mlsanityData to 7 Oct 2026

Learning Neural Volumetric Representations of Dynamic Humans in Minutes

arXiv 2302.12237 ↗First posted 23 Feb 2023cs.CV cs.AI cs.GRcited by 70

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Abstract (arXiv)

This paper addresses the challenge of quickly reconstructing free-viewpoint videos of dynamic humans from sparse multi-view videos. Some recent works represent the dynamic human as a canonical neural radiance field (NeRF) and a motion field, which are learned from videos through differentiable rendering. But the per-scene optimization generally requires hours. Other generalizable NeRF models leverage learned prior from datasets and reduce the optimization time by only finetuning on new scenes at the cost of visual fidelity. In this paper, we propose a novel method for learning neural volumetric videos of dynamic humans from sparse view videos in minutes with competitive visual quality. Specifically, we define a novel part-based voxelized human representation to better distribute the representational power of the network to different human parts. Furthermore, we propose a novel 2D motion parameterization scheme to increase the convergence rate of deformation field learning. Experiments demonstrate that our model can be learned 100 times faster than prior per-scene optimization methods while being competitive in the rendering quality. Training our model on a 512 × 512 video with 100 frames typically takes about 5 minutes on a single RTX 3090 GPU. The code will be released on our project page: https://zju3dv.github.io/instantnvr

Key facts. Cited by 70 papers in the map (data through 7 Oct 2026). Builds on 86 of its 113 references that are in the map. First posted on arXiv 23 Feb 2023.

Builds on

86 of 113 references.

References · 86

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38 more
  1. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
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50 most cited of 86 All 86 (JSON)

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 13; 2024: 32; 2025: 19; 2026: 6.

70 papers.

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  1. 2024A Survey on 3D Gaussian Splattingcited by 221
  2. 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splattingcited by 195
  3. 2023GauHuman: Articulated Gaussian Splatting from Monocular Human Videoscited by 168
  4. 2023HUGS: Human Gaussian Splatscited by 154
  5. 2023GART: Gaussian Articulated Template Modelscited by 121
  6. 2023Human Gaussian Splatting: Real-time Rendering of Animatable Avatarscited by 105
  7. 2023SIFU: Side-view Conditioned Implicit Function for Real-world Usable Clothed Human Reconstructioncited by 77
  8. 2024CG-SLAM: Efficient Dense RGB-D SLAM in a Consistent Uncertainty-aware 3D Gaussian Fieldcited by 61
  9. 2024PhysAvatar: Learning the Physics of Dressed 3D Avatars from Visual Observationscited by 51
  10. 2024GoMAvatar: Efficient Animatable Human Modeling from Monocular Video Using Gaussians-on-Meshcited by 51
  11. 2023Human101: Training 100+FPS Human Gaussians in 100s from 1 Viewcited by 32
  12. 2023TriHuman : A Real-time and Controllable Tri-plane Representation for Detailed Human Geometry and Appearance Synthesiscited by 28
38 more
  1. 2024GaussianPrediction: Dynamic 3D Gaussian Prediction for Motion Extrapolation and Free View Synthesiscited by 25
  2. 2024ZeroHSI: Zero-Shot 4D Human-Scene Interaction by Video Generationcited by 25
  3. 2024GVA: Reconstructing Vivid 3D Gaussian Avatars from Monocular Videoscited by 22
  4. 2024Expressive Gaussian Human Avatars from Monocular RGB Videocited by 21
  5. 2024iHuman: Instant Animatable Digital Humans From Monocular Videoscited by 17
  6. 2024VRP-UDF: Towards Unbiased Learning of Unsigned Distance Functions from Multi-view Images with Volume Rendering Priorscited by 17
  7. 2023HumanNeRF-SE: A Simple yet Effective Approach to Animate HumanNeRF with Diverse Posescited by 12
  8. 2024Surfel-based Gaussian Inverse Rendering for Fast and Relightable Dynamic Human Reconstruction from Monocular Videocited by 12
  9. 2024DressRecon: Freeform 4D Human Reconstruction from Monocular Videocited by 12
  10. 2025NeRFPrior: Learning Neural Radiance Field as a Prior for Indoor Scene Reconstructioncited by 12
  11. 2025Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPscited by 12
  12. 2025LIFe-GoM: Generalizable Human Rendering with Learned Iterative Feedback Over Multi-Resolution Gaussians-on-Meshcited by 11
  13. 2025ODE-GS: Latent ODEs for Dynamic Scene Extrapolation with 3D Gaussian Splattingcited by 11
  14. 2023Neural Scene Chronologycited by 10
  15. 2024ToMiE: Towards Explicit Exoskeleton for the Reconstruction of Complicated 3D Human Avatarscited by 10
  16. 2024SurMo: Surface-based 4D Motion Modeling for Dynamic Human Renderingcited by 9
  17. 2024Sequential Gaussian Avatars with Hierarchical Motion Contextcited by 9
  18. 2023Generalizable Neural Voxels for Fast Human Radiance Fieldscited by 8
  19. 2024OccFusion: Rendering Occluded Humans with Generative Diffusion Priorscited by 8
  20. 2025UV-Attack: Physical-World Adversarial Attacks for Person Detection via Dynamic-NeRF-based UV Mappingcited by 8
  21. 2025Category-Agnostic Neural Object Riggingcited by 8
  22. 2024Gear-NeRF: Free-Viewpoint Rendering and Tracking with Motion-aware Spatio-Temporal Samplingcited by 7
  23. 2025RMAvatar: Photorealistic Human Avatar Reconstruction from Monocular Video Based on Rectified Mesh-embedded Gaussianscited by 7
  24. 2023Explicifying Neural Implicit Fields for Efficient Dynamic Human Avatar Modeling via a Neural Explicit Surfacecited by 6
  25. 2024Motion-Aware Animatable Gaussian Avatars Deblurringcited by 6
  26. 2025WonderHuman: Hallucinating Unseen Parts in Dynamic 3D Human Reconstructioncited by 6
  27. 2024Dynamic NeRF: A Reviewcited by 5
  28. 2024Motion-Oriented Compositional Neural Radiance Fields for Monocular Dynamic Human Modelingcited by 4
  29. 2024GGAvatar: Reconstructing Garment-Separated 3D Gaussian Splatting Avatars from Monocular Videocited by 4
  30. 2025Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Fieldcited by 4
  31. 2026Choreographing a World of Dynamic Objectscited by 4
  32. 2024AniDress: Animatable Loose-Dressed Avatar from Sparse Views Using Garment Rigging Modelcited by 3
  33. 2024Generalizable Neural Human Renderercited by 3
  34. 2024Gaussian Control with Hierarchical Semantic Graphs in 3D Human Recoverycited by 3
  35. 2024WildAvatar: Learning In-the-wild 3D Avatars from the Webcited by 3
  36. 2025EvolvingGS: High-Fidelity Streamable Volumetric Video via Evolving 3D Gaussian Representationcited by 3
  37. 2025R3-Avatar: Record and Retrieve Temporal Codebook for Reconstructing Photorealistic Human Avatarscited by 3
  38. 2024NToP: NeRF-Powered Large-scale Dataset Generation for 2D and 3D Human Pose Estimation in Top-View Fisheye Imagescited by 2

50 most cited of 70 All 70 (JSON)