HiFi4G: High-Fidelity Human Performance Rendering via Compact Gaussian Splatting
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Abstract (arXiv)
We have recently seen tremendous progress in photo-real human modeling and rendering. Yet, efficiently rendering realistic human performance and integrating it into the rasterization pipeline remains challenging. In this paper, we present HiFi4G, an explicit and compact Gaussian-based approach for high-fidelity human performance rendering from dense footage. Our core intuition is to marry the 3D Gaussian representation with non-rigid tracking, achieving a compact and compression-friendly representation. We first propose a dual-graph mechanism to obtain motion priors, with a coarse deformation graph for effective initialization and a fine-grained Gaussian graph to enforce subsequent constraints. Then, we utilize a 4D Gaussian optimization scheme with adaptive spatial-temporal regularizers to effectively balance the non-rigid prior and Gaussian updating. We also present a companion compression scheme with residual compensation for immersive experiences on various platforms. It achieves a substantial compression rate of approximately 25 times, with less than 2MB of storage per frame. Extensive experiments demonstrate the effectiveness of our approach, which significantly outperforms existing approaches in terms of optimization speed, rendering quality, and storage overhead.
Key facts. Cited by 68 papers in the map (data through 7 Oct 2026). Builds on 62 of its 88 references that are in the map. First posted on arXiv 6 Dec 2023.
Builds on
62 of 88 references.
References · 62
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- 2023HexPlane: A Fast Representation for Dynamic Scenescited by 582
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- 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
- 2020Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Videocited by 470
- 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 470
- 2020Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstructioncited by 465
- 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
- 2022NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstructioncited by 311
- 2021Function4D: Real-time Human Volumetric Capture from Very Sparse Consumer RGBD Sensorscited by 246
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- 2021SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapescited by 221
- 2022Tensor4D : Efficient Neural 4D Decomposition for High-fidelity Dynamic Reconstruction and Renderingcited by 217
- 2023MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenescited by 215
- 2020Real-Time High-Resolution Background Mattingcited by 172
- 2022TAVA: Template-free Animatable Volumetric Actorscited by 172
- 2020DeepCap: Monocular Human Performance Capture Using Weak Supervisioncited by 162
- 2023HumanRF: High-Fidelity Neural Radiance Fields for Humans in Motioncited by 161
- 2021Efficient Neural Radiance Fields for Interactive Free-viewpoint Videocited by 150
- 2023Tri-MipRF: Tri-Mip Representation for Efficient Anti-Aliasing Neural Radiance Fieldscited by 142
- 2022ARAH: Animatable Volume Rendering of Articulated Human SDFscited by 139
- 2021Real-time Deep Dynamic Characterscited by 133
- 20214DComplete: Non-Rigid Motion Estimation Beyond the Observable Surfacecited by 123
- 2021HumanNeRF: Efficiently Generated Human Radiance Field from Sparse Inputscited by 112
- 2018DoubleFusion: Real-time Capture of Human Performances with Inner Body Shapes from a Single Depth Sensorcited by 95
- 2018LiveCap: Real-time Human Performance Capture from Monocular Videocited by 93
- 2021NPMs: Neural Parametric Models for 3D Deformable Shapescited by 89
- 2023AvatarReX: Real-time Expressive Full-body Avatarscited by 83
- 2020Neural Deformation Graphs for Globally-consistent Non-rigid Reconstructioncited by 66
- 2023X-Avatar: Expressive Human Avatarscited by 66
- 2022Human Performance Modeling and Rendering via Neural Animated Meshcited by 64
- 2020MonoClothCap: Towards Temporally Coherent Clothing Capture from Monocular RGB Videocited by 62
- 2022Neural Surface Reconstruction of Dynamic Scenes with Monocular RGB-D Cameracited by 57
- 2023Im4D: High-Fidelity and Real-Time Novel View Synthesis for Dynamic Scenescited by 55
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- 2021Dynamic Surface Function Networks for Clothed Human Bodiescited by 44
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- 2020Improved Deep Point Cloud Geometry Compressioncited by 43
- 2021Locally Aware Piecewise Transformation Fields for 3D Human Mesh Registrationcited by 41
- 2021NeuralHumanFVV: Real-Time Neural Volumetric Human Performance Rendering using RGB Camerascited by 40
- 2021Neural Free-Viewpoint Performance Rendering under Complex Human-object Interactionscited by 37
50 most cited of 62 All 62 (JSON)
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Citing papers per year: 2024: 28; 2025: 33; 2026: 7.
