TAVA: Template-free Animatable Volumetric Actors
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Abstract (arXiv)
Coordinate-based volumetric representations have the potential to generate photo-realistic virtual avatars from images. However, virtual avatars also need to be controllable even to a novel pose that may not have been observed. Traditional techniques, such as LBS, provide such a function; yet it usually requires a hand-designed body template, 3D scan data, and limited appearance models. On the other hand, neural representation has been shown to be powerful in representing visual details, but are under explored on deforming dynamic articulated actors. In this paper, we propose TAVA, a method to create T emplate-free Animatable Volumetric Actors, based on neural representations. We rely solely on multi-view data and a tracked skeleton to create a volumetric model of an actor, which can be animated at the test time given novel pose. Since TAVA does not require a body template, it is applicable to humans as well as other creatures such as animals. Furthermore, TAVA is designed such that it can recover accurate dense correspondences, making it amenable to content-creation and editing tasks. Through extensive experiments, we demonstrate that the proposed method generalizes well to novel poses as well as unseen views and showcase basic editing capabilities.
Key facts. Cited by 172 papers in the map (data through 7 Oct 2026). Builds on 29 of its 50 references that are in the map. First posted on arXiv 17 Jun 2022.
Builds on
29 of 50 references.
References · 29
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- 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 750
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- 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
- 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
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- 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
- 2020ARCH: Animatable Reconstruction of Clothed Humanscited by 257
- 2021A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Posecited by 233
- 2021SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapescited by 221
- 2021Neural Articulated Radiance Fieldcited by 196
- 2020STAR: Sparse Trained Articulated Human Body Regressorcited by 194
- 2021SCANimate: Weakly Supervised Learning of Skinned Clothed Avatar Networkscited by 181
- 2019NASA: Neural Articulated Shape Approximationcited by 149
- 2020Learning Formation of Physically-Based Face Attributescited by 94
- 2020Monocular Real-Time Volumetric Performance Capturecited by 74
- 2020Unsupervised Shape and Pose Disentanglement for 3D Meshescited by 61
- 2020ANR: Articulated Neural Rendering for Virtual Avatarscited by 55
- 2020TexMesh: Reconstructing Detailed Human Texture and Geometry from RGB-D Videocited by 27
- 2019Disentangled Human Body Embedding Based on Deep Hierarchical Neural Networkcited by 21
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Citing papers per year: 2022: 14; 2023: 67; 2024: 40; 2025: 32; 2026: 19.
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