GoMAvatar: Efficient Animatable Human Modeling from Monocular Video Using Gaussians-on-Mesh
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Abstract (arXiv)
We introduce GoMAvatar, a novel approach for real-time, memory-efficient, high-quality animatable human modeling. GoMAvatar takes as input a single monocular video to create a digital avatar capable of re-articulation in new poses and real-time rendering from novel viewpoints, while seamlessly integrating with rasterization-based graphics pipelines. Central to our method is the Gaussians-on-Mesh representation, a hybrid 3D model combining rendering quality and speed of Gaussian splatting with geometry modeling and compatibility of deformable meshes. We assess GoMAvatar on ZJU-MoCap data and various YouTube videos. GoMAvatar matches or surpasses current monocular human modeling algorithms in rendering quality and significantly outperforms them in computational efficiency (43 FPS) while being memory-efficient (3.63 MB per subject).
Key facts. Cited by 51 papers in the map (data through 7 Oct 2026). Builds on 70 of its 87 references that are in the map. First posted on arXiv 11 Apr 2024.
Builds on
70 of 87 references.
References · 70
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50 most cited of 70 All 70 (JSON)
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Citing papers per year: 2024: 13; 2025: 27; 2026: 11.
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- 2024MoSca: Dynamic Gaussian Fusion from Casual Videos via 4D Motion Scaffoldscited by 177
- 2024HumanSplat: Generalizable Single-Image Human Gaussian Splatting with Structure Priorscited by 54
- 2025Vid2Avatar-Pro: Authentic Avatar from Videos in the Wild via Universal Priorcited by 31
- 2025DRAWER: Digital Reconstruction and Articulation With Environment Realismcited by 29
- 2024AutoVFX: Physically Realistic Video Editing from Natural Language Instructionscited by 27
- 2025Pippo: High-Resolution Multi-View Humans from a Single Imagecited by 20
- 2024D-MiSo: Editing Dynamic 3D Scenes using Multi-Gaussians Soupcited by 18
- 2024GaussianDreamerPro: Text to Manipulable 3D Gaussians with Highly Enhanced Qualitycited by 17
- 2024Advancing Extended Reality with 3D Gaussian Splatting: Innovations and Prospectscited by 17
- 2024Surfel-based Gaussian Inverse Rendering for Fast and Relightable Dynamic Human Reconstruction from Monocular Videocited by 12
- 2025Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPscited by 12
- 2025LIFe-GoM: Generalizable Human Rendering with Learned Iterative Feedback Over Multi-Resolution Gaussians-on-Meshcited by 11
38 more
- 2025TaoAvatar: Real-Time Lifelike Full-Body Talking Avatars for Augmented Reality via 3D Gaussian Splattingcited by 11
- 2024SweepEvGS: Event-Based 3D Gaussian Splatting for Macro and Micro Radiance Field Rendering from a Single Sweepcited by 10
- 2025HumanRAM: Feed-forward Human Reconstruction and Animation Model using Transformerscited by 9
- 2024PICA: Physics-Integrated Clothed Avatarcited by 8
- 2025STG-Avatar: Animatable Human Avatars via Spacetime Gaussiancited by 8
- 2025RMAvatar: Photorealistic Human Avatar Reconstruction from Monocular Video Based on Rectified Mesh-embedded Gaussianscited by 7
- 2024Interactive Rendering of Relightable and Animatable Gaussian Avatarscited by 6
- 20243D-Consistent Human Avatars with Sparse Inputs via Gaussian Splatting and Contrastive Learningcited by 6
