mlsanityData to 7 Oct 2026

IntrinsicAvatar: Physically Based Inverse Rendering of Dynamic Humans from Monocular Videos via Explicit Ray Tracing

arXiv 2312.05210 ↗First posted 8 Dec 2023cs.CVcited by 20

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Abstract (arXiv)

We present IntrinsicAvatar, a novel approach to recovering the intrinsic properties of clothed human avatars including geometry, albedo, material, and environment lighting from only monocular videos. Recent advancements in human-based neural rendering have enabled high-quality geometry and appearance reconstruction of clothed humans from just monocular videos. However, these methods bake intrinsic properties such as albedo, material, and environment lighting into a single entangled neural representation. On the other hand, only a handful of works tackle the problem of estimating geometry and disentangled appearance properties of clothed humans from monocular videos. They usually achieve limited quality and disentanglement due to approximations of secondary shading effects via learned MLPs. In this work, we propose to model secondary shading effects explicitly via Monte-Carlo ray tracing. We model the rendering process of clothed humans as a volumetric scattering process, and combine ray tracing with body articulation. Our approach can recover high-quality geometry, albedo, material, and lighting properties of clothed humans from a single monocular video, without requiring supervised pre-training using ground truth materials. Furthermore, since we explicitly model the volumetric scattering process and ray tracing, our model naturally generalizes to novel poses, enabling animation of the reconstructed avatar in novel lighting conditions.

Key facts. Cited by 20 papers in the map (data through 7 Oct 2026). Builds on 62 of its 98 references that are in the map. First posted on arXiv 8 Dec 2023.

Builds on

62 of 98 references.

References · 62

  1. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  2. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
  3. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
  4. 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
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  10. 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
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  12. 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 510
38 more
  1. 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 493
  2. 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
  3. 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 464
  4. 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 446
  5. 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 363
  6. 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 332
  7. 2022NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstructioncited by 311
  8. 2018Video Based Reconstruction of 3D People Modelscited by 237
  9. 2021Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decompositioncited by 204
  10. 2019Inverse Rendering for Complex Indoor Scenes: Shape, Spatially-Varying Lighting and SVBRDF from a Single Imagecited by 202
  11. 2022TAVA: Template-free Animatable Volumetric Actorscited by 172
  12. 2022Modeling Indirect Illumination for Inverse Renderingcited by 167
  13. 2023TensoIR: Tensorial Inverse Renderingcited by 166
  14. 2022Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoisingcited by 163
  15. 2023HumanRF: High-Fidelity Neural Radiance Fields for Humans in Motioncited by 161
  16. 2021H-NeRF: Neural Radiance Fields for Rendering and Temporal Reconstruction of Humans in Motioncited by 157
  17. 2022ARAH: Animatable Volume Rendering of Articulated Human SDFscited by 139
  18. 2022InstantAvatar: Learning Avatars from Monocular Video in 60 Secondscited by 138
  19. 2023Vid2Avatar: 3D Avatar Reconstruction from Videos in the Wild via Self-supervised Scene Decompositioncited by 134
  20. 2022Photorealistic Monocular 3D Reconstruction of Humans Wearing Clothingcited by 126
  21. 2023Relightable Gaussian Codec Avatarscited by 126
  22. 2021Learning to drive from a world on railscited by 114
  23. 2021Animatable Neural Radiance Fields from Monocular RGB Videoscited by 109
  24. 2019Neural Inverse Rendering of an Indoor Scene from a Single Imagecited by 101
  25. 2018InverseRenderNet: Learning single image inverse renderingcited by 100
  26. 2023NerfAcc: Efficient Sampling Accelerates NeRFscited by 90
  27. 2022Learning Smooth Neural Functions via Lipschitz Regularizationcited by 86
  28. 2022Capturing and Animation of Body and Clothing from Monocular Videocited by 83
  29. 2020Neural Light Transport for Relighting and View Synthesiscited by 73
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  31. 2021Unified Shape and SVBRDF Recovery using Differentiable Monte Carlo Renderingcited by 71
  32. 2023NeuRBF: A Neural Fields Representation with Adaptive Radial Basis Functionscited by 65
  33. 2022Drivable Volumetric Avatars using Texel-Aligned Featurescited by 62
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  38. 2022Neural Radiance Transfer Fields for Relightable Novel-view Synthesis with Global Illuminationcited by 41

50 most cited of 62 All 62 (JSON)

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 4; 2025: 10; 2026: 6.

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  1. 2025Motion Anything: Any to Motion Generationcited by 40
  2. 2024MeshAvatar: Learning High-quality Triangular Human Avatars from Multi-view Videoscited by 34
  3. 2025Relightable Full-Body Gaussian Codec Avatarscited by 22
  4. 2024Surfel-based Gaussian Inverse Rendering for Fast and Relightable Dynamic Human Reconstruction from Monocular Videocited by 12
  5. 2026Generative World Renderercited by 8
  6. 2025HumanOLAT: A Large-Scale Dataset for Full-Body Human Relighting and Novel-View Synthesiscited by 7
  7. 2024Interactive Rendering of Relightable and Animatable Gaussian Avatarscited by 6
  8. 2025Generalizable and Relightable Gaussian Splatting for Human Novel View Synthesiscited by 4
  9. 2025MV-Performer: Taming Video Diffusion Model for Faithful and Synchronized Multi-view Performer Synthesiscited by 4
  10. 2025BaroPoser: Real-time Human Motion Tracking from IMUs and Barometers in Everyday Devicescited by 3
  11. 2025PALM: A Dataset and Baseline for Learning Multi-subject Hand Priorcited by 3
  12. 2025DNF-Avatar: Distilling Neural Fields for Real-time Animatable Avatar Relightingcited by 2
8 more
  1. 2025Relightable Holoported Characters: Capturing and Relighting Dynamic Human Performance from Sparse Viewscited by 2
  2. 2025Relightable and Dynamic Gaussian Avatar Reconstruction from Monocular Videocited by 2
  3. 2026LumiMotion: Improving Gaussian Relighting with Scene Dynamicscited by 1
  4. 2024InstantGeoAvatar: Effective Geometry and Appearance Modeling of Animatable Avatars from Monocular Videocited by 0
  5. 2026GenLCA: 3D Diffusion for Full-Body Avatars from In-the-Wild Videoscited by 0
  6. 2026EgoRelight: Egocentric Human Capture and Illumination Recovery for Relightable and Photoreal Avatar Renderingcited by 0
  7. 2026Generative Relightable Avatarscited by 0
  8. 2026Detangled: A Framework for Creating, Editing, and Inferencing Feature Rich Hair Strandscited by 0