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- 2024A Survey on 3D Gaussian Splattingcited by 221
- 2024Recent Advances in 3D Gaussian Splattingcited by 130
- 20243D Gaussian as a New Era: A Surveycited by 102
- 2024Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splattingcited by 73
- 2024DreamMesh4D: Video-to-4D Generation with Sparse-Controlled Gaussian-Mesh Hybrid Representationcited by 58
- 2024HumanSplat: Generalizable Single-Image Human Gaussian Splatting with Structure Priorscited by 54
- 2024PhysAvatar: Learning the Physics of Dressed 3D Avatars from Visual Observationscited by 51
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- 2024HAHA: Highly Articulated Gaussian Human Avatars with Textured Mesh Priorcited by 30
- 2024Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videoscited by 30
38 more
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- 2024GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Viewscited by 22
- 2024Beyond Gaussians: Fast and High-Fidelity 3D Splatting with Linear Kernelscited by 22
- 2024Expressive Gaussian Human Avatars from Monocular RGB Videocited by 21
- 2025A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generationcited by 19
- 2024Advancing Extended Reality with 3D Gaussian Splatting: Innovations and Prospectscited by 17
- 2025GauSTAR: Gaussian Surface Tracking and Reconstructioncited by 13
- 20253D Gaussian Head Avatars with Expressive Dynamic Appearances by Compact Tensorial Representationscited by 13
- 2025RoGSplat: Learning Robust Generalizable Human Gaussian Splatting from Sparse Multi-View Imagescited by 12
- 2024SwinGS: Sliding Window Gaussian Splatting for Volumetric Video Streaming with Arbitrary Lengthcited by 11
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- 2025Drive Any Mesh: 4D Latent Diffusion for Mesh Deformation from Videocited by 11
- 20254DGCPro: Efficient Hierarchical 4D Gaussian Compression for Progressive Volumetric Video Streamingcited by 11
- 2024ToMiE: Towards Explicit Exoskeleton for the Reconstruction of Complicated 3D Human Avatarscited by 10
- 2024MultiGO: Towards Multi-level Geometry Learning for Monocular 3D Textured Human Reconstructioncited by 10
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- 2025GSCodec Studio: A Modular Framework for Gaussian Splat Compressioncited by 9
- 2024PICA: Physics-Integrated Clothed Avatarcited by 8
- 2024How to Use Diffusion Priors under Sparse Views?cited by 8
- 2025Dynamic Scene Reconstruction: Recent Advance in Real-time Rendering and Streamingcited by 8
- 2025RePerformer: Immersive Human-centric Volumetric Videos from Playback to Photoreal Reperformancecited by 8
- 2025Off The Grid: Detection of Primitives for Feed-Forward 3D Gaussian Splattingcited by 8
- 2025Decoupling Appearance Variations with 3D Consistent Features in Gaussian Splattingcited by 7
- 2025WonderHuman: Hallucinating Unseen Parts in Dynamic 3D Human Reconstructioncited by 6
- 2025FastAvatar: Towards Unified and Fast 3D Avatar Reconstruction with Large Gaussian Reconstruction Transformerscited by 6
- 2024Adaptive and Temporally Consistent Gaussian Surfels for Multi-view Dynamic Reconstructioncited by 5
- 2025SignSplat: Rendering Sign Language via Gaussian Splattingcited by 5
- 2025Reconstructing Close Human Interaction with Appearance and Proxemics Reasoningcited by 4
- 20263D Gaussian Map with Open-Set Semantic Grouping for Vision-Language Navigationcited by 4
- 2025EvolvingGS: High-Fidelity Streamable Volumetric Video via Evolving 3D Gaussian Representationcited by 3
- 2025R3-Avatar: Record and Retrieve Temporal Codebook for Reconstructing Photorealistic Human Avatarscited by 3
- 2024GS-PT: Exploiting 3D Gaussian Splatting for Comprehensive Point Cloud Understanding via Self-supervised Learningcited by 2
