IntrinsicAvatar: Physically Based Inverse Rendering of Dynamic Humans from Monocular Videos via Explicit Ray Tracing
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Abstract (arXiv)
We present IntrinsicAvatar, a novel approach to recovering the intrinsic properties of clothed human avatars including geometry, albedo, material, and environment lighting from only monocular videos. Recent advancements in human-based neural rendering have enabled high-quality geometry and appearance reconstruction of clothed humans from just monocular videos. However, these methods bake intrinsic properties such as albedo, material, and environment lighting into a single entangled neural representation. On the other hand, only a handful of works tackle the problem of estimating geometry and disentangled appearance properties of clothed humans from monocular videos. They usually achieve limited quality and disentanglement due to approximations of secondary shading effects via learned MLPs. In this work, we propose to model secondary shading effects explicitly via Monte-Carlo ray tracing. We model the rendering process of clothed humans as a volumetric scattering process, and combine ray tracing with body articulation. Our approach can recover high-quality geometry, albedo, material, and lighting properties of clothed humans from a single monocular video, without requiring supervised pre-training using ground truth materials. Furthermore, since we explicitly model the volumetric scattering process and ray tracing, our model naturally generalizes to novel poses, enabling animation of the reconstructed avatar in novel lighting conditions.
Key facts. Cited by 20 papers in the map (data through 7 Oct 2026). Builds on 62 of its 98 references that are in the map. First posted on arXiv 8 Dec 2023.
Builds on
62 of 98 references.
References · 62
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50 most cited of 62 All 62 (JSON)
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Citing papers per year: 2024: 4; 2025: 10; 2026: 6.
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- 2025Motion Anything: Any to Motion Generationcited by 40
- 2024MeshAvatar: Learning High-quality Triangular Human Avatars from Multi-view Videoscited by 34
- 2025Relightable Full-Body Gaussian Codec Avatarscited by 22
- 2024Surfel-based Gaussian Inverse Rendering for Fast and Relightable Dynamic Human Reconstruction from Monocular Videocited by 12
- 2026Generative World Renderercited by 8
- 2025HumanOLAT: A Large-Scale Dataset for Full-Body Human Relighting and Novel-View Synthesiscited by 7
- 2024Interactive Rendering of Relightable and Animatable Gaussian Avatarscited by 6
- 2025Generalizable and Relightable Gaussian Splatting for Human Novel View Synthesiscited by 4
- 2025MV-Performer: Taming Video Diffusion Model for Faithful and Synchronized Multi-view Performer Synthesiscited by 4
- 2025BaroPoser: Real-time Human Motion Tracking from IMUs and Barometers in Everyday Devicescited by 3
- 2025PALM: A Dataset and Baseline for Learning Multi-subject Hand Priorcited by 3
- 2025DNF-Avatar: Distilling Neural Fields for Real-time Animatable Avatar Relightingcited by 2
8 more
- 2025Relightable Holoported Characters: Capturing and Relighting Dynamic Human Performance from Sparse Viewscited by 2
- 2025Relightable and Dynamic Gaussian Avatar Reconstruction from Monocular Videocited by 2
- 2026LumiMotion: Improving Gaussian Relighting with Scene Dynamicscited by 1
- 2024InstantGeoAvatar: Effective Geometry and Appearance Modeling of Animatable Avatars from Monocular Videocited by 0
- 2026GenLCA: 3D Diffusion for Full-Body Avatars from In-the-Wild Videoscited by 0
- 2026EgoRelight: Egocentric Human Capture and Illumination Recovery for Relightable and Photoreal Avatar Renderingcited by 0
- 2026Generative Relightable Avatarscited by 0
- 2026Detangled: A Framework for Creating, Editing, and Inferencing Feature Rich Hair Strandscited by 0
- 2026Detangled: A Framework for Creating, Editing, and Inferencing Feature Rich Hair Strands10 Jul 2026
