mlsanityData to 14 Oct 2026

ReLoo: Reconstructing Humans Dressed in Loose Garments from Monocular Video in the Wild

arXiv 2409.15269 ↗First posted 23 Sep 2024cs.CVcited by 19

Not on the map. Why?

Abstract (arXiv)

While previous years have seen great progress in the 3D reconstruction of humans from monocular videos, few of the state-of-the-art methods are able to handle loose garments that exhibit large non-rigid surface deformations during articulation. This limits the application of such methods to humans that are dressed in standard pants or T-shirts. Our method, ReLoo, overcomes this limitation and reconstructs high-quality 3D models of humans dressed in loose garments from monocular in-the-wild videos. To tackle this problem, we first establish a layered neural human representation that decomposes clothed humans into a neural inner body and outer clothing. On top of the layered neural representation, we further introduce a non-hierarchical virtual bone deformation module for the clothing layer that can freely move, which allows the accurate recovery of non-rigidly deforming loose clothing. A global optimization jointly optimizes the shape, appearance, and deformations of the human body and clothing via multi-layer differentiable volume rendering. To evaluate ReLoo, we record subjects with dynamically deforming garments in a multi-view capture studio. This evaluation, both on existing and our novel dataset, demonstrates ReLoo's clear superiority over prior art on both indoor datasets and in-the-wild videos.

Key facts. Cited by 19 papers in the map (data through 14 Oct 2026). Builds on 53 of its 63 references that are in the map. First posted on arXiv 23 Sep 2024.

Builds on

53 of 63 references.

References · 53

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  2. 2023Segment Anythingcited by 8,234
  3. 2018Occupancy Networks: Learning 3D Reconstruction in Function Spacecited by 2,041
  4. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,612
  5. 2021Volume Rendering of Neural Implicit Surfacescited by 996
  6. 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 861
  7. 2020Implicit Geometric Regularization for Learning Shapescited by 710
  8. 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
  9. 2020PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitizationcited by 521
  10. 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
  11. 2023Segment Anything in High Qualitycited by 376
  12. 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
38 more
  1. 2021ICON: Implicit Clothed humans Obtained from Normalscited by 283
  2. 2020ARCH: Animatable Reconstruction of Clothed Humanscited by 257
  3. 2019Multi-Garment Net: Learning to Dress 3D People from Imagescited by 245
  4. 2022NeuMan: Neural Human Radiance Field from a Single Videocited by 244
  5. 2018Video Based Reconstruction of 3D People Modelscited by 238
  6. 2020PaMIR: Parametric Model-Conditioned Implicit Representation for Image-based Human Reconstructioncited by 231
  7. 2022ECON: Explicit Clothed humans Optimized via Normal integrationcited by 199
  8. 2021ARCH++: Animation-Ready Clothed Human Reconstruction Revisitedcited by 174
  9. 2020DeepCap: Monocular Human Performance Capture Using Weak Supervisioncited by 162
  10. 2021SMPLicit: Topology-aware Generative Model for Clothed Peoplecited by 155
  11. 2020TailorNet: Predicting Clothing in 3D as a Function of Human Pose, Shape and Garment Stylecited by 149
  12. 2021Editable Free-viewpoint Video Using a Layered Neural Representationcited by 148
  13. 2022SelfRecon: Self Reconstruction Your Digital Avatar from Monocular Videocited by 144
  14. 2022ARAH: Animatable Volume Rendering of Articulated Human SDFscited by 139
  15. 2023Vid2Avatar: 3D Avatar Reconstruction from Videos in the Wild via Self-supervised Scene Decompositioncited by 134
  16. 2021Real-time Deep Dynamic Characterscited by 133
  17. 2022Photorealistic Monocular 3D Reconstruction of Humans Wearing Clothingcited by 126
  18. 2020BCNet: Learning Body and Cloth Shape from A Single Imagecited by 120
  19. 2022Structured Local Radiance Fields for Human Avatar Modelingcited by 116
  20. 2020SIZER: A Dataset and Model for Parsing 3D Clothing and Learning Size Sensitive 3D Clothingcited by 87
  21. 2022SNUG: Self-Supervised Neural Dynamic Garmentscited by 83
  22. 2022Capturing and Animation of Body and Clothing from Monocular Videocited by 83
  23. 2022HOOD: Hierarchical Graphs for Generalized Modelling of Clothing Dynamicscited by 78
  24. 2021Modeling Clothing as a Separate Layer for an Animatable Human Avatarcited by 66
  25. 2017MonoPerfCap: Human Performance Capture from Monocular Videocited by 63
  26. 2020PBNS: Physically Based Neural Simulator for Unsupervised Garment Pose Space Deformationcited by 63
  27. 20223D Clothed Human Reconstruction in the Wildcited by 42
  28. 2023Global-correlated 3D-decoupling Transformer for Clothed Avatar Reconstructioncited by 42
  29. 2019SimulCap : Single-View Human Performance Capture with Cloth Simulationcited by 41
  30. 2022DrapeNet: Garment Generation and Self-Supervised Drapingcited by 41
  31. 2022Predicting Loose-Fitting Garment Deformations Using Bone-Driven Motion Networkscited by 39
  32. 2022DANBO: Disentangled Articulated Neural Body Representations via Graph Neural Networkscited by 38
  33. 2023ISP: Multi-Layered Garment Draping with Implicit Sewing Patternscited by 32
  34. 2020Deep Physics-aware Inference of Cloth Deformation for Monocular Human Performance Capturecited by 30
  35. 2023REC-MV: REconstructing 3D Dynamic Cloth from Monocular Videoscited by 29
  36. 2021Human Performance Capture from Monocular Video in the Wildcited by 26
  37. 2019TightCap: 3D Human Shape Capture with Clothing Tightness Fieldcited by 25
  38. 2023Garment Recovery with Shape and Deformation Priorscited by 24