- 2025Gaussian2Scene: 3D Scene Representation Learning via Self-supervised Learning with 3D Gaussian Splattingcited by 2
- 2025Adaptive 3D Gaussian Splatting Video Streamingcited by 2
50 most cited of 68 All 68 (JSON)
- 2026DecoGS: Adaptive Static-Dynamic Decoupling of 3D Gaussians for Free-Viewpoint Video Streaming15 Sep 2026
- 2026REFINE: Super-efficient 3D Gaussian Splatting Pruning via Rendering-Free Primitive Importance8 Jun 2026
- 20263D Gaussian Map with Open-Set Semantic Grouping for Vision-Language Navigation26 May 2026
- 20264D-GSW: Kinematic-Aware Spatio-Temporal Consistent Watermarking for 4D Gaussian Splatting21 May 2026
- 2026High-Fidelity Mobile Avatars with Pruned Local Blendshapes3 May 2026
- 2026Rendering Multi-Human and Multi-Object with 3D Gaussian Splatting3 Apr 2026
- 2026Director: Instance-aware Gaussian Splatting for Dynamic Scene Modeling and Understanding2 Apr 2026
- 2025AirGS: Real-Time 4D Gaussian Streaming for Free-Viewpoint Video Experiences24 Dec 2025
- 2025Off The Grid: Detection of Primitives for Feed-Forward 3D Gaussian Splatting17 Dec 2025
- 2025SUCCESS-GS: Survey of Compactness and Compression for Efficient Static and Dynamic Gaussian Splatting8 Dec 2025
- 2025YingVideo-MV: Music-Driven Multi-Stage Video Generation2 Dec 2025
- 2025TagSplat: Topology-Aware Gaussian Splatting for Dynamic Mesh Modeling and Tracking1 Dec 2025
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- 20254DGCPro: Efficient Hierarchical 4D Gaussian Compression for Progressive Volumetric Video Streaming22 Sep 2025
- 20254D-MoDe: Towards Editable and Scalable Volumetric Streaming via Motion-Decoupled 4D Gaussian Compression22 Sep 2025
- 2025FastAvatar: Towards Unified and Fast 3D Avatar Reconstruction with Large Gaussian Reconstruction Transformers27 Aug 2025
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- 2025Adaptive 3D Gaussian Splatting Video Streaming: Visual Saliency-Aware Tiling and Meta-Learning-Based Bitrate Adaptation19 Jul 2025
- 2025Adaptive 3D Gaussian Splatting Video Streaming19 Jul 2025
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- 2025Gaussian2Scene: 3D Scene Representation Learning via Self-supervised Learning with 3D Gaussian Splatting10 Jun 2025
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- 20253D Gaussian Head Avatars with Expressive Dynamic Appearances by Compact Tensorial Representations21 Apr 2025
- 2025SEGA: Drivable 3D Gaussian Head Avatar from a Single Image19 Apr 2025
- 20254DGC: Rate-Aware 4D Gaussian Compression for Efficient Streamable Free-Viewpoint Video24 Mar 2025
- 2025OccluGaussian: Occlusion-Aware Gaussian Splatting for Large Scene Reconstruction and Rendering20 Mar 2025
- 2025HandSCS: Structural Coordinate Space for Animatable Hand Gaussian Splatting18 Mar 2025
- 2025RoGSplat: Learning Robust Generalizable Human Gaussian Splatting from Sparse Multi-View Images18 Mar 2025
- 2025R3-Avatar: Record and Retrieve Temporal Codebook for Reconstructing Photorealistic Human Avatars17 Mar 2025
- 2025RePerformer: Immersive Human-centric Volumetric Videos from Playback to Photoreal Reperformance15 Mar 2025
- 2025Dynamic Scene Reconstruction: Recent Advance in Real-time Rendering and Streaming11 Mar 2025
- 2025EvolvingGS: High-Fidelity Streamable Volumetric Video via Evolving 3D Gaussian Representation7 Mar 2025
- 2025WonderHuman: Hallucinating Unseen Parts in Dynamic 3D Human Reconstruction3 Feb 2025
- 2025Decoupling Appearance Variations with 3D Consistent Features in Gaussian Splatting18 Jan 2025
- 2025GauSTAR: Gaussian Surface Tracking and Reconstruction17 Jan 2025
- 2024Advancing Extended Reality with 3D Gaussian Splatting: Innovations and Prospects9 Dec 2024