- 2026Generative Relightable Avatars21 Jun 2026
- 2026EgoRelight: Egocentric Human Capture and Illumination Recovery for Relightable and Photoreal Avatar Rendering27 May 2026
- 2026LumiMotion: Improving Gaussian Relighting with Scene Dynamics13 Apr 2026
- 2026GenLCA: 3D Diffusion for Full-Body Avatars from In-the-Wild Videos8 Apr 2026
- 2026Generative World Renderer2 Apr 2026
- 2025Relightable and Dynamic Gaussian Avatar Reconstruction from Monocular Video10 Dec 2025
- 2025Relightable Holoported Characters: Capturing and Relighting Dynamic Human Performance from Sparse Views29 Nov 2025
- 2025PALM: A Dataset and Baseline for Learning Multi-subject Hand Prior7 Nov 2025
- 2025MV-Performer: Taming Video Diffusion Model for Faithful and Synchronized Multi-view Performer Synthesis8 Oct 2025
- 2025HumanOLAT: A Large-Scale Dataset for Full-Body Human Relighting and Novel-View Synthesis12 Aug 2025
- 2025BaroPoser: Real-time Human Motion Tracking from IMUs and Barometers in Everyday Devices5 Aug 2025
8 more
- 2025Generalizable and Relightable Gaussian Splatting for Human Novel View Synthesis27 May 2025
- 2025DNF-Avatar: Distilling Neural Fields for Real-time Animatable Avatar Relighting14 Apr 2025
- 2025Motion Anything: Any to Motion Generation10 Mar 2025
- 2025Relightable Full-Body Gaussian Codec Avatars24 Jan 2025
- 2024InstantGeoAvatar: Effective Geometry and Appearance Modeling of Animatable Avatars from Monocular Video3 Nov 2024
- 2024Surfel-based Gaussian Inverse Rendering for Fast and Relightable Dynamic Human Reconstruction from Monocular Video21 Jul 2024
- 2024Interactive Rendering of Relightable and Animatable Gaussian Avatars15 Jul 2024
- 2024MeshAvatar: Learning High-quality Triangular Human Avatars from Multi-view Videos11 Jul 2024
- 2025Motion Anything: Any to Motion Generationcited by 40
- 2024MeshAvatar: Learning High-quality Triangular Human Avatars from Multi-view Videoscited by 34
- 2025Relightable Full-Body Gaussian Codec Avatarscited by 22
- 2024Surfel-based Gaussian Inverse Rendering for Fast and Relightable Dynamic Human Reconstruction from Monocular Videocited by 12
- 2026Generative World Renderercited by 8
- 2025HumanOLAT: A Large-Scale Dataset for Full-Body Human Relighting and Novel-View Synthesiscited by 7
- 2024Interactive Rendering of Relightable and Animatable Gaussian Avatarscited by 6
- 2025Generalizable and Relightable Gaussian Splatting for Human Novel View Synthesiscited by 4
- 2025BaroPoser: Real-time Human Motion Tracking from IMUs and Barometers in Everyday Devicescited by 3
- 2025PALM: A Dataset and Baseline for Learning Multi-subject Hand Priorcited by 3
- 2025DNF-Avatar: Distilling Neural Fields for Real-time Animatable Avatar Relightingcited by 2
- 2025Relightable Holoported Characters: Capturing and Relighting Dynamic Human Performance from Sparse Viewscited by 2
12 most cited of 18 All 18 (JSON)
- 2026Detangled: A Framework for Creating, Editing, and Inferencing Feature Rich Hair Strands10 Jul 2026
- 2026Generative Relightable Avatars21 Jun 2026
- 2026EgoRelight: Egocentric Human Capture and Illumination Recovery for Relightable and Photoreal Avatar Rendering27 May 2026
- 2026LumiMotion: Improving Gaussian Relighting with Scene Dynamics13 Apr 2026
- 2026Generative World Renderer2 Apr 2026
- 2025Relightable and Dynamic Gaussian Avatar Reconstruction from Monocular Video10 Dec 2025
- 2025Relightable Holoported Characters: Capturing and Relighting Dynamic Human Performance from Sparse Views29 Nov 2025
- 2025PALM: A Dataset and Baseline for Learning Multi-subject Hand Prior7 Nov 2025
- 2025HumanOLAT: A Large-Scale Dataset for Full-Body Human Relighting and Novel-View Synthesis12 Aug 2025
- 2025BaroPoser: Real-time Human Motion Tracking from IMUs and Barometers in Everyday Devices5 Aug 2025
- 2025Generalizable and Relightable Gaussian Splatting for Human Novel View Synthesis27 May 2025
- 2025DNF-Avatar: Distilling Neural Fields for Real-time Animatable Avatar Relighting14 Apr 2025
12 newest of 18 All 18 (JSON)