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TailorNet: Predicting Clothing in 3D as a Function of Human Pose, Shape and Garment Style

arXiv 2003.04583 ↗First posted 10 Mar 2020cs.CV cs.GRcited by 149

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Abstract (arXiv)

In this paper, we present TailorNet, a neural model which predicts clothing deformation in 3D as a function of three factors: pose, shape and style (garment geometry), while retaining wrinkle detail. This goes beyond prior models, which are either specific to one style and shape, or generalize to different shapes producing smooth results, despite being style specific. Our hypothesis is that (even non-linear) combinations of examples smooth out high frequency components such as fine-wrinkles, which makes learning the three factors jointly hard. At the heart of our technique is a decomposition of deformation into a high frequency and a low frequency component. While the low-frequency component is predicted from pose, shape and style parameters with an MLP, the high-frequency component is predicted with a mixture of shape-style specific pose models. The weights of the mixture are computed with a narrow bandwidth kernel to guarantee that only predictions with similar high-frequency patterns are combined. The style variation is obtained by computing, in a canonical pose, a subspace of deformation, which satisfies physical constraints such as inter-penetration, and draping on the body. TailorNet delivers 3D garments which retain the wrinkles from the physics based simulations (PBS) it is learned from, while running more than 1000 times faster. In contrast to PBS, TailorNet is easy to use and fully differentiable, which is crucial for computer vision algorithms. Several experiments demonstrate TailorNet produces more realistic results than prior work, and even generates temporally coherent deformations on sequences of the AMASS dataset, despite being trained on static poses from a different dataset. To stimulate further research in this direction, we will make a dataset consisting of 55800 frames, as well as our model publicly available at https://virtualhumans.mpi-inf.mpg.de/tailornet.

Key facts. Cited by 149 papers in the map (data through 14 Oct 2026). First posted on arXiv 10 Mar 2020.

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Citing papers per year: 2021: 36; 2022: 33; 2023: 28; 2024: 24; 2025: 12; 2026: 16.

149 papers.

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  1. 2021VITON-HD: High-Resolution Virtual Try-On via Misalignment-Aware Normalizationcited by 287
  2. 2023BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motioncited by 236
  3. 2021SCANimate: Weakly Supervised Learning of Skinned Clothed Avatar Networkscited by 181
  4. 2021SMPLicit: Topology-aware Generative Model for Clothed Peoplecited by 155
  5. 2022StyleGAN-Human: A Data-Centric Odyssey of Human Generationcited by 144
  6. 2022ARAH: Animatable Volume Rendering of Articulated Human SDFscited by 139
  7. 2021Human POSEitioning System (HPS): 3D Human Pose Estimation and Self-localization in Large Scenes from Body-Mounted Sensorscited by 137
  8. 2021Real-time Deep Dynamic Characterscited by 133
  9. 2022High-Resolution Virtual Try-On with Misalignment and Occlusion-Handled Conditionscited by 130
  10. 2021The Power of Points for Modeling Humans in Clothingcited by 90
  11. 2022Capturing and Animation of Body and Clothing from Monocular Videocited by 83
  12. 2021MetaAvatar: Learning Animatable Clothed Human Models from Few Depth Imagescited by 78
38 more
  1. 2022HOOD: Hierarchical Graphs for Generalized Modelling of Clothing Dynamicscited by 78
  2. 2021SCALE: Modeling Clothed Humans with a Surface Codec of Articulated Local Elementscited by 72
  3. 2021Modeling Clothing as a Separate Layer for an Animatable Human Avatarcited by 66
  4. 20244D-DRESS: A 4D Dataset of Real-world Human Clothing with Semantic Annotationscited by 54
  5. 2022Learning Implicit Templates for Point-Based Clothed Human Modelingcited by 50
  6. 2022PINA: Learning a Personalized Implicit Neural Avatar from a Single RGB-D Video Sequencecited by 46
  7. 2023Learning Disentangled Avatars with Hybrid 3D Representationscited by 44
  8. 2021GarmentNets: Category-Level Pose Estimation for Garments via Canonical Space Shape Completioncited by 43
  9. 20223D Clothed Human Reconstruction in the Wildcited by 42
  10. 2022DrapeNet: Garment Generation and Self-Supervised Drapingcited by 41
  11. 2022Predicting Loose-Fitting Garment Deformations Using Bone-Driven Motion Networkscited by 39
  12. 2021Point-Based Modeling of Human Clothingcited by 37
  13. 2022Learned Vertex Descent: A New Direction for 3D Human Model Fittingcited by 37
  14. 2023Dynamic Point Fieldscited by 37
  15. 2022Neural Cloth Simulationcited by 36
  16. 2021Generating Datasets of 3D Garments with Sewing Patternscited by 34
  17. 2022Mesh-based Dynamics with Occlusion Reasoning for Cloth Manipulationcited by 34
  18. 2023Learning Clothing and Pose Invariant 3D Shape Representation for Long-Term Person Re-Identificationcited by 34
  19. 2021Toward Accurate and Realistic Outfits Visualization with Attention to Detailscited by 33
  20. 2021HVTR: Hybrid Volumetric-Textural Rendering for Human Avatarscited by 33
  21. 2022LiDARCap: Long-range Marker-less 3D Human Motion Capture with LiDAR Point Cloudscited by 33
  22. 2023Disentangled Clothed Avatar Generation from Text Descriptionscited by 33
  23. 2023ISP: Multi-Layered Garment Draping with Implicit Sewing Patternscited by 32
  24. 2021M3D-VTON: A Monocular-to-3D Virtual Try-On Networkcited by 31
  25. 2022Neural Point-based Shape Modeling of Humans in Challenging Clothingcited by 29
  26. 2022C-VTON: Context-Driven Image-Based Virtual Try-On Networkcited by 29
  27. 2021Dynamic Neural Garmentscited by 27
  28. 2023CIMI4D: A Large Multimodal Climbing Motion Dataset under Human-scene Interactionscited by 27
  29. 2021ChallenCap: Monocular 3D Capture of Challenging Human Performances using Multi-Modal Referencescited by 26
  30. 2022ClothFormer:Taming Video Virtual Try-on in All Modulecited by 26
  31. 2022DIG: Draping Implicit Garment over the Human Bodycited by 26
  32. 2021Garment4D: Garment Reconstruction from Point Cloud Sequencescited by 23
  33. 2023HumanLiff: Layer-wise 3D Human Generation with Diffusion Modelcited by 23
  34. 2024GaussianVTON: 3D Human Virtual Try-ON via Multi-Stage Gaussian Splatting Editing with Image Promptingcited by 22
  35. 2022SUPR: A Sparse Unified Part-Based Human Representationcited by 21
  36. 2023CloSET: Modeling Clothed Humans on Continuous Surface with Explicit Template Decompositioncited by 21
  37. 2023NSF: Neural Surface Fields for Human Modeling from Monocular Depthcited by 21
  38. 2024GALA: Generating Animatable Layered Assets from a Single Scancited by 21

50 most cited of 149 All 149 (JSON)