- 2025FastAvatar: Towards Unified and Fast 3D Avatar Reconstruction with Large Gaussian Reconstruction Transformerscited by 6
- 2024DAGSM: Disentangled Avatar Generation with GS-enhanced Meshcited by 5
- 2025GASPACHO: Gaussian Splatting for Controllable Humans and Objectscited by 5
- 2024EVA-Gaussian: 3D Gaussian-based Real-time Human Novel View Synthesis under Diverse Multi-view Camera Settingscited by 4
- 2025Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Fieldcited by 4
- 2025Reconstructing Close Human Interaction with Appearance and Proxemics Reasoningcited by 4
- 2025MV-Performer: Taming Video Diffusion Model for Faithful and Synchronized Multi-view Performer Synthesiscited by 4
- 2025Parametric Gaussian Human Model: Generalizable Prior for Efficient and Realistic Human Avatar Modelingcited by 3
- 2025Deblur-Avatar: Animatable Avatars from Motion-Blurred Monocular Videoscited by 2
- 20254D-MoDe: Towards Editable and Scalable Volumetric Streaming via Motion-Decoupled 4D Gaussian Compressioncited by 2
- 2026High-Fidelity Mobile Avatars with Pruned Local Blendshapescited by 2
- 2025HandSCS: Structural Coordinate Space for Animatable Hand Gaussian Splattingcited by 1
- 2025Hybrid Mesh-Gaussian Representation for Efficient Indoor Scene Reconstructioncited by 1
- 2026ICo3D: An Interactive Conversational 3D Virtual Humancited by 1
- 2025STGA: Selective-Training Gaussian Head Avatarscited by 0
- 2025HumMorph: Generalized Dynamic Human Neural Fields from Few Viewscited by 0
- 2025DevilSight: Augmenting Monocular Human Avatar Reconstruction through a Virtual Perspectivecited by 0
- 2025GaussianGAN: Real-Time Photorealistic controllable Human Avatarscited by 0
- 2025FMGS-Avatar: Mesh-Guided 2D Gaussian Splatting with Foundation Model Priors for 3D Monocular Avatar Reconstructioncited by 0
- 2025HumanCrafter: Synergizing Generalizable Human Reconstruction and Semantic 3D Segmentationcited by 0
- 2025Dynamic Avatar-Scene Rendering from Human-centric Contextcited by 0
- 2025NoPo-Avatar: Generalizable and Animatable Avatars from Sparse Inputs without Human Posescited by 0
- 2026PoseGaussian: Pose-Driven Novel View Synthesis for Robust 3D Human Reconstructioncited by 0
- 2026HOIGS: Human-Object Interaction Gaussian Splattingcited by 0
- 2026MASS: Mesh-inellipse Aligned Deformable Surfel Splatting for Hand Reconstruction and Rendering from Egocentric Monocular Videocited by 0
- 2026Generalizable Human Gaussian Splatting via Multi-view Semantic Consistencycited by 0
- 2026HumanSplatHMR: Closing the Loop Between Human Mesh Recovery and Gaussian Splatting Avatarcited by 0
- 2026PiG-Avatar: Hierarchical Neural-Field-Guided Gaussian Avatarscited by 0
- 2026PIAvatar: Physically Interactive Avatars via Deformation Gradient Decouplingcited by 0
- 2026JacobianAvatar: Temporally Consistent Semi-rigid Avatar Reconstruction from a Monocular Videocited by 0
50 most cited of 51 All 51 (JSON)
- 2026MGAvatar: Mesh-Bound Gaussians for Head Avatar Geometry and Appearance Modeling11 Sep 2026
- 2026JacobianAvatar: Temporally Consistent Semi-rigid Avatar Reconstruction from a Monocular Video30 Jun 2026
- 2026PIAvatar: Physically Interactive Avatars via Deformation Gradient Decoupling19 Jun 2026
- 2026PiG-Avatar: Hierarchical Neural-Field-Guided Gaussian Avatars19 May 2026
- 2026HumanSplatHMR: Closing the Loop Between Human Mesh Recovery and Gaussian Splatting Avatar4 May 2026
