Gaussian Shadow Casting for Neural Characters
Not on the map. Why?
Abstract (arXiv)
Neural character models can now reconstruct detailed geometry and texture from video, but they lack explicit shadows and shading, leading to artifacts when generating novel views and poses or during relighting. It is particularly difficult to include shadows as they are a global effect and the required casting of secondary rays is costly. We propose a new shadow model using a Gaussian density proxy that replaces sampling with a simple analytic formula. It supports dynamic motion and is tailored for shadow computation, thereby avoiding the affine projection approximation and sorting required by the closely related Gaussian splatting. Combined with a deferred neural rendering model, our Gaussian shadows enable Lambertian shading and shadow casting with minimal overhead. We demonstrate improved reconstructions, with better separation of albedo, shading, and shadows in challenging outdoor scenes with direct sun light and hard shadows. Our method is able to optimize the light direction without any input from the user. As a result, novel poses have fewer shadow artifacts and relighting in novel scenes is more realistic compared to the state-of-the-art methods, providing new ways to pose neural characters in novel environments, increasing their applicability.
Key facts. Cited by 14 papers in the map (data through 7 Oct 2026). Builds on 35 of its 55 references that are in the map. First posted on arXiv 11 Jan 2024.
Builds on
35 of 55 references.
References · 35
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2018On the Continuity of Rotation Representations in Neural Networkscited by 1,186
- 2021Volume Rendering of Neural Implicit Surfacescited by 990
- 2020Implicit Geometric Regularization for Learning Shapescited by 707
- 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
- 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 493
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- 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 332
- 2022NeuMan: Neural Human Radiance Field from a Single Videocited by 244
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23 more
- 2022TAVA: Template-free Animatable Volumetric Actorscited by 172
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Built on by
Citing papers per year: 2024: 7; 2025: 4; 2026: 3.
14 papers.
Sort:
- 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 77
- 2024GaussianRoom: Improving 3D Gaussian Splatting with SDF Guidance and Monocular Cues for Indoor Scene Reconstructioncited by 31
- 2024DarkGS: Learning Neural Illumination and 3D Gaussians Relighting for Robotic Exploration in the Darkcited by 25
- 2025Does 3D Gaussian Splatting Need Accurate Volumetric Rendering?cited by 19
- 2024Surfel-based Gaussian Inverse Rendering for Fast and Relightable Dynamic Human Reconstruction from Monocular Videocited by 12
- 2025ScrewSplat: An End-to-End Method for Articulated Object Recognitioncited by 9
- 2024Interactive Rendering of Relightable and Animatable Gaussian Avatarscited by 6
- 2026PhaSR: Generalized Image Shadow Removal with Physically Aligned Priorscited by 4
- 2025SAGOnline: Segment Any Gaussians Onlinecited by 2
- 2024MOSS: Motion-based 3D Clothed Human Synthesis from Monocular Videocited by 1
- 2025PointGauss: Point Cloud-Guided Multi-Object Segmentation for Gaussian Splattingcited by 1
- 2024Projecting Gaussian Ellipsoids While Avoiding Affine Projection Approximationcited by 0
- 2026RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction28 Jun 2026
- 2026PhaSR: Generalized Image Shadow Removal with Physically Aligned Priors24 Jan 2026
- 2026Animated 3DGS Avatars in Diverse Scenes with Consistent Lighting and Shadows4 Jan 2026
- 2025SAGOnline: Segment Any Gaussians Online11 Aug 2025
- 2025ScrewSplat: An End-to-End Method for Articulated Object Recognition4 Aug 2025
- 2025PointGauss: Point Cloud-Guided Multi-Object Segmentation for Gaussian Splatting1 Aug 2025
- 2025Does 3D Gaussian Splatting Need Accurate Volumetric Rendering?26 Feb 2025
- 2024Projecting Gaussian Ellipsoids While Avoiding Affine Projection Approximation12 Nov 2024
- 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunities24 Jul 2024
- 2024Surfel-based Gaussian Inverse Rendering for Fast and Relightable Dynamic Human Reconstruction from Monocular Video21 Jul 2024
- 2024Interactive Rendering of Relightable and Animatable Gaussian Avatars15 Jul 2024
- 2024GaussianRoom: Improving 3D Gaussian Splatting with SDF Guidance and Monocular Cues for Indoor Scene Reconstruction30 May 2024
- 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 77
- 2024GaussianRoom: Improving 3D Gaussian Splatting with SDF Guidance and Monocular Cues for Indoor Scene Reconstructioncited by 31
- 2024DarkGS: Learning Neural Illumination and 3D Gaussians Relighting for Robotic Exploration in the Darkcited by 25
- 2025Does 3D Gaussian Splatting Need Accurate Volumetric Rendering?cited by 19
- 2024Surfel-based Gaussian Inverse Rendering for Fast and Relightable Dynamic Human Reconstruction from Monocular Videocited by 12
- 2025ScrewSplat: An End-to-End Method for Articulated Object Recognitioncited by 9
- 2024Interactive Rendering of Relightable and Animatable Gaussian Avatarscited by 6
- 2026PhaSR: Generalized Image Shadow Removal with Physically Aligned Priorscited by 4
- 2025SAGOnline: Segment Any Gaussians Onlinecited by 2
- 2024MOSS: Motion-based 3D Clothed Human Synthesis from Monocular Videocited by 1
- 2025PointGauss: Point Cloud-Guided Multi-Object Segmentation for Gaussian Splattingcited by 1
- 2024Projecting Gaussian Ellipsoids While Avoiding Affine Projection Approximationcited by 0
12 most cited of 14 All 14 (JSON)
- 2026RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction28 Jun 2026
- 2026PhaSR: Generalized Image Shadow Removal with Physically Aligned Priors24 Jan 2026
- 2026Animated 3DGS Avatars in Diverse Scenes with Consistent Lighting and Shadows4 Jan 2026
- 2025SAGOnline: Segment Any Gaussians Online11 Aug 2025
- 2025ScrewSplat: An End-to-End Method for Articulated Object Recognition4 Aug 2025
- 2025PointGauss: Point Cloud-Guided Multi-Object Segmentation for Gaussian Splatting1 Aug 2025
- 2025Does 3D Gaussian Splatting Need Accurate Volumetric Rendering?26 Feb 2025
- 2024Projecting Gaussian Ellipsoids While Avoiding Affine Projection Approximation12 Nov 2024
- 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunities24 Jul 2024
- 2024Surfel-based Gaussian Inverse Rendering for Fast and Relightable Dynamic Human Reconstruction from Monocular Video21 Jul 2024
- 2024Interactive Rendering of Relightable and Animatable Gaussian Avatars15 Jul 2024
- 2024GaussianRoom: Improving 3D Gaussian Splatting with SDF Guidance and Monocular Cues for Indoor Scene Reconstruction30 May 2024
12 newest of 14 All 14 (JSON)