GUAVA: Generalizable Upper Body 3D Gaussian Avatar
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Abstract (arXiv)
Reconstructing a high-quality, animatable 3D human avatar with expressive facial and hand motions from a single image has gained significant attention due to its broad application potential. 3D human avatar reconstruction typically requires multi-view or monocular videos and training on individual IDs, which is both complex and time-consuming. Furthermore, limited by SMPLX's expressiveness, these methods often focus on body motion but struggle with facial expressions. To address these challenges, we first introduce an expressive human model (EHM) to enhance facial expression capabilities and develop an accurate tracking method. Based on this template model, we propose GUAVA, the first framework for fast animatable upper-body 3D Gaussian avatar reconstruction. We leverage inverse texture mapping and projection sampling techniques to infer Ubody (upper-body) Gaussians from a single image. The rendered images are refined through a neural refiner. Experimental results demonstrate that GUAVA significantly outperforms previous methods in rendering quality and offers significant speed improvements, with reconstruction times in the sub-second range (0.1s), and supports real-time animation and rendering.
Key facts. Cited by 22 papers in the map (data through 7 Oct 2026). Builds on 102 of its 117 references that are in the map. First posted on arXiv 6 May 2025.
Builds on
102 of 117 references.
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38 more
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50 most cited of 102 All 102 (JSON)
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Citing papers per year: 2025: 8; 2026: 14.
22 papers.
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- 2025LangSplatV2: High-dimensional 3D Language Gaussian Splatting with 450+ FPScited by 40
- 2025Forge4D: Feed-Forward 4D Human Reconstruction and Interpolation from Uncalibrated Sparse-view Videoscited by 7
- 2025STAvatar: Soft Binding and Temporal Density Control for Monocular 3D Head Avatars Reconstructioncited by 3
- 2025Bringing Your Portrait to 3D Presencecited by 3
- 2026Large-scale Codec Avatars: The Unreasonable Effectiveness of Large-scale Avatar Pretrainingcited by 3
- 2026SignSparK: Efficient Multilingual Sign Language Production via Sparse Keyframe Learningcited by 2
- 2026M3T: Discrete Multi-Modal Motion Tokens for Sign Language Productioncited by 2
- 2025VisualSpeaker: Visually-Guided 3D Avatar Lip Synthesiscited by 1
- 2026PEAR: Pixel-aligned Expressive humAn mesh Recoverycited by 1
- 2026OMG-Avatar: One-shot Multi-LOD Gaussian Head Avatarcited by 1
- 2026BackTranslation2.0 -- A Linguistically Motivated Metric to Assess Sign Language Productioncited by 1
- 2025Diverse Signer Avatars with Manual and Non-Manual Feature Modelling for Sign Language Productioncited by 0
10 more
- 2025FMGS-Avatar: Mesh-Guided 2D Gaussian Splatting with Foundation Model Priors for 3D Monocular Avatar Reconstructioncited by 0
- 2025ViSA: 3D-Aware Video Shading for Real-Time Upper-Body Avatar Creationcited by 0
- 2026LentiAvatar: Pseudo-Multiview Reconstruction and Subpixel Prism Rendering for Real-Time Stereoscopic Communicationcited by 0
- 2026Hand-4DGS: Feed-Forward 3D Gaussian Splatting for 4D Hand Reconstruction from Egocentric Videoscited by 0
- 2026SignNet-1M: Large-Scale Multilingual Sign Language Video Dataset with Downstream Benchmarkscited by 0
- 2026EMOSH: Expressive Motion and Shape Disentanglement for Human Animationcited by 0
- 2026FlexiAvatar: Unified 3D Gaussian Human Avatars Under Arbitrary Body Visibilitycited by 0
- 2026OASIS: Occlusion-aware Single-image Hand Avatar Reconstruction via 3D Gaussian Splattingcited by 0
- 2026Multi-View Face and Gesture Animation with Dynamic Gaussianscited by 0
- 2026Learning Semantic Inpainting for Animatable Gaussian Head Avatarscited by 0
- 2026Learning Semantic Inpainting for Animatable Gaussian Head Avatars29 Sep 2026
- 2026Multi-View Face and Gesture Animation with Dynamic Gaussians5 Aug 2026
- 2026OASIS: Occlusion-aware Single-image Hand Avatar Reconstruction via 3D Gaussian Splatting31 Jul 2026