- 2026High-Fidelity Mobile Avatars with Pruned Local Blendshapes3 May 2026
- 2026Generalizable Human Gaussian Splatting via Multi-view Semantic Consistency28 Apr 2026
- 2026MASS: Mesh-inellipse Aligned Deformable Surfel Splatting for Hand Reconstruction and Rendering from Egocentric Monocular Video10 Apr 2026
- 2026HOIGS: Human-Object Interaction Gaussian Splatting5 Apr 2026
- 2026PoseGaussian: Pose-Driven Novel View Synthesis for Robust 3D Human Reconstruction5 Feb 2026
- 2026ICo3D: An Interactive Conversational 3D Virtual Human19 Jan 2026
- 2025NoPo-Avatar: Generalizable and Animatable Avatars from Sparse Inputs without Human Poses20 Nov 2025
38 more
- 2025Dynamic Avatar-Scene Rendering from Human-centric Context13 Nov 2025
- 2025HumanCrafter: Synergizing Generalizable Human Reconstruction and Semantic 3D Segmentation1 Nov 2025
- 2025STG-Avatar: Animatable Human Avatars via Spacetime Gaussian25 Oct 2025
- 2025MV-Performer: Taming Video Diffusion Model for Faithful and Synchronized Multi-view Performer Synthesis8 Oct 2025
- 20254D-MoDe: Towards Editable and Scalable Volumetric Streaming via Motion-Decoupled 4D Gaussian Compression22 Sep 2025
- 2025FMGS-Avatar: Mesh-Guided 2D Gaussian Splatting with Foundation Model Priors for 3D Monocular Avatar Reconstruction18 Sep 2025
- 2025GaussianGAN: Real-Time Photorealistic controllable Human Avatars1 Sep 2025
- 2025DevilSight: Augmenting Monocular Human Avatar Reconstruction through a Virtual Perspective30 Aug 2025
- 2025FastAvatar: Towards Unified and Fast 3D Avatar Reconstruction with Large Gaussian Reconstruction Transformers27 Aug 2025
- 2025Reconstructing Close Human Interaction with Appearance and Proxemics Reasoning3 Jul 2025
- 2025Hybrid Mesh-Gaussian Representation for Efficient Indoor Scene Reconstruction8 Jun 2025
- 2025Parametric Gaussian Human Model: Generalizable Prior for Efficient and Realistic Human Avatar Modeling7 Jun 2025
- 2025HumanRAM: Feed-forward Human Reconstruction and Animation Model using Transformers3 Jun 2025
- 2025Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Field15 May 2025
- 2025HumMorph: Generalized Dynamic Human Neural Fields from Few Views27 Apr 2025
- 2025DRAWER: Digital Reconstruction and Articulation With Environment Realism21 Apr 2025
- 2025Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs17 Apr 2025
- 2025TaoAvatar: Real-Time Lifelike Full-Body Talking Avatars for Augmented Reality via 3D Gaussian Splatting21 Mar 2025
- 2025HandSCS: Structural Coordinate Space for Animatable Hand Gaussian Splatting18 Mar 2025
- 2025GASPACHO: Gaussian Splatting for Controllable Humans and Objects12 Mar 2025
- 2025STGA: Selective-Training Gaussian Head Avatars7 Mar 2025
- 2025Vid2Avatar-Pro: Authentic Avatar from Videos in the Wild via Universal Prior3 Mar 2025
- 2025LIFe-GoM: Generalizable Human Rendering with Learned Iterative Feedback Over Multi-Resolution Gaussians-on-Mesh13 Feb 2025
- 2025Pippo: High-Resolution Multi-View Humans from a Single Image11 Feb 2025
- 2025Deblur-Avatar: Animatable Avatars from Motion-Blurred Monocular Videos23 Jan 2025
- 2025RMAvatar: Photorealistic Human Avatar Reconstruction from Monocular Video Based on Rectified Mesh-embedded Gaussians13 Jan 2025
- 2024SweepEvGS: Event-Based 3D Gaussian Splatting for Macro and Micro Radiance Field Rendering from a Single Sweep16 Dec 2024
- 2024Advancing Extended Reality with 3D Gaussian Splatting: Innovations and Prospects9 Dec 2024
