mlsanityData to 7 Oct 2026

Gaussian Shadow Casting for Neural Characters

arXiv 2401.06116 ↗First posted 11 Jan 2024cs.CVcited by 14

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Abstract (arXiv)

Neural character models can now reconstruct detailed geometry and texture from video, but they lack explicit shadows and shading, leading to artifacts when generating novel views and poses or during relighting. It is particularly difficult to include shadows as they are a global effect and the required casting of secondary rays is costly. We propose a new shadow model using a Gaussian density proxy that replaces sampling with a simple analytic formula. It supports dynamic motion and is tailored for shadow computation, thereby avoiding the affine projection approximation and sorting required by the closely related Gaussian splatting. Combined with a deferred neural rendering model, our Gaussian shadows enable Lambertian shading and shadow casting with minimal overhead. We demonstrate improved reconstructions, with better separation of albedo, shading, and shadows in challenging outdoor scenes with direct sun light and hard shadows. Our method is able to optimize the light direction without any input from the user. As a result, novel poses have fewer shadow artifacts and relighting in novel scenes is more realistic compared to the state-of-the-art methods, providing new ways to pose neural characters in novel environments, increasing their applicability.

Key facts. Cited by 14 papers in the map (data through 7 Oct 2026). Builds on 35 of its 55 references that are in the map. First posted on arXiv 11 Jan 2024.

Builds on

35 of 55 references.

References · 35

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  3. 2018On the Continuity of Rotation Representations in Neural Networkscited by 1,186
  4. 2021Volume Rendering of Neural Implicit Surfacescited by 990
  5. 2020Implicit Geometric Regularization for Learning Shapescited by 707
  6. 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
  7. 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 493
  8. 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 446
  9. 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 332
  10. 2022NeuMan: Neural Human Radiance Field from a Single Videocited by 244
  11. 2021A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Posecited by 233
  12. 2021Neural Articulated Radiance Fieldcited by 196
23 more
  1. 2022TAVA: Template-free Animatable Volumetric Actorscited by 172
  2. 2019Learning to Reconstruct People in Clothing from a Single RGB Cameracited by 168
  3. 2021Neural Human Performer: Learning Generalizable Radiance Fields for Human Performance Renderingcited by 158
  4. 2022ARAH: Animatable Volume Rendering of Articulated Human SDFscited by 139
  5. 2022Structured Local Radiance Fields for Human Avatar Modelingcited by 116
  6. 2021NeRF for Outdoor Scene Relightingcited by 114
  7. 2023Neural Fields meet Explicit Geometric Representation for Inverse Rendering of Urban Scenescited by 89
  8. 2023AvatarReX: Real-time Expressive Full-body Avatarscited by 83
  9. 2021Driving-Signal Aware Full-Body Avatarscited by 81
  10. 2017MonoPerfCap: Human Performance Capture from Monocular Videocited by 63
  11. 2023PoseVocab: Learning Joint-structured Pose Embeddings for Human Avatar Modelingcited by 50
  12. 2021Shadow Neural Radiance Fields for Multi-view Satellite Photogrammetrycited by 47
  13. 2018TextureNet: Consistent Local Parametrizations for Learning from High-Resolution Signals on Meshescited by 45
  14. 2016A Versatile Scene Model with Differentiable Visibility Applied to Generative Pose Estimationcited by 42
  15. 2022DANBO: Disentangled Articulated Neural Body Representations via Graph Neural Networkscited by 38
  16. 2023Towards Practical Capture of High-Fidelity Relightable Avatarscited by 34
  17. 2020Motion Capture from Internet Videoscited by 33
  18. 2023Relightable and Animatable Neural Avatar from Sparse-View Videocited by 28
  19. 2023NPC: Neural Point Characters from Videocited by 26
  20. 2023MEGANE: Morphable Eyeglass and Avatar Networkcited by 24
  21. 2023FaceLit: Neural 3D Relightable Facescited by 20
  22. 2016Real-Time Hand Tracking Using a Sum of Anisotropic Gaussians Modelcited by 15
  23. 2016General Automatic Human Shape and Motion Capture Using Volumetric Contour Cuescited by 15

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 7; 2025: 4; 2026: 3.

14 papers.

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