mlsanityData to 7 Oct 2026

RMAvatar: Photorealistic Human Avatar Reconstruction from Monocular Video Based on Rectified Mesh-embedded Gaussians

arXiv 2501.07104 ↗First posted 13 Jan 2025cs.CVcited by 7

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Abstract (arXiv)

We introduce RMAvatar, a novel human avatar representation with Gaussian splatting embedded on mesh to learn clothed avatar from a monocular video. We utilize the explicit mesh geometry to represent motion and shape of a virtual human and implicit appearance rendering with Gaussian Splatting. Our method consists of two main modules: Gaussian initialization module and Gaussian rectification module. We embed Gaussians into triangular faces and control their motion through the mesh, which ensures low-frequency motion and surface deformation of the avatar. Due to the limitations of LBS formula, the human skeleton is hard to control complex non-rigid transformations. We then design a pose-related Gaussian rectification module to learn fine-detailed non-rigid deformations, further improving the realism and expressiveness of the avatar. We conduct extensive experiments on public datasets, RMAvatar shows state-of-the-art performance on both rendering quality and quantitative evaluations. Please see our project page at https://rm-avatar.github.io.

Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). Builds on 54 of its 67 references that are in the map. First posted on arXiv 13 Jan 2025.

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54 of 67 references.

References · 54

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  4. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
  5. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
  6. 2021MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereocited by 735
  7. 2019Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervisioncited by 699
  8. 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 643
  9. 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
  10. 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
  11. 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
  12. 2019SynSin: End-to-end View Synthesis from a Single Imagecited by 364
38 more
  1. 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
  2. 2023GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussianscited by 256
  3. 2022NeuMan: Neural Human Radiance Field from a Single Videocited by 244
  4. 2018Video Based Reconstruction of 3D People Modelscited by 237
  5. 2021I M Avatar: Implicit Morphable Head Avatars from Videoscited by 230
  6. 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splattingcited by 195
  7. 2021Stereo Radiance Fields (SRF): Learning View Synthesis for Sparse Views of Novel Scenescited by 190
  8. 2023GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussianscited by 190
  9. 2022PointAvatar: Deformable Point-based Head Avatars from Videoscited by 183
  10. 2024SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splattingcited by 171
  11. 2019Learning to Reconstruct People in Clothing from a Single RGB Cameracited by 168
  12. 2023GaussianEditor: Editing 3D Gaussians Delicately with Text Instructionscited by 166
  13. 2022Fourier PlenOctrees for Dynamic Radiance Field Rendering in Real-timecited by 164
  14. 2023HumanRF: High-Fidelity Neural Radiance Fields for Humans in Motioncited by 161
  15. 2023HUGS: Human Gaussian Splatscited by 154
  16. 2022ARAH: Animatable Volume Rendering of Articulated Human SDFscited by 139
  17. 2022InstantAvatar: Learning Avatars from Monocular Video in 60 Secondscited by 138
  18. 2023GART: Gaussian Articulated Template Modelscited by 121
  19. 2022Structured Local Radiance Fields for Human Avatar Modelingcited by 116
  20. 2021Animatable Neural Radiance Fields from Monocular RGB Videoscited by 109
  21. 2023FlashAvatar: High-fidelity Head Avatar with Efficient Gaussian Embeddingcited by 107
  22. 2023Human Gaussian Splatting: Real-time Rendering of Animatable Avatarscited by 105
  23. 2023MonoGaussianAvatar: Monocular Gaussian Point-based Head Avatarcited by 89
  24. 2022Multiface: A Dataset for Neural Face Renderingcited by 87
  25. 2022Differentiable Point-Based Radiance Fields for Efficient View Synthesiscited by 86
  26. 2023MonoHuman: Animatable Human Neural Field from Monocular Videocited by 85
  27. 2023Learning Neural Volumetric Representations of Dynamic Humans in Minutescited by 70
  28. 2022Human Performance Modeling and Rendering via Neural Animated Meshcited by 64
  29. 2022Fast-SNARF: A Fast Deformer for Articulated Neural Fieldscited by 55
  30. 2024PhysAvatar: Learning the Physics of Dressed 3D Avatars from Visual Observationscited by 51
  31. 2024GoMAvatar: Efficient Animatable Human Modeling from Monocular Video Using Gaussians-on-Meshcited by 51
  32. 2023Learning Disentangled Avatars with Hybrid 3D Representationscited by 44
  33. 2023Dynamic Point Fieldscited by 37
  34. 2023DELIFFAS: Deformable Light Fields for Fast Avatar Synthesiscited by 36
  35. 2024MeshAvatar: Learning High-quality Triangular Human Avatars from Multi-view Videoscited by 34
  36. 2023Control4D: Efficient 4D Portrait Editing with Textcited by 32
  37. 2023Relightable and Animatable Neural Avatar from Sparse-View Videocited by 28
  38. 2023NPC: Neural Point Characters from Videocited by 26

50 most cited of 54 All 54 (JSON)

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 2; 2026: 5.

7 papers.