- 2024Temporally Compressed 3D Gaussian Splatting for Dynamic Scenes7 Dec 2024
- 2024Learnable Infinite Taylor Gaussian for Dynamic View Rendering5 Dec 2024
- 2024MultiGO: Towards Multi-level Geometry Learning for Monocular 3D Textured Human Reconstruction4 Dec 2024
- 2024How to Use Diffusion Priors under Sparse Views?3 Dec 2024
- 2024Beyond Gaussians: Fast and High-Fidelity 3D Splatting with Linear Kernels19 Nov 2024
- 2024GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views18 Nov 2024
- 2024Adaptive and Temporally Consistent Gaussian Surfels for Multi-view Dynamic Reconstruction10 Nov 2024
- 2024InstantGeoAvatar: Effective Geometry and Appearance Modeling of Animatable Avatars from Monocular Video3 Nov 2024
- 2024ToMiE: Towards Explicit Exoskeleton for the Reconstruction of Complicated 3D Human Avatars10 Oct 2024
50 newest of 68 All 68 (JSON)
- 2024Director3D: Real-world Camera Trajectory and 3D Scene Generation from Textcited by 50
- 2025Drive Any Mesh: 4D Latent Diffusion for Mesh Deformation from Videocited by 11
- 2024How to Use Diffusion Priors under Sparse Views?cited by 8
- 2025YingVideo-MV: Music-Driven Multi-Stage Video Generationcited by 0
- 2025YingVideo-MV: Music-Driven Multi-Stage Video Generation2 Dec 2025
- 2025Drive Any Mesh: 4D Latent Diffusion for Mesh Deformation from Video9 Jun 2025
- 2024How to Use Diffusion Priors under Sparse Views?3 Dec 2024
- 2024Director3D: Real-world Camera Trajectory and 3D Scene Generation from Text25 Jun 2024
- 2024A Survey on 3D Gaussian Splattingcited by 221
- 2024Recent Advances in 3D Gaussian Splattingcited by 130
- 20243D Gaussian as a New Era: A Surveycited by 102
- 2024Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splattingcited by 73
- 2024DreamMesh4D: Video-to-4D Generation with Sparse-Controlled Gaussian-Mesh Hybrid Representationcited by 58
- 2024HumanSplat: Generalizable Single-Image Human Gaussian Splatting with Structure Priorscited by 54
- 2024PhysAvatar: Learning the Physics of Dressed 3D Avatars from Visual Observationscited by 51
- 2024Gaussian Splatting: 3D Reconstruction and Novel View Synthesis, a Reviewcited by 40
- 2024Human Hair Reconstruction with Strand-Aligned 3D Gaussianscited by 35
- 2024HAHA: Highly Articulated Gaussian Human Avatars with Textured Mesh Priorcited by 30
- 2024Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videoscited by 30
- 2024V^3: Viewing Volumetric Videos on Mobiles via Streamable 2D Dynamic Gaussianscited by 28
12 most cited of 64 All 64 (JSON)
- 2026DecoGS: Adaptive Static-Dynamic Decoupling of 3D Gaussians for Free-Viewpoint Video Streaming15 Sep 2026
- 2026REFINE: Super-efficient 3D Gaussian Splatting Pruning via Rendering-Free Primitive Importance8 Jun 2026
- 20263D Gaussian Map with Open-Set Semantic Grouping for Vision-Language Navigation26 May 2026
- 20264D-GSW: Kinematic-Aware Spatio-Temporal Consistent Watermarking for 4D Gaussian Splatting21 May 2026
- 2026High-Fidelity Mobile Avatars with Pruned Local Blendshapes3 May 2026
- 2026Rendering Multi-Human and Multi-Object with 3D Gaussian Splatting3 Apr 2026
- 2026Director: Instance-aware Gaussian Splatting for Dynamic Scene Modeling and Understanding2 Apr 2026
- 2025AirGS: Real-Time 4D Gaussian Streaming for Free-Viewpoint Video Experiences24 Dec 2025
- 2025Off The Grid: Detection of Primitives for Feed-Forward 3D Gaussian Splatting17 Dec 2025
- 2025SUCCESS-GS: Survey of Compactness and Compression for Efficient Static and Dynamic Gaussian Splatting8 Dec 2025
- 2025TagSplat: Topology-Aware Gaussian Splatting for Dynamic Mesh Modeling and Tracking1 Dec 2025
- 2025SuperQuadricOcc: Real-Time Self-Supervised Semantic Occupancy Estimation with Superquadric Volume Rendering21 Nov 2025
12 newest of 64 All 64 (JSON)