RMAvatar: Photorealistic Human Avatar Reconstruction from Monocular Video Based on Rectified Mesh-embedded Gaussians
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Abstract (arXiv)
We introduce RMAvatar, a novel human avatar representation with Gaussian splatting embedded on mesh to learn clothed avatar from a monocular video. We utilize the explicit mesh geometry to represent motion and shape of a virtual human and implicit appearance rendering with Gaussian Splatting. Our method consists of two main modules: Gaussian initialization module and Gaussian rectification module. We embed Gaussians into triangular faces and control their motion through the mesh, which ensures low-frequency motion and surface deformation of the avatar. Due to the limitations of LBS formula, the human skeleton is hard to control complex non-rigid transformations. We then design a pose-related Gaussian rectification module to learn fine-detailed non-rigid deformations, further improving the realism and expressiveness of the avatar. We conduct extensive experiments on public datasets, RMAvatar shows state-of-the-art performance on both rendering quality and quantitative evaluations. Please see our project page at https://rm-avatar.github.io.
Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). Builds on 54 of its 67 references that are in the map. First posted on arXiv 13 Jan 2025.
Builds on
54 of 67 references.
References · 54
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
- 2021MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereocited by 735
- 2019Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervisioncited by 699
- 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 643
- 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
- 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
- 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
- 2019SynSin: End-to-end View Synthesis from a Single Imagecited by 364
38 more
- 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
- 2023GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussianscited by 256
- 2022NeuMan: Neural Human Radiance Field from a Single Videocited by 244
- 2018Video Based Reconstruction of 3D People Modelscited by 237
- 2021I M Avatar: Implicit Morphable Head Avatars from Videoscited by 230
- 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splattingcited by 195
- 2021Stereo Radiance Fields (SRF): Learning View Synthesis for Sparse Views of Novel Scenescited by 190
- 2023GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussianscited by 190
- 2022PointAvatar: Deformable Point-based Head Avatars from Videoscited by 183
- 2024SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splattingcited by 171
- 2019Learning to Reconstruct People in Clothing from a Single RGB Cameracited by 168
- 2023GaussianEditor: Editing 3D Gaussians Delicately with Text Instructionscited by 166
- 2022Fourier PlenOctrees for Dynamic Radiance Field Rendering in Real-timecited by 164
- 2023HumanRF: High-Fidelity Neural Radiance Fields for Humans in Motioncited by 161
- 2023HUGS: Human Gaussian Splatscited by 154
- 2022ARAH: Animatable Volume Rendering of Articulated Human SDFscited by 139
- 2022InstantAvatar: Learning Avatars from Monocular Video in 60 Secondscited by 138
- 2023GART: Gaussian Articulated Template Modelscited by 121
- 2022Structured Local Radiance Fields for Human Avatar Modelingcited by 116
- 2021Animatable Neural Radiance Fields from Monocular RGB Videoscited by 109
- 2023FlashAvatar: High-fidelity Head Avatar with Efficient Gaussian Embeddingcited by 107
- 2023Human Gaussian Splatting: Real-time Rendering of Animatable Avatarscited by 105
- 2023MonoGaussianAvatar: Monocular Gaussian Point-based Head Avatarcited by 89
- 2022Multiface: A Dataset for Neural Face Renderingcited by 87
- 2022Differentiable Point-Based Radiance Fields for Efficient View Synthesiscited by 86
- 2023MonoHuman: Animatable Human Neural Field from Monocular Videocited by 85
- 2023Learning Neural Volumetric Representations of Dynamic Humans in Minutescited by 70
- 2022Human Performance Modeling and Rendering via Neural Animated Meshcited by 64
- 2022Fast-SNARF: A Fast Deformer for Articulated Neural Fieldscited by 55
- 2024PhysAvatar: Learning the Physics of Dressed 3D Avatars from Visual Observationscited by 51
- 2024GoMAvatar: Efficient Animatable Human Modeling from Monocular Video Using Gaussians-on-Meshcited by 51
- 2023Learning Disentangled Avatars with Hybrid 3D Representationscited by 44
- 2023Dynamic Point Fieldscited by 37
- 2023DELIFFAS: Deformable Light Fields for Fast Avatar Synthesiscited by 36
- 2024MeshAvatar: Learning High-quality Triangular Human Avatars from Multi-view Videoscited by 34
- 2023Control4D: Efficient 4D Portrait Editing with Textcited by 32
- 2023Relightable and Animatable Neural Avatar from Sparse-View Videocited by 28
- 2023NPC: Neural Point Characters from Videocited by 26
50 most cited of 54 All 54 (JSON)
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Citing papers per year: 2025: 2; 2026: 5.
7 papers.
- 2026VRGaussianAvatar: Integrating 3D Gaussian Avatars into VRcited by 1
- 2026Better Rigs, Not Bigger Networks: A Body Model Ablation for Gaussian Avatarscited by 1
- 2025DevilSight: Augmenting Monocular Human Avatar Reconstruction through a Virtual Perspectivecited by 0
- 2025HumanCrafter: Synergizing Generalizable Human Reconstruction and Semantic 3D Segmentationcited by 0
- 2026PiG-Avatar: Hierarchical Neural-Field-Guided Gaussian Avatarscited by 0
- 2026MGAvatar: Mesh-Bound Gaussians for Head Avatar Geometry and Appearance Modelingcited by 0
- 2026Hi-Singers: A Comprehensive High-Quality Dataset for Expressive Audio-Driven Singing Head Synthesiscited by 0
- 2026MGAvatar: Mesh-Bound Gaussians for Head Avatar Geometry and Appearance Modeling11 Sep 2026
- 2026Hi-Singers: A Comprehensive High-Quality Dataset for Expressive Audio-Driven Singing Head Synthesis7 Sep 2026
- 2026PiG-Avatar: Hierarchical Neural-Field-Guided Gaussian Avatars19 May 2026
- 2026Better Rigs, Not Bigger Networks: A Body Model Ablation for Gaussian Avatars1 Apr 2026
- 2026VRGaussianAvatar: Integrating 3D Gaussian Avatars into VR2 Feb 2026
- 2025HumanCrafter: Synergizing Generalizable Human Reconstruction and Semantic 3D Segmentation1 Nov 2025
- 2025DevilSight: Augmenting Monocular Human Avatar Reconstruction through a Virtual Perspective30 Aug 2025