mlsanityData to 7 Oct 2026

HiFi4G: High-Fidelity Human Performance Rendering via Compact Gaussian Splatting

arXiv 2312.03461 ↗First posted 6 Dec 2023cs.CVcited by 68

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Abstract (arXiv)

We have recently seen tremendous progress in photo-real human modeling and rendering. Yet, efficiently rendering realistic human performance and integrating it into the rasterization pipeline remains challenging. In this paper, we present HiFi4G, an explicit and compact Gaussian-based approach for high-fidelity human performance rendering from dense footage. Our core intuition is to marry the 3D Gaussian representation with non-rigid tracking, achieving a compact and compression-friendly representation. We first propose a dual-graph mechanism to obtain motion priors, with a coarse deformation graph for effective initialization and a fine-grained Gaussian graph to enforce subsequent constraints. Then, we utilize a 4D Gaussian optimization scheme with adaptive spatial-temporal regularizers to effectively balance the non-rigid prior and Gaussian updating. We also present a companion compression scheme with residual compensation for immersive experiences on various platforms. It achieves a substantial compression rate of approximately 25 times, with less than 2MB of storage per frame. Extensive experiments demonstrate the effectiveness of our approach, which significantly outperforms existing approaches in terms of optimization speed, rendering quality, and storage overhead.

Key facts. Cited by 68 papers in the map (data through 7 Oct 2026). Builds on 62 of its 88 references that are in the map. First posted on arXiv 6 Dec 2023.

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62 of 88 references.

References · 62

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  3. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
  4. 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
  5. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
  6. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
  7. 2016Realtime Multi-Person 2D Pose Estimation using Part Affinity Fieldscited by 1,061
  8. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
  9. 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 742
  10. 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 731
  11. 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
  12. 2023HexPlane: A Fast Representation for Dynamic Scenescited by 582
38 more
  1. 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
  2. 2020Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Videocited by 470
  3. 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 470
  4. 2020Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstructioncited by 465
  5. 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
  6. 2022NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstructioncited by 311
  7. 2021Function4D: Real-time Human Volumetric Capture from Very Sparse Consumer RGBD Sensorscited by 246
  8. 2018Total Capture: A 3D Deformation Model for Tracking Faces, Hands, and Bodiescited by 239
  9. 2021SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapescited by 221
  10. 2022Tensor4D : Efficient Neural 4D Decomposition for High-fidelity Dynamic Reconstruction and Renderingcited by 217
  11. 2023MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenescited by 215
  12. 2020Real-Time High-Resolution Background Mattingcited by 172
  13. 2022TAVA: Template-free Animatable Volumetric Actorscited by 172
  14. 2020DeepCap: Monocular Human Performance Capture Using Weak Supervisioncited by 162
  15. 2023HumanRF: High-Fidelity Neural Radiance Fields for Humans in Motioncited by 161
  16. 2021Efficient Neural Radiance Fields for Interactive Free-viewpoint Videocited by 150
  17. 2023Tri-MipRF: Tri-Mip Representation for Efficient Anti-Aliasing Neural Radiance Fieldscited by 142
  18. 2022ARAH: Animatable Volume Rendering of Articulated Human SDFscited by 139
  19. 2021Real-time Deep Dynamic Characterscited by 133
  20. 20214DComplete: Non-Rigid Motion Estimation Beyond the Observable Surfacecited by 123
  21. 2021HumanNeRF: Efficiently Generated Human Radiance Field from Sparse Inputscited by 112
  22. 2018DoubleFusion: Real-time Capture of Human Performances with Inner Body Shapes from a Single Depth Sensorcited by 95
  23. 2018LiveCap: Real-time Human Performance Capture from Monocular Videocited by 93
  24. 2021NPMs: Neural Parametric Models for 3D Deformable Shapescited by 89
  25. 2023AvatarReX: Real-time Expressive Full-body Avatarscited by 83
  26. 2020Neural Deformation Graphs for Globally-consistent Non-rigid Reconstructioncited by 66
  27. 2023X-Avatar: Expressive Human Avatarscited by 66
  28. 2022Human Performance Modeling and Rendering via Neural Animated Meshcited by 64
  29. 2020MonoClothCap: Towards Temporally Coherent Clothing Capture from Monocular RGB Videocited by 62
  30. 2022Neural Surface Reconstruction of Dynamic Scenes with Monocular RGB-D Cameracited by 57
  31. 2023Im4D: High-Fidelity and Real-Time Novel View Synthesis for Dynamic Scenescited by 55
  32. 2019Learning Convolutional Transforms for Lossy Point Cloud Geometry Compressioncited by 54
  33. 2021Dynamic Surface Function Networks for Clothed Human Bodiescited by 44
  34. 2022NeuralHOFusion: Neural Volumetric Rendering under Human-object Interactionscited by 44
  35. 2020Improved Deep Point Cloud Geometry Compressioncited by 43
  36. 2021Locally Aware Piecewise Transformation Fields for 3D Human Mesh Registrationcited by 41
  37. 2021NeuralHumanFVV: Real-Time Neural Volumetric Human Performance Rendering using RGB Camerascited by 40
  38. 2021Neural Free-Viewpoint Performance Rendering under Complex Human-object Interactionscited by 37

50 most cited of 62 All 62 (JSON)

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 28; 2025: 33; 2026: 7.

68 papers.

