mlsanityData to 14 Oct 2026

Deblur-Avatar: Animatable Avatars from Motion-Blurred Monocular Videos

arXiv 2501.13335 ↗First posted 23 Jan 2025cs.CVcited by 2

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Abstract (arXiv)

We introduce a novel framework for modeling high-fidelity, animatable 3D human avatars from motion-blurred monocular video inputs. Motion blur is prevalent in real-world dynamic video capture, especially due to human movements in 3D human avatar modeling. Existing methods either (1) assume sharp image inputs, failing to address the detail loss introduced by motion blur, or (2) mainly consider blur by camera movements, neglecting the human motion blur which is more common in animatable avatars. Our proposed approach integrates a human movement-based motion blur model into 3D Gaussian Splatting (3DGS). By explicitly modeling human motion trajectories during exposure time, we jointly optimize the trajectories and 3D Gaussians to reconstruct sharp, high-quality human avatars. We employ a pose-dependent fusion mechanism to distinguish moving body regions, optimizing both blurred and sharp areas effectively. Extensive experiments on synthetic and real-world datasets demonstrate that our method significantly outperforms existing methods in rendering quality and quantitative metrics, producing sharp avatar reconstructions and enabling real-time rendering under challenging motion blur conditions. Code and models are available at https://github.com/xianrui-luo/deblur_avatar.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 80 of its 109 references that are in the map. First posted on arXiv 23 Jan 2025.

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80 of 109 references.

References · 80

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38 more
  1. 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
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2 papers.