mlsanityData to 7 Oct 2026

iHuman: Instant Animatable Digital Humans From Monocular Videos

arXiv 2407.11174 ↗First posted 15 Jul 2024cs.CV cs.AIcited by 17

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Abstract (arXiv)

Personalized 3D avatars require an animatable representation of digital humans. Doing so instantly from monocular videos offers scalability to broad class of users and wide-scale applications. In this paper, we present a fast, simple, yet effective method for creating animatable 3D digital humans from monocular videos. Our method utilizes the efficiency of Gaussian splatting to model both 3D geometry and appearance. However, we observed that naively optimizing Gaussian splats results in inaccurate geometry, thereby leading to poor animations. This work achieves and illustrates the need of accurate 3D mesh-type modelling of the human body for animatable digitization through Gaussian splats. This is achieved by developing a novel pipeline that benefits from three key aspects: (a) implicit modelling of surface's displacements and the color's spherical harmonics; (b) binding of 3D Gaussians to the respective triangular faces of the body template; (c) a novel technique to render normals followed by their auxiliary supervision. Our exhaustive experiments on three different benchmark datasets demonstrates the state-of-the-art results of our method, in limited time settings. In fact, our method is faster by an order of magnitude (in terms of training time) than its closest competitor. At the same time, we achieve superior rendering and 3D reconstruction performance under the change of poses.

Key facts. Cited by 17 papers in the map (data through 7 Oct 2026). Builds on 71 of its 83 references that are in the map. First posted on arXiv 15 Jul 2024.

Builds on

71 of 83 references.

References · 71

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38 more
  1. 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
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50 most cited of 71 All 71 (JSON)

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 1; 2025: 13; 2026: 3.

17 papers.

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  1. 2025DRAWER: Digital Reconstruction and Articulation With Environment Realismcited by 29
  2. 2025Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPscited by 12
  3. 2025LIFe-GoM: Generalizable Human Rendering with Learned Iterative Feedback Over Multi-Resolution Gaussians-on-Meshcited by 11
  4. 2025WonderHuman: Hallucinating Unseen Parts in Dynamic 3D Human Reconstructioncited by 6
  5. 2025SAT: Supervisor Regularization and Animation Augmentation for Two-process Monocular Texture 3D Human Reconstructioncited by 4
  6. 2025R3-Avatar: Record and Retrieve Temporal Codebook for Reconstructing Photorealistic Human Avatarscited by 3
  7. 2025Parametric Gaussian Human Model: Generalizable Prior for Efficient and Realistic Human Avatar Modelingcited by 3
  8. 2025Relightable and Dynamic Gaussian Avatar Reconstruction from Monocular Videocited by 2
  9. 2026Gaussian Wardrobe: Compositional 3D Gaussian Avatars for Free-Form Virtual Try-Oncited by 2
  10. 2025HumanGenesis: Agent-Based Geometric and Generative Modeling for Synthetic Human Dynamicscited by 1
  11. 2025On the Skinning of Gaussian Avatarscited by 1
  12. 2025Inferring Compositional 4D Scenes without Ever Seeing Onecited by 1
5 more
  1. 2024Neural 4D Evolution under Large Topological Changes from 2D Imagescited by 0
  2. 2025Dynamic Avatar-Scene Rendering from Human-centric Contextcited by 0
  3. 2025NoPo-Avatar: Generalizable and Animatable Avatars from Sparse Inputs without Human Posescited by 0
  4. 2026Spatio-Temporal Garment Reconstruction Using Diffusion Mapping via Pattern Coordinatescited by 0
  5. 2026HumanSplatHMR: Closing the Loop Between Human Mesh Recovery and Gaussian Splatting Avatarcited by 0