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  1. 2024A Survey on 3D Gaussian Splattingcited by 221
  2. 2024Recent Advances in 3D Gaussian Splattingcited by 130
  3. 20243D Gaussian as a New Era: A Surveycited by 102
  4. 2024Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splattingcited by 73
  5. 2024DreamMesh4D: Video-to-4D Generation with Sparse-Controlled Gaussian-Mesh Hybrid Representationcited by 58
  6. 2024HumanSplat: Generalizable Single-Image Human Gaussian Splatting with Structure Priorscited by 54
  7. 2024PhysAvatar: Learning the Physics of Dressed 3D Avatars from Visual Observationscited by 51
  8. 2024Director3D: Real-world Camera Trajectory and 3D Scene Generation from Textcited by 50
  9. 2024Gaussian Splatting: 3D Reconstruction and Novel View Synthesis, a Reviewcited by 40
  10. 2024Human Hair Reconstruction with Strand-Aligned 3D Gaussianscited by 35
  11. 2024HAHA: Highly Articulated Gaussian Human Avatars with Textured Mesh Priorcited by 30
  12. 2024Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videoscited by 30
38 more
  1. 2024V^3: Viewing Volumetric Videos on Mobiles via Streamable 2D Dynamic Gaussianscited by 28
  2. 20254DGC: Rate-Aware 4D Gaussian Compression for Efficient Streamable Free-Viewpoint Videocited by 26
  3. 2024LetsGo: Large-Scale Garage Modeling and Rendering via LiDAR-Assisted Gaussian Primitivescited by 25
  4. 2024GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Viewscited by 22
  5. 2024Beyond Gaussians: Fast and High-Fidelity 3D Splatting with Linear Kernelscited by 22
  6. 2024Expressive Gaussian Human Avatars from Monocular RGB Videocited by 21
  7. 2025A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generationcited by 19
  8. 2024Advancing Extended Reality with 3D Gaussian Splatting: Innovations and Prospectscited by 17
  9. 2025GauSTAR: Gaussian Surface Tracking and Reconstructioncited by 13
  10. 20253D Gaussian Head Avatars with Expressive Dynamic Appearances by Compact Tensorial Representationscited by 13
  11. 2025RoGSplat: Learning Robust Generalizable Human Gaussian Splatting from Sparse Multi-View Imagescited by 12
  12. 2024SwinGS: Sliding Window Gaussian Splatting for Volumetric Video Streaming with Arbitrary Lengthcited by 11
  13. 2024Learnable Infinite Taylor Gaussian for Dynamic View Renderingcited by 11
  14. 2024Temporally Compressed 3D Gaussian Splatting for Dynamic Scenescited by 11
  15. 2025SEGA: Drivable 3D Gaussian Head Avatar from a Single Imagecited by 11
  16. 2025Drive Any Mesh: 4D Latent Diffusion for Mesh Deformation from Videocited by 11
  17. 20254DGCPro: Efficient Hierarchical 4D Gaussian Compression for Progressive Volumetric Video Streamingcited by 11
  18. 2024ToMiE: Towards Explicit Exoskeleton for the Reconstruction of Complicated 3D Human Avatarscited by 10
  19. 2024MultiGO: Towards Multi-level Geometry Learning for Monocular 3D Textured Human Reconstructioncited by 10
  20. 2025OccluGaussian: Occlusion-Aware Gaussian Splatting for Large Scene Reconstruction and Renderingcited by 10
  21. 2025GSCodec Studio: A Modular Framework for Gaussian Splat Compressioncited by 9
  22. 2024PICA: Physics-Integrated Clothed Avatarcited by 8
  23. 2024How to Use Diffusion Priors under Sparse Views?cited by 8
  24. 2025Dynamic Scene Reconstruction: Recent Advance in Real-time Rendering and Streamingcited by 8
  25. 2025RePerformer: Immersive Human-centric Volumetric Videos from Playback to Photoreal Reperformancecited by 8
  26. 2025Off The Grid: Detection of Primitives for Feed-Forward 3D Gaussian Splattingcited by 8
  27. 2025Decoupling Appearance Variations with 3D Consistent Features in Gaussian Splattingcited by 7
  28. 2025WonderHuman: Hallucinating Unseen Parts in Dynamic 3D Human Reconstructioncited by 6
  29. 2025FastAvatar: Towards Unified and Fast 3D Avatar Reconstruction with Large Gaussian Reconstruction Transformerscited by 6
  30. 2024Adaptive and Temporally Consistent Gaussian Surfels for Multi-view Dynamic Reconstructioncited by 5
  31. 2025SignSplat: Rendering Sign Language via Gaussian Splattingcited by 5
  32. 2025Reconstructing Close Human Interaction with Appearance and Proxemics Reasoningcited by 4
  33. 20263D Gaussian Map with Open-Set Semantic Grouping for Vision-Language Navigationcited by 4
  34. 2025EvolvingGS: High-Fidelity Streamable Volumetric Video via Evolving 3D Gaussian Representationcited by 3
  35. 2025R3-Avatar: Record and Retrieve Temporal Codebook for Reconstructing Photorealistic Human Avatarscited by 3
  36. 2024GS-PT: Exploiting 3D Gaussian Splatting for Comprehensive Point Cloud Understanding via Self-supervised Learningcited by 2
  37. 2025Gaussian2Scene: 3D Scene Representation Learning via Self-supervised Learning with 3D Gaussian Splattingcited by 2
  38. 2025Adaptive 3D Gaussian Splatting Video Streamingcited by 2

50 most cited of 68 All 68 (JSON)