyondcited by 58
  38. 2022CaDeX: Learning Canonical Deformation Coordinate Space for Dynamic Surface Representation via Neural Homeomorphismcited by 56

50 most cited of 221 All 221 (JSON)