mlsanityData to 14 Oct 2026

EPSilon: Efficient Point Sampling for Lightening of Hybrid-based 3D Avatar Generation

arXiv 2507.13648 ↗First posted 18 Jul 2025cs.CVcited by 0

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Abstract (arXiv)

The rapid advancement of neural radiance fields (NeRF) has paved the way to generate animatable human avatars from a monocular video. However, the sole usage of NeRF suffers from a lack of details, which results in the emergence of hybrid representation that utilizes SMPL-based mesh together with NeRF representation. While hybrid-based models show photo-realistic human avatar generation qualities, they suffer from extremely slow inference due to their deformation scheme: to be aligned with the mesh, hybrid-based models use the deformation based on SMPL skinning weights, which needs high computational costs on each sampled point. We observe that since most of the sampled points are located in empty space, they do not affect the generation quality but result in inference latency with deformation. In light of this observation, we propose EPSilon, a hybrid-based 3D avatar generation scheme with novel efficient point sampling strategies that boost both training and inference. In EPSilon, we propose two methods to omit empty points at rendering; empty ray omission (ERO) and empty interval omission (EIO). In ERO, we wipe out rays that progress through the empty space. Then, EIO narrows down the sampling interval on the ray, which wipes out the region not occupied by either clothes or mesh. The delicate sampling scheme of EPSilon enables not only great computational cost reduction during deformation but also the designation of the important regions to be sampled, which enables a single-stage NeRF structure without hierarchical sampling. Compared to existing methods, EPSilon maintains the generation quality while using only 3.9% of sampled points and achieves around 20 times faster inference, together with 4 times faster training convergence. We provide video results on https://github.com/seungjun-moon/epsilon.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 35 of its 41 references that are in the map. First posted on arXiv 18 Jul 2025.

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References · 35

  1. 2021Swin Transformer: Hierarchical Vision Transformer using Shifted Windowscited by 12,139
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
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  5. 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
  6. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,198
  7. 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
  8. 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
  9. 2020ARCH: Animatable Reconstruction of Clothed Humanscited by 257
  10. 2021PyMAF: 3D Human Pose and Shape Regression with Pyramidal Mesh Alignment Feedback Loopcited by 250
  11. 2018Video Based Reconstruction of 3D People Modelscited by 238
  12. 2021SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapescited by 221
23 more
  1. 2021ARCH++: Animation-Ready Clothed Human Reconstruction Revisitedcited by 174
  2. 2022SelfRecon: Self Reconstruction Your Digital Avatar from Monocular Videocited by 144
  3. 2022ARAH: Animatable Volume Rendering of Articulated Human SDFscited by 139
  4. 2022InstantAvatar: Learning Avatars from Monocular Video in 60 Secondscited by 138
  5. 2021Collaborative Regression of Expressive Bodies using Moderationcited by 137
  6. 2022VoxGRAF: Fast 3D-Aware Image Synthesis with Sparse Voxel Gridscited by 133
  7. 2018Detailed Human Avatars from Monocular Videocited by 109
  8. 2021Animatable Neural Radiance Fields from Monocular RGB Videoscited by 109
  9. 2023NerfAcc: Efficient Sampling Accelerates NeRFscited by 90
  10. 2022Capturing and Animation of Body and Clothing from Monocular Videocited by 83
  11. 2022NerfAcc: A General NeRF Acceleration Toolboxcited by 74
  12. 2022AdaNeRF: Adaptive Sampling for Real-time Rendering of Neural Radiance Fieldscited by 68
  13. 2023X-Avatar: Expressive Human Avatarscited by 66
  14. 2022Fast-SNARF: A Fast Deformer for Articulated Neural Fieldscited by 55
  15. 2022AniFaceGAN: Animatable 3D-Aware Face Image Generation for Video Avatarscited by 46
  16. 2023Learning Disentangled Avatars with Hybrid 3D Representationscited by 44
  17. 2022Fast Learning Radiance Fields by Shooting Much Fewer Rayscited by 38
  18. 2023OmniAvatar: Geometry-Guided Controllable 3D Head Synthesiscited by 34
  19. 2023CaPhy: Capturing Physical Properties for Animatable Human Avatarscited by 20
  20. 2023Rendering Humans from Object-Occluded Monocular Videoscited by 14
  21. 2023Generalizable Neural Voxels for Fast Human Radiance Fieldscited by 8
  22. 2022Neural Rendering of Humans in Novel View and Pose from Monocular Videocited by 4
  23. 2023Animatable Virtual Humans: Learning pose-dependent human representations in UV space for interactive performance synthesiscited by 3

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