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Implicit Functions in Feature Space for 3D Shape Reconstruction and Completion

arXiv 2003.01456 ↗First posted 3 Mar 2020cs.CV cs.LGcited by 343

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Abstract (arXiv)

While many works focus on 3D reconstruction from images, in this paper, we focus on 3D shape reconstruction and completion from a variety of 3D inputs, which are deficient in some respect: low and high resolution voxels, sparse and dense point clouds, complete or incomplete. Processing of such 3D inputs is an increasingly important problem as they are the output of 3D scanners, which are becoming more accessible, and are the intermediate output of 3D computer vision algorithms. Recently, learned implicit functions have shown great promise as they produce continuous reconstructions. However, we identified two limitations in reconstruction from 3D inputs: 1) details present in the input data are not retained, and 2) poor reconstruction of articulated humans. To solve this, we propose Implicit Feature Networks (IF-Nets), which deliver continuous outputs, can handle multiple topologies, and complete shapes for missing or sparse input data retaining the nice properties of recent learned implicit functions, but critically they can also retain detail when it is present in the input data, and can reconstruct articulated humans. Our work differs from prior work in two crucial aspects. First, instead of using a single vector to encode a 3D shape, we extract a learnable 3-dimensional multi-scale tensor of deep features, which is aligned with the original Euclidean space embedding the shape. Second, instead of classifying x-y-z point coordinates directly, we classify deep features extracted from the tensor at a continuous query point. We show that this forces our model to make decisions based on global and local shape structure, as opposed to point coordinates, which are arbitrary under Euclidean transformations. Experiments demonstrate that IF-Nets clearly outperform prior work in 3D object reconstruction in ShapeNet, and obtain significantly more accurate 3D human reconstructions.

Key facts. Cited by 343 papers in the map (data through 7 Oct 2026). First posted on arXiv 3 Mar 2020.

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Citing papers per year: 2021: 77; 2022: 100; 2023: 76; 2024: 50; 2025: 29; 2026: 11.

343 papers.

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  1. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  2. 2021Neural Fields in Visual Computing and Beyondcited by 539
  3. 2022GeoDiff: a Geometric Diffusion Model for Molecular Conformation Generationcited by 511
  4. 2022MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface Reconstructioncited by 467
  5. 20233DShape2VecSet: A 3D Shape Representation for Neural Fields and Generative Diffusion Modelscited by 449
  6. 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
  7. 2021Neural RGB-D Surface Reconstructioncited by 312
  8. 2023VoxFormer: Sparse Voxel Transformer for Camera-based 3D Semantic Scene Completioncited by 306
  9. 2023UniSim: A Neural Closed-Loop Sensor Simulatorcited by 294
  10. 2021StyleSDF: High-Resolution 3D-Consistent Image and Geometry Generationcited by 289
  11. 2021CLIP-Forge: Towards Zero-Shot Text-to-Shape Generationcited by 254
  12. 2021Function4D: Real-time Human Volumetric Capture from Very Sparse Consumer RGBD Sensorscited by 246
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  1. 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 246
  2. 2023Michelangelo: Conditional 3D Shape Generation based on Shape-Image-Text Aligned Latent Representationcited by 225
  3. 2021SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapescited by 221
  4. 2022ECON: Explicit Clothed humans Optimized via Normal integrationcited by 199
  5. 2021Stereo Radiance Fields (SRF): Learning View Synthesis for Sparse Views of Novel Scenescited by 190
  6. 2021SCANimate: Weakly Supervised Learning of Skinned Clothed Avatar Networkscited by 181
  7. 2021ARCH++: Animation-Ready Clothed Human Reconstruction Revisitedcited by 174
  8. 2021NEAT: Neural Attention Fields for End-to-End Autonomous Drivingcited by 174
  9. 2023NICER-SLAM: Neural Implicit Scene Encoding for RGB SLAMcited by 162
  10. 2021SMPLicit: Topology-aware Generative Model for Clothed Peoplecited by 154
  11. 2022ARAH: Animatable Volume Rendering of Articulated Human SDFscited by 139
  12. 2022InstantAvatar: Learning Avatars from Monocular Video in 60 Secondscited by 138
  13. 2022Diffusion-SDF: Conditional Generative Modeling of Signed Distance Functionscited by 133
  14. 2022Neural Wavelet-domain Diffusion for 3D Shape Generationcited by 132
  15. 2022Photorealistic Monocular 3D Reconstruction of Humans Wearing Clothingcited by 126
  16. 20214DComplete: Non-Rigid Motion Estimation Beyond the Observable Surfacecited by 123
  17. 2021NeSF: Neural Semantic Fields for Generalizable Semantic Segmentation of 3D Scenescited by 119
  18. 20213D-aware Image Synthesis via Learning Structural and Textural Representationscited by 109
  19. 2021Synergies Between Affordance and Geometry: 6-DoF Grasp Detection via Implicit Representationscited by 107
  20. 2021LEAP: Learning Articulated Occupancy of Peoplecited by 107
  21. 2021TransformerFusion: Monocular RGB Scene Reconstruction using Transformerscited by 107
  22. 2022ShapeFormer: Transformer-based Shape Completion via Sparse Representationcited by 106
  23. 2021Neural-GIF: Neural Generalized Implicit Functions for Animating People in Clothingcited by 102
  24. 2021imGHUM: Implicit Generative Models of 3D Human Shape and Articulated Posecited by 102
  25. 2021Neural Parts: Learning Expressive 3D Shape Abstractions with Invertible Neural Networkscited by 101
  26. 2023Grid-guided Neural Radiance Fields for Large Urban Scenescited by 99
  27. 2022CHORE: Contact, Human and Object REconstruction from a single RGB imagecited by 95
  28. 20223DILG: Irregular Latent Grids for 3D Generative Modelingcited by 92
  29. 2022POCO: Point Convolution for Surface Reconstructioncited by 91
  30. 2021NPMs: Neural Parametric Models for 3D Deformable Shapescited by 89
  31. 2022Transformers as Meta-Learners for Implicit Neural Representationscited by 79
  32. 2021MetaAvatar: Learning Animatable Clothed Human Models from Few Depth Imagescited by 78
  33. 2021SCALE: Modeling Clothed Humans with a Surface Codec of Articulated Local Elementscited by 72
  34. 2022Dual Octree Graph Networks for Learning Adaptive Volumetric Shape Representationscited by 71
  35. 2022Towards Implicit Text-Guided 3D Shape Generationcited by 68
  36. 2022ALSO: Automotive Lidar Self-supervision by Occupancy estimationcited by 68
  37. 2021Deep Implicit Moving Least-Squares Functions for 3D Reconstructioncited by 67
  38. 2021DeepMultiCap: Performance Capture of Multiple Characters Using Sparse Multiview Camerascited by 67

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