Frequency-Decomposed Avatar Representation for Varying Camera Distances
Not on the map. Why?
Abstract (arXiv)
We present a CloseUpAvatar - a novel approach for articulated human avatar representation supporting a wider range of camera motions, while preserving rendering quality for close-up views. CloseUpAvatar represents an avatar as a set of textured planes with frequency-decomposed learnable textures for low and high-frequency detail. The method automatically switches to high-frequency textures when the camera comes close to the avatar's surface and gradually reduces their impact as the camera moves farther away. Such parametrization of the avatar enables CloseUpAvatar to adjust rendering quality based on camera distance ensuring realistic rendering across a wider range of camera orientations than previous approaches. We provide experiments on the ActorsHQ dataset with high-resolution input images and the THuman4.0 dataset with diverse articulated poses. CloseUpAvatar demonstrates both qualitative and quantitative improvements over existing methods in rendering from novel wide range camera positions, while maintaining high FPS by limiting the number of required primitives.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 50 of its 62 references that are in the map. First posted on arXiv 3 Dec 2025.
Builds on
50 of 62 references.
References · 50
- 2014Adam: A Method for Stochastic Optimizationcited by 36,960
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
- 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,208
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
- 2019PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitizationcited by 818
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 684
- 2017The Perception-Distortion Tradeoffcited by 582
- 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
- 2020ARCH: Animatable Reconstruction of Clothed Humanscited by 257
- 2018Video Based Reconstruction of 3D People Modelscited by 237
38 more
- 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 225
- 2024A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasetscited by 214
- 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splattingcited by 195
- 2023GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussianscited by 190
- 2024CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussianscited by 190
- 2021ARCH++: Animation-Ready Clothed Human Reconstruction Revisitedcited by 174
- 2022TAVA: Template-free Animatable Volumetric Actorscited by 172
- 2019Learning to Reconstruct People in Clothing from a Single RGB Cameracited by 168
- 2023HumanRF: High-Fidelity Neural Radiance Fields for Humans in Motioncited by 161
- 2022ARAH: Animatable Volume Rendering of Articulated Human SDFscited by 139
- 2022InstantAvatar: Learning Avatars from Monocular Video in 60 Secondscited by 138
- 2022Photorealistic Monocular 3D Reconstruction of Humans Wearing Clothingcited by 126
- 2023Relightable Gaussian Codec Avatarscited by 126
- 2021Pixel Codec Avatarscited by 125
- 2023GART: Gaussian Articulated Template Modelscited by 121
- 2022Structured Local Radiance Fields for Human Avatar Modelingcited by 116
- 2018Detailed Human Avatars from Monocular Videocited by 109
- 2021Animatable Neural Radiance Fields from Monocular RGB Videoscited by 109
- 2024ContextGS: Compact 3D Gaussian Splatting with Anchor Level Context Modelcited by 98
- 2024Expressive Whole-Body 3D Gaussian Avatarcited by 89
- 2020ANR: Articulated Neural Rendering for Virtual Avatarscited by 55
- 2023StyleAvatar: Real-time Photo-realistic Portrait Avatar from a Single Videocited by 52
- 2024MeshAvatar: Learning High-quality Triangular Human Avatars from Multi-view Videoscited by 34
- 2024HAHA: Highly Articulated Gaussian Human Avatars with Textured Mesh Priorcited by 30
- 2024GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modelingcited by 30
- 2023DINAR: Diffusion Inpainting of Neural Textures for One-Shot Human Avatarscited by 28
- 2024FLoD: Integrating Flexible Level of Detail into 3D Gaussian Splatting for Customizable Renderingcited by 26
- 2025LODGE: Level-of-Detail Large-Scale Gaussian Splatting with Efficient Renderingcited by 25
- 2024BillBoard Splatting (BBSplat): Learnable Textured Primitives for Novel View Synthesiscited by 23
- 2025Relightable Full-Body Gaussian Codec Avatarscited by 22
- 2024HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Renderingcited by 16
- 2024Gaussian Billboards: Expressive 2D Gaussian Splatting with Texturescited by 13
- 2025Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPscited by 12
- 2025ScaffoldAvatar: High-Fidelity Gaussian Avatars with Patch Expressionscited by 12
- 2025Virtualized 3D Gaussians: Flexible Cluster-based Level-of-Detail System for Real-Time Rendering of Composed Scenescited by 10
- 2023MoRF: Mobile Realistic Fullbody Avatars from a Monocular Videocited by 7
- 2025TeGA: Texture Space Gaussian Avatars for High-Resolution Dynamic Head Modelingcited by 4
- 2025CrowdSplat: Exploring Gaussian Splatting For Crowd Renderingcited by 2
Built on by
Citing papers per year: 2026: 1.
1 paper.