50 most cited of 53 All 53 (JSON)

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 2; 2025: 8; 2026: 9.

19 papers.

Sort:

  1. 2025Vid2Avatar-Pro: Authentic Avatar from Videos in the Wild via Universal Priorcited by 31
  2. 2025CARI4D: Category Agnostic 4D Reconstruction of Human-Object Interactioncited by 14
  3. 2024DressRecon: Freeform 4D Human Reconstruction from Monocular Videocited by 12
  4. 2024ToMiE: Towards Explicit Exoskeleton for the Reconstruction of Complicated 3D Human Avatarscited by 10
  5. 2025WonderHuman: Hallucinating Unseen Parts in Dynamic 3D Human Reconstructioncited by 6
  6. 2025R3-Avatar: Record and Retrieve Temporal Codebook for Reconstructing Photorealistic Human Avatarscited by 3
  7. 2025MonoCloth: Reconstruction and Animation of Cloth-Decoupled Human Avatars from Monocular Videoscited by 3
  8. 2026Zero-Shot Reconstruction of Animatable 3D Avatars with Cloth Dynamics from a Single Imagecited by 3
  9. 2026Large-scale Codec Avatars: The Unreasonable Effectiveness of Large-scale Avatar Pretrainingcited by 3
  10. 2025DNF-Avatar: Distilling Neural Fields for Real-time Animatable Avatar Relightingcited by 2
  11. 2025NGD: Neural Gradient Based Deformation for Monocular Garment Reconstructioncited by 2
  12. 2026Gaussian Wardrobe: Compositional 3D Gaussian Avatars for Free-Form Virtual Try-Oncited by 2
7 more
  1. 2026DAMA: Disentangled Body-Anchored Gaussians for Controllable Multi-Layered Avatarscited by 2
  2. 2026End-to-End Spatial-Temporal Transformer for Real-time 4D HOI Reconstructioncited by 1
  3. 2025ReMu: Reconstructing Multi-layer 3D Clothed Human from Image Layerscited by 0
  4. 2026Spatio-Temporal Garment Reconstruction Using Diffusion Mapping via Pattern Coordinatescited by 0
  5. 2026CLOTH-HUGS: Cloth Aware Human Gaussian Splattingcited by 0
  6. 2026H-Flow: Self-supervised Human Scene Flow via Physics-inspired Joint Multi-modal Learningcited by 0
  7. 2026LUNA: Learning Universal 3D Human Animation Beyond Skinningcited by 0