iHuman: Instant Animatable Digital Humans From Monocular Videos
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Abstract (arXiv)
Personalized 3D avatars require an animatable representation of digital humans. Doing so instantly from monocular videos offers scalability to broad class of users and wide-scale applications. In this paper, we present a fast, simple, yet effective method for creating animatable 3D digital humans from monocular videos. Our method utilizes the efficiency of Gaussian splatting to model both 3D geometry and appearance. However, we observed that naively optimizing Gaussian splats results in inaccurate geometry, thereby leading to poor animations. This work achieves and illustrates the need of accurate 3D mesh-type modelling of the human body for animatable digitization through Gaussian splats. This is achieved by developing a novel pipeline that benefits from three key aspects: (a) implicit modelling of surface's displacements and the color's spherical harmonics; (b) binding of 3D Gaussians to the respective triangular faces of the body template; (c) a novel technique to render normals followed by their auxiliary supervision. Our exhaustive experiments on three different benchmark datasets demonstrates the state-of-the-art results of our method, in limited time settings. In fact, our method is faster by an order of magnitude (in terms of training time) than its closest competitor. At the same time, we achieve superior rendering and 3D reconstruction performance under the change of poses.
Key facts. Cited by 17 papers in the map (data through 7 Oct 2026). Builds on 71 of its 83 references that are in the map. First posted on arXiv 15 Jul 2024.
Builds on
71 of 83 references.
References · 71
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38 more
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50 most cited of 71 All 71 (JSON)
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Citing papers per year: 2024: 1; 2025: 13; 2026: 3.
17 papers.
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- 2025DRAWER: Digital Reconstruction and Articulation With Environment Realismcited by 29
- 2025Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPscited by 12
- 2025LIFe-GoM: Generalizable Human Rendering with Learned Iterative Feedback Over Multi-Resolution Gaussians-on-Meshcited by 11
- 2025WonderHuman: Hallucinating Unseen Parts in Dynamic 3D Human Reconstructioncited by 6
- 2025SAT: Supervisor Regularization and Animation Augmentation for Two-process Monocular Texture 3D Human Reconstructioncited by 4
- 2025R3-Avatar: Record and Retrieve Temporal Codebook for Reconstructing Photorealistic Human Avatarscited by 3
- 2025Parametric Gaussian Human Model: Generalizable Prior for Efficient and Realistic Human Avatar Modelingcited by 3
- 2025Relightable and Dynamic Gaussian Avatar Reconstruction from Monocular Videocited by 2
- 2026Gaussian Wardrobe: Compositional 3D Gaussian Avatars for Free-Form Virtual Try-Oncited by 2
- 2025HumanGenesis: Agent-Based Geometric and Generative Modeling for Synthetic Human Dynamicscited by 1
- 2025On the Skinning of Gaussian Avatarscited by 1
- 2025Inferring Compositional 4D Scenes without Ever Seeing Onecited by 1
5 more
- 2024Neural 4D Evolution under Large Topological Changes from 2D Imagescited by 0
- 2025Dynamic Avatar-Scene Rendering from Human-centric Contextcited by 0
- 2025NoPo-Avatar: Generalizable and Animatable Avatars from Sparse Inputs without Human Posescited by 0
- 2026Spatio-Temporal Garment Reconstruction Using Diffusion Mapping via Pattern Coordinatescited by 0
- 2026HumanSplatHMR: Closing the Loop Between Human Mesh Recovery and Gaussian Splatting Avatarcited by 0
- 2026HumanSplatHMR: Closing the Loop Between Human Mesh Recovery and Gaussian Splatting Avatar4 May 2026
- 2026Gaussian Wardrobe: Compositional 3D Gaussian Avatars for Free-Form Virtual Try-On4 Mar 2026
