mlsanityData to 7 Oct 2026

Sequential Gaussian Avatars with Hierarchical Motion Context

arXiv 2411.16768 ↗First posted 25 Nov 2024cs.CVcited by 9

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Abstract (arXiv)

The emergence of neural rendering has significantly advanced the rendering quality of 3D human avatars, with the recently popular 3DGS technique enabling real-time performance. However, SMPL-driven 3DGS human avatars still struggle to capture fine appearance details due to the complex mapping from pose to appearance during fitting. In this paper, we propose SeqAvatar, which excavates the explicit 3DGS representation to better model human avatars based on a hierarchical motion context. Specifically, we utilize a coarse-to-fine motion conditions that incorporate both the overall human skeleton and fine-grained vertex motions for non-rigid deformation. To enhance the robustness of the proposed motion conditions, we adopt a spatio-temporal multi-scale sampling strategy to hierarchically integrate more motion clues to model human avatars. Extensive experiments demonstrate that our method significantly outperforms 3DGS-based approaches and renders human avatars orders of magnitude faster than the latest NeRF-based models that incorporate temporal context, all while delivering performance that is at least comparable or even superior. Project page: https://zezeaaa.github.io/projects/SeqAvatar/

Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). Builds on 64 of its 83 references that are in the map. First posted on arXiv 25 Nov 2024.

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64 of 83 references.

References · 64

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  11. 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 961
  12. 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 750
38 more
  1. 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 742
  2. 2021Depth-supervised NeRF: Fewer Views and Faster Training for Freecited by 732
  3. 2021BARF: Bundle-Adjusting Neural Radiance Fieldscited by 641
  4. 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
  5. 2023HexPlane: A Fast Representation for Dynamic Scenescited by 582
  6. 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 510
  7. 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
  8. 2020Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstructioncited by 465
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  10. 2020Space-time Neural Irradiance Fields for Free-Viewpoint Videocited by 414
  11. 2023Humans in 4D: Reconstructing and Tracking Humans with Transformerscited by 344
  12. 2023MagicAnimate: Temporally Consistent Human Image Animation using Diffusion Modelcited by 330
  13. 2023FSGS: Real-Time Few-shot View Synthesis using Gaussian Splattingcited by 278
  14. 2023SparseNeRF: Distilling Depth Ranking for Few-shot Novel View Synthesiscited by 247
  15. 2021SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapescited by 221
  16. 2022Tensor4D : Efficient Neural 4D Decomposition for High-fidelity Dynamic Reconstruction and Renderingcited by 217
  17. 2022SPARF: Neural Radiance Fields from Sparse and Noisy Posescited by 195
  18. 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splattingcited by 195
  19. 2023GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussianscited by 190
  20. 2023GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View Synthesiscited by 170
  21. 2023GauHuman: Articulated Gaussian Splatting from Monocular Human Videoscited by 168
  22. 2021Neural Human Performer: Learning Generalizable Radiance Fields for Human Performance Renderingcited by 158
  23. 2021NeRF--: Neural Radiance Fields Without Known Camera Parameterscited by 155
  24. 2023HUGS: Human Gaussian Splatscited by 154
  25. 2022ARAH: Animatable Volume Rendering of Articulated Human SDFscited by 139
  26. 2023GART: Gaussian Articulated Template Modelscited by 121
  27. 2023Drivable 3D Gaussian Avatarscited by 120
  28. 2021Animatable Neural Radiance Fields from Monocular RGB Videoscited by 109
  29. 2023Human Gaussian Splatting: Real-time Rendering of Animatable Avatarscited by 105
  30. 2023DNA-Rendering: A Diverse Neural Actor Repository for High-Fidelity Human-centric Renderingcited by 103
  31. 2024UniAnimate: Taming Unified Video Diffusion Models for Consistent Human Image Animationcited by 101
  32. 20234K4D: Real-Time 4D View Synthesis at 4K Resolutioncited by 91
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  34. 2023Temporal Interpolation Is All You Need for Dynamic Neural Radiance Fieldscited by 59
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  37. 2024PhysAvatar: Learning the Physics of Dressed 3D Avatars from Visual Observationscited by 51
  38. 2023Deformable 3D Gaussian Splatting for Animatable Human Avatarscited by 44

50 most cited of 64 All 64 (JSON)

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 5; 2026: 4.

9 papers.