- 2024DAGSM: Disentangled Avatar Generation with GS-enhanced Mesh20 Nov 2024
- 2024AutoVFX: Physically Realistic Video Editing from Natural Language Instructions4 Nov 2024
- 2024EVA-Gaussian: 3D Gaussian-based Real-time Human Novel View Synthesis under Diverse Multi-view Camera Settings2 Oct 2024
- 20243D-Consistent Human Avatars with Sparse Inputs via Gaussian Splatting and Contrastive Learning19 Aug 2024
- 2024Surfel-based Gaussian Inverse Rendering for Fast and Relightable Dynamic Human Reconstruction from Monocular Video21 Jul 2024
- 2024Interactive Rendering of Relightable and Animatable Gaussian Avatars15 Jul 2024
- 2024PICA: Physics-Integrated Clothed Avatar7 Jul 2024
- 2024GaussianDreamerPro: Text to Manipulable 3D Gaussians with Highly Enhanced Quality26 Jun 2024
- 2024HumanSplat: Generalizable Single-Image Human Gaussian Splatting with Structure Priors18 Jun 2024
- 2024MoSca: Dynamic Gaussian Fusion from Casual Videos via 4D Motion Scaffolds27 May 2024
50 newest of 51 All 51 (JSON)
- 2024MoSca: Dynamic Gaussian Fusion from Casual Videos via 4D Motion Scaffoldscited by 177
- 2024HumanSplat: Generalizable Single-Image Human Gaussian Splatting with Structure Priorscited by 54
- 2025Vid2Avatar-Pro: Authentic Avatar from Videos in the Wild via Universal Priorcited by 31
- 2025DRAWER: Digital Reconstruction and Articulation With Environment Realismcited by 29
- 2024AutoVFX: Physically Realistic Video Editing from Natural Language Instructionscited by 27
- 2025Pippo: High-Resolution Multi-View Humans from a Single Imagecited by 20
- 2024D-MiSo: Editing Dynamic 3D Scenes using Multi-Gaussians Soupcited by 18
- 2024GaussianDreamerPro: Text to Manipulable 3D Gaussians with Highly Enhanced Qualitycited by 17
- 2024Advancing Extended Reality with 3D Gaussian Splatting: Innovations and Prospectscited by 17
- 2024Surfel-based Gaussian Inverse Rendering for Fast and Relightable Dynamic Human Reconstruction from Monocular Videocited by 12
- 2025Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPscited by 12
- 2025LIFe-GoM: Generalizable Human Rendering with Learned Iterative Feedback Over Multi-Resolution Gaussians-on-Meshcited by 11
12 most cited of 50 All 50 (JSON)
- 2026MGAvatar: Mesh-Bound Gaussians for Head Avatar Geometry and Appearance Modeling11 Sep 2026
- 2026JacobianAvatar: Temporally Consistent Semi-rigid Avatar Reconstruction from a Monocular Video30 Jun 2026
- 2026PIAvatar: Physically Interactive Avatars via Deformation Gradient Decoupling19 Jun 2026
- 2026PiG-Avatar: Hierarchical Neural-Field-Guided Gaussian Avatars19 May 2026
- 2026HumanSplatHMR: Closing the Loop Between Human Mesh Recovery and Gaussian Splatting Avatar4 May 2026
- 2026High-Fidelity Mobile Avatars with Pruned Local Blendshapes3 May 2026
- 2026Generalizable Human Gaussian Splatting via Multi-view Semantic Consistency28 Apr 2026
- 2026MASS: Mesh-inellipse Aligned Deformable Surfel Splatting for Hand Reconstruction and Rendering from Egocentric Monocular Video10 Apr 2026
- 2026HOIGS: Human-Object Interaction Gaussian Splatting5 Apr 2026
- 2026PoseGaussian: Pose-Driven Novel View Synthesis for Robust 3D Human Reconstruction5 Feb 2026
- 2026ICo3D: An Interactive Conversational 3D Virtual Human19 Jan 2026
- 2025NoPo-Avatar: Generalizable and Animatable Avatars from Sparse Inputs without Human Poses20 Nov 2025
12 newest of 50 All 50 (JSON)