mlsanityData to 7 Oct 2026

TAVA: Template-free Animatable Volumetric Actors

arXiv 2206.08929 ↗First posted 17 Jun 2022cs.CV cs.AIcited by 172

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Abstract (arXiv)

Coordinate-based volumetric representations have the potential to generate photo-realistic virtual avatars from images. However, virtual avatars also need to be controllable even to a novel pose that may not have been observed. Traditional techniques, such as LBS, provide such a function; yet it usually requires a hand-designed body template, 3D scan data, and limited appearance models. On the other hand, neural representation has been shown to be powerful in representing visual details, but are under explored on deforming dynamic articulated actors. In this paper, we propose TAVA, a method to create T emplate-free Animatable Volumetric Actors, based on neural representations. We rely solely on multi-view data and a tracked skeleton to create a volumetric model of an actor, which can be animated at the test time given novel pose. Since TAVA does not require a body template, it is applicable to humans as well as other creatures such as animals. Furthermore, TAVA is designed such that it can recover accurate dense correspondences, making it amenable to content-creation and editing tasks. Through extensive experiments, we demonstrate that the proposed method generalizes well to novel poses as well as unseen views and showcase basic editing capabilities.

Key facts. Cited by 172 papers in the map (data through 7 Oct 2026). Builds on 29 of its 50 references that are in the map. First posted on arXiv 17 Jun 2022.

Builds on

29 of 50 references.

References · 29

  1. 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,682
  2. 2018Occupancy Networks: Learning 3D Reconstruction in Function Spacecited by 2,037
  3. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
  4. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
  5. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
  6. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
  7. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
  8. 2018Learning Implicit Fields for Generative Shape Modelingcited by 1,060
  9. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 904
  10. 2019Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representationscited by 864
  11. 2019PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitizationcited by 818
  12. 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 750
17 more
  1. 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
  2. 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
  3. 2020Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Videocited by 470
  4. 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
  5. 2020ARCH: Animatable Reconstruction of Clothed Humanscited by 257
  6. 2021A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Posecited by 233
  7. 2021SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapescited by 221
  8. 2021Neural Articulated Radiance Fieldcited by 196
  9. 2020STAR: Sparse Trained Articulated Human Body Regressorcited by 194
  10. 2021SCANimate: Weakly Supervised Learning of Skinned Clothed Avatar Networkscited by 181
  11. 2019NASA: Neural Articulated Shape Approximationcited by 149
  12. 2020Learning Formation of Physically-Based Face Attributescited by 94
  13. 2020Monocular Real-Time Volumetric Performance Capturecited by 74
  14. 2020Unsupervised Shape and Pose Disentanglement for 3D Meshescited by 61
  15. 2020ANR: Articulated Neural Rendering for Virtual Avatarscited by 55
  16. 2020TexMesh: Reconstructing Detailed Human Texture and Geometry from RGB-D Videocited by 27
  17. 2019Disentangled Human Body Embedding Based on Deep Hierarchical Neural Networkcited by 21

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 14; 2023: 67; 2024: 40; 2025: 32; 2026: 19.

172 papers.