- 2026Spatio-Temporal Garment Reconstruction Using Diffusion Mapping via Pattern Coordinates27 Feb 2026
- 2025Relightable and Dynamic Gaussian Avatar Reconstruction from Monocular Video10 Dec 2025
- 2025Inferring Compositional 4D Scenes without Ever Seeing One4 Dec 2025
- 2025NoPo-Avatar: Generalizable and Animatable Avatars from Sparse Inputs without Human Poses20 Nov 2025
- 2025Dynamic Avatar-Scene Rendering from Human-centric Context13 Nov 2025
- 2025On the Skinning of Gaussian Avatars14 Sep 2025
- 2025SAT: Supervisor Regularization and Animation Augmentation for Two-process Monocular Texture 3D Human Reconstruction27 Aug 2025
- 2025HumanGenesis: Agent-Based Geometric and Generative Modeling for Synthetic Human Dynamics13 Aug 2025
- 2025Parametric Gaussian Human Model: Generalizable Prior for Efficient and Realistic Human Avatar Modeling7 Jun 2025
- 2025DRAWER: Digital Reconstruction and Articulation With Environment Realism21 Apr 2025
5 more
- 2025Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs17 Apr 2025
- 2025R3-Avatar: Record and Retrieve Temporal Codebook for Reconstructing Photorealistic Human Avatars17 Mar 2025
- 2025LIFe-GoM: Generalizable Human Rendering with Learned Iterative Feedback Over Multi-Resolution Gaussians-on-Mesh13 Feb 2025
- 2025WonderHuman: Hallucinating Unseen Parts in Dynamic 3D Human Reconstruction3 Feb 2025
- 2024Neural 4D Evolution under Large Topological Changes from 2D Images22 Nov 2024
- 2025DRAWER: Digital Reconstruction and Articulation With Environment Realismcited by 29
- 2025Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPscited by 12
- 2025LIFe-GoM: Generalizable Human Rendering with Learned Iterative Feedback Over Multi-Resolution Gaussians-on-Meshcited by 11
- 2025WonderHuman: Hallucinating Unseen Parts in Dynamic 3D Human Reconstructioncited by 6
- 2025SAT: Supervisor Regularization and Animation Augmentation for Two-process Monocular Texture 3D Human Reconstructioncited by 4
- 2025R3-Avatar: Record and Retrieve Temporal Codebook for Reconstructing Photorealistic Human Avatarscited by 3
- 2025Parametric Gaussian Human Model: Generalizable Prior for Efficient and Realistic Human Avatar Modelingcited by 3
- 2025Relightable and Dynamic Gaussian Avatar Reconstruction from Monocular Videocited by 2
- 2026Gaussian Wardrobe: Compositional 3D Gaussian Avatars for Free-Form Virtual Try-Oncited by 2
- 2025HumanGenesis: Agent-Based Geometric and Generative Modeling for Synthetic Human Dynamicscited by 1
- 2025On the Skinning of Gaussian Avatarscited by 1
- 2025Inferring Compositional 4D Scenes without Ever Seeing Onecited by 1
12 most cited of 17 All 17 (JSON)
- 2026HumanSplatHMR: Closing the Loop Between Human Mesh Recovery and Gaussian Splatting Avatar4 May 2026
- 2026Gaussian Wardrobe: Compositional 3D Gaussian Avatars for Free-Form Virtual Try-On4 Mar 2026
- 2026Spatio-Temporal Garment Reconstruction Using Diffusion Mapping via Pattern Coordinates27 Feb 2026
- 2025Relightable and Dynamic Gaussian Avatar Reconstruction from Monocular Video10 Dec 2025
- 2025Inferring Compositional 4D Scenes without Ever Seeing One4 Dec 2025
- 2025NoPo-Avatar: Generalizable and Animatable Avatars from Sparse Inputs without Human Poses20 Nov 2025
- 2025Dynamic Avatar-Scene Rendering from Human-centric Context13 Nov 2025
- 2025On the Skinning of Gaussian Avatars14 Sep 2025
- 2025SAT: Supervisor Regularization and Animation Augmentation for Two-process Monocular Texture 3D Human Reconstruction27 Aug 2025
- 2025HumanGenesis: Agent-Based Geometric and Generative Modeling for Synthetic Human Dynamics13 Aug 2025
- 2025Parametric Gaussian Human Model: Generalizable Prior for Efficient and Realistic Human Avatar Modeling7 Jun 2025
- 2025DRAWER: Digital Reconstruction and Articulation With Environment Realism21 Apr 2025
12 newest of 17 All 17 (JSON)