- 2026FlexiAvatar: Unified 3D Gaussian Human Avatars Under Arbitrary Body Visibility21 Jul 2026
- 2026BackTranslation2.0 -- A Linguistically Motivated Metric to Assess Sign Language Production27 Jun 2026
- 2026EMOSH: Expressive Motion and Shape Disentanglement for Human Animation26 Jun 2026
- 2026SignNet-1M: Large-Scale Multilingual Sign Language Video Dataset with Downstream Benchmarks23 Jun 2026
- 2026Hand-4DGS: Feed-Forward 3D Gaussian Splatting for 4D Hand Reconstruction from Egocentric Videos17 Jun 2026
- 2026LentiAvatar: Pseudo-Multiview Reconstruction and Subpixel Prism Rendering for Real-Time Stereoscopic Communication9 Jun 2026
- 2026Large-scale Codec Avatars: The Unreasonable Effectiveness of Large-scale Avatar Pretraining2 Apr 2026
- 2026M3T: Discrete Multi-Modal Motion Tokens for Sign Language Production24 Mar 2026
- 2026SignSparK: Efficient Multilingual Sign Language Production via Sparse Keyframe Learning11 Mar 2026
10 more
- 2026OMG-Avatar: One-shot Multi-LOD Gaussian Head Avatar2 Mar 2026
- 2026PEAR: Pixel-aligned Expressive humAn mesh Recovery30 Jan 2026
- 2025ViSA: 3D-Aware Video Shading for Real-Time Upper-Body Avatar Creation8 Dec 2025
- 2025Bringing Your Portrait to 3D Presence27 Nov 2025
- 2025STAvatar: Soft Binding and Temporal Density Control for Monocular 3D Head Avatars Reconstruction25 Nov 2025
- 2025Forge4D: Feed-Forward 4D Human Reconstruction and Interpolation from Uncalibrated Sparse-view Videos29 Sep 2025
- 2025FMGS-Avatar: Mesh-Guided 2D Gaussian Splatting with Foundation Model Priors for 3D Monocular Avatar Reconstruction18 Sep 2025
- 2025Diverse Signer Avatars with Manual and Non-Manual Feature Modelling for Sign Language Production21 Aug 2025
- 2025LangSplatV2: High-dimensional 3D Language Gaussian Splatting with 450+ FPS9 Jul 2025
- 2025VisualSpeaker: Visually-Guided 3D Avatar Lip Synthesis8 Jul 2025
- 2025LangSplatV2: High-dimensional 3D Language Gaussian Splatting with 450+ FPScited by 40
- 2025Forge4D: Feed-Forward 4D Human Reconstruction and Interpolation from Uncalibrated Sparse-view Videoscited by 7
- 2025STAvatar: Soft Binding and Temporal Density Control for Monocular 3D Head Avatars Reconstructioncited by 3
- 2025Bringing Your Portrait to 3D Presencecited by 3
- 2026Large-scale Codec Avatars: The Unreasonable Effectiveness of Large-scale Avatar Pretrainingcited by 3
- 2026SignSparK: Efficient Multilingual Sign Language Production via Sparse Keyframe Learningcited by 2
- 2026M3T: Discrete Multi-Modal Motion Tokens for Sign Language Productioncited by 2
- 2025VisualSpeaker: Visually-Guided 3D Avatar Lip Synthesiscited by 1
- 2026PEAR: Pixel-aligned Expressive humAn mesh Recoverycited by 1
- 2026OMG-Avatar: One-shot Multi-LOD Gaussian Head Avatarcited by 1
- 2026BackTranslation2.0 -- A Linguistically Motivated Metric to Assess Sign Language Productioncited by 1
- 2025Diverse Signer Avatars with Manual and Non-Manual Feature Modelling for Sign Language Productioncited by 0
12 most cited of 22 All 22 (JSON)
- 2026Learning Semantic Inpainting for Animatable Gaussian Head Avatars29 Sep 2026
- 2026Multi-View Face and Gesture Animation with Dynamic Gaussians5 Aug 2026
- 2026OASIS: Occlusion-aware Single-image Hand Avatar Reconstruction via 3D Gaussian Splatting31 Jul 2026
- 2026FlexiAvatar: Unified 3D Gaussian Human Avatars Under Arbitrary Body Visibility21 Jul 2026
- 2026BackTranslation2.0 -- A Linguistically Motivated Metric to Assess Sign Language Production27 Jun 2026
- 2026EMOSH: Expressive Motion and Shape Disentanglement for Human Animation26 Jun 2026
- 2026SignNet-1M: Large-Scale Multilingual Sign Language Video Dataset with Downstream Benchmarks23 Jun 2026
- 2026Hand-4DGS: Feed-Forward 3D Gaussian Splatting for 4D Hand Reconstruction from Egocentric Videos17 Jun 2026
- 2026LentiAvatar: Pseudo-Multiview Reconstruction and Subpixel Prism Rendering for Real-Time Stereoscopic Communication9 Jun 2026
- 2026Large-scale Codec Avatars: The Unreasonable Effectiveness of Large-scale Avatar Pretraining2 Apr 2026
- 2026M3T: Discrete Multi-Modal Motion Tokens for Sign Language Production24 Mar 2026
- 2026SignSparK: Efficient Multilingual Sign Language Production via Sparse Keyframe Learning11 Mar 2026
12 newest of 22 All 22 (JSON)