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  1. 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 731
  2. 2023HexPlane: A Fast Representation for Dynamic Scenescited by 582
  3. 2024Shape of Motion: 4D Reconstruction from a Single Videocited by 247
  4. 2022Monocular Dynamic View Synthesis: A Reality Checkcited by 199
  5. 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splattingcited by 195
  6. 2023GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussianscited by 190
  7. 2022PointAvatar: Deformable Point-based Head Avatars from Videoscited by 183
  8. 2023HumanRF: High-Fidelity Neural Radiance Fields for Humans in Motioncited by 161
  9. 2022NeRF: Neural Radiance Field in 3D Vision: A Comprehensive Review (Updated Post-Gaussian Splatting)cited by 156
  10. 20243DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videoscited by 156
  11. 2022ARAH: Animatable Volume Rendering of Articulated Human SDFscited by 139
  12. 2022InstantAvatar: Learning Avatars from Monocular Video in 60 Secondscited by 138
38 more
  1. 2023Vid2Avatar: 3D Avatar Reconstruction from Videos in the Wild via Self-supervised Scene Decompositioncited by 134
  2. 2023Consistent4D: Consistent 360deg Dynamic Object Generation from Monocular Videocited by 124
  3. 2023GART: Gaussian Articulated Template Modelscited by 121
  4. 2023Drivable 3D Gaussian Avatarscited by 120
  5. 2023Human Gaussian Splatting: Real-time Rendering of Animatable Avatarscited by 105
  6. 2023NerfAcc: Efficient Sampling Accelerates NeRFscited by 90
  7. 2023MonoHuman: Animatable Human Neural Field from Monocular Videocited by 85
  8. 2023AvatarReX: Real-time Expressive Full-body Avatarscited by 83
  9. 2022NerfAcc: A General NeRF Acceleration Toolboxcited by 73
  10. 2022Learning Neural Parametric Head Modelscited by 73
  11. 2023Learning Neural Volumetric Representations of Dynamic Humans in Minutescited by 70
  12. 2023HiFi4G: High-Fidelity Human Performance Rendering via Compact Gaussian Splattingcited by 68
  13. 2022NeuralDome: A Neural Modeling Pipeline on Multi-View Human-Object Interactionscited by 67
  14. 2023X-Avatar: Expressive Human Avatarscited by 66
  15. 2023Neural Parametric Gaussians for Monocular Non-Rigid Object Reconstructioncited by 60
  16. 2022Fast-SNARF: A Fast Deformer for Articulated Neural Fieldscited by 55
  17. 2023NeRF-Det: Learning Geometry-Aware Volumetric Representation for Multi-View 3D Object Detectioncited by 51
  18. 2024PhysAvatar: Learning the Physics of Dressed 3D Avatars from Visual Observationscited by 51
  19. 2024GoMAvatar: Efficient Animatable Human Modeling from Monocular Video Using Gaussians-on-Meshcited by 51
  20. 2023PoseVocab: Learning Joint-structured Pose Embeddings for Human Avatar Modelingcited by 50
  21. 2023Reconstructing Animatable Categories from Videoscited by 46
  22. 2023SWinGS: Sliding Windows for Dynamic 3D Gaussian Splattingcited by 46
  23. 2024REACTO: Reconstructing Articulated Objects from a Single Videocited by 45
  24. 2024EG4D: Explicit Generation of 4D Object without Score Distillationcited by 45
  25. 2023Deformable 3D Gaussian Splatting for Animatable Human Avatarscited by 44
  26. 2023Masked Space-Time Hash Encoding for Efficient Dynamic Scene Reconstructioncited by 43
  27. 2024Vidu4D: Single Generated Video to High-Fidelity 4D Reconstruction with Dynamic Gaussian Surfelscited by 38
  28. 2023DELIFFAS: Deformable Light Fields for Fast Avatar Synthesiscited by 36
  29. 2024GaussianBody: Clothed Human Reconstruction via 3d Gaussian Splattingcited by 36
  30. 2024MeshAvatar: Learning High-quality Triangular Human Avatars from Multi-view Videoscited by 34
  31. 2022HumanGen: Generating Human Radiance Fields with Explicit Priorscited by 33
  32. 2023HOSNeRF: Dynamic Human-Object-Scene Neural Radiance Fields from a Single Videocited by 33
  33. 2023Human101: Training 100+FPS Human Gaussians in 100s from 1 Viewcited by 32
  34. 2025Vid2Avatar-Pro: Authentic Avatar from Videos in the Wild via Universal Priorcited by 31
  35. 2022NeuWigs: A Neural Dynamic Model for Volumetric Hair Capture and Animationcited by 30
  36. 2024Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videoscited by 30
  37. 2022HARP: Personalized Hand Reconstruction from a Monocular RGB Videocited by 28
  38. 2023TriHuman : A Real-time and Controllable Tri-plane Representation for Detailed Human Geometry and Appearance Synthesiscited by 28

50 most cited of 172 All 172 (JSON)