mlsanityData to 7 Oct 2026

Expressive Gaussian Human Avatars from Monocular RGB Video

arXiv 2407.03204 ↗First posted 3 Jul 2024cs.CVcited by 21

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Abstract (arXiv)

Nuanced expressiveness, particularly through fine-grained hand and facial expressions, is pivotal for enhancing the realism and vitality of digital human representations. In this work, we focus on investigating the expressiveness of human avatars when learned from monocular RGB video; a setting that introduces new challenges in capturing and animating fine-grained details. To this end, we introduce EVA, a drivable human model that meticulously sculpts fine details based on 3D Gaussians and SMPL-X, an expressive parametric human model. Focused on enhancing expressiveness, our work makes three key contributions. First, we highlight the critical importance of aligning the SMPL-X model with RGB frames for effective avatar learning. Recognizing the limitations of current SMPL-X prediction methods for in-the-wild videos, we introduce a plug-and-play module that significantly ameliorates misalignment issues. Second, we propose a context-aware adaptive density control strategy, which is adaptively adjusting the gradient thresholds to accommodate the varied granularity across body parts. Last but not least, we develop a feedback mechanism that predicts per-pixel confidence to better guide the learning of 3D Gaussians. Extensive experiments on two benchmarks demonstrate the superiority of our framework both quantitatively and qualitatively, especially on the fine-grained hand and facial details. See the project website at urlhttps://evahuman.github.io

Key facts. Cited by 21 papers in the map (data through 7 Oct 2026). Builds on 43 of its 53 references that are in the map. First posted on arXiv 3 Jul 2024.

Builds on

43 of 53 references.

References · 43

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  3. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
  4. 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
  5. 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
  6. 2023Effective Whole-body Pose Estimation with Two-stages Distillationcited by 307
  7. 2023Reconstructing Hands in 3D with Transformerscited by 298
  8. 2021Mixture of Volumetric Primitives for Efficient Neural Renderingcited by 277
  9. 2022NeuMan: Neural Human Radiance Field from a Single Videocited by 244
  10. 2018Total Capture: A 3D Deformation Model for Tracking Faces, Hands, and Bodiescited by 239
  11. 2021A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Posecited by 233
  12. 2021SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapescited by 221
31 more
  1. 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splattingcited by 195
  2. 2023GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussianscited by 190
  3. 2024SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splattingcited by 171
  4. 2021H-NeRF: Neural Radiance Fields for Rendering and Temporal Reconstruction of Humans in Motioncited by 157
  5. 2023SMPLer-X: Scaling Up Expressive Human Pose and Shape Estimationcited by 154
  6. 2023HUGS: Human Gaussian Splatscited by 154
  7. 2022StyleGAN-Human: A Data-Centric Odyssey of Human Generationcited by 143
  8. 2022ARAH: Animatable Volume Rendering of Articulated Human SDFscited by 139
  9. 2022InstantAvatar: Learning Avatars from Monocular Video in 60 Secondscited by 138
  10. 2023GART: Gaussian Articulated Template Modelscited by 121
  11. 2023Drivable 3D Gaussian Avatarscited by 120
  12. 2021HumanNeRF: Efficiently Generated Human Radiance Field from Sparse Inputscited by 112
  13. 2023MonoHuman: Animatable Human Neural Field from Monocular Videocited by 85
  14. 2023AvatarReX: Real-time Expressive Full-body Avatarscited by 83
  15. 2023Learning Neural Volumetric Representations of Dynamic Humans in Minutescited by 70
  16. 2023HiFi4G: High-Fidelity Human Performance Rendering via Compact Gaussian Splattingcited by 68
  17. 2023X-Avatar: Expressive Human Avatarscited by 66
  18. 2022Drivable Volumetric Avatars using Texel-Aligned Featurescited by 62
  19. 2022Fast-SNARF: A Fast Deformer for Articulated Neural Fieldscited by 55
  20. 2023Deformable 3D Gaussian Splatting for Animatable Human Avatarscited by 44
  21. 2023Global-correlated 3D-decoupling Transformer for Clothed Avatar Reconstructioncited by 42
  22. 2023DELIFFAS: Deformable Light Fields for Fast Avatar Synthesiscited by 36
  23. 2023SplatArmor: Articulated Gaussian splatting for animatable humans from monocular RGB videoscited by 35
  24. 2023PrimDiffusion: Volumetric Primitives Diffusion for 3D Human Generationcited by 33
  25. 2023Human101: Training 100+FPS Human Gaussians in 100s from 1 Viewcited by 32
  26. 2024HAHA: Highly Articulated Gaussian Human Avatars with Textured Mesh Priorcited by 30
  27. 2024GVA: Reconstructing Vivid 3D Gaussian Avatars from Monocular Videoscited by 22
  28. 2023XAGen: 3D Expressive Human Avatars Generationcited by 17
  29. 2023Reconstructing Signing Avatars From Video Using Linguistic Priorscited by 12
  30. 2022Robust Human Matting via Semantic Guidancecited by 11
  31. 2023UnitedHuman: Harnessing Multi-Source Data for High-Resolution Human Generationcited by 9

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 13; 2026: 8.

21 papers.

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  1. 2025HumanDreamer-X: Photorealistic Single-image Human Avatars Reconstruction via Gaussian Restorationcited by 13
  2. 2025PERSONA: Personalized Whole-Body 3D Avatar with Pose-Driven Deformations from a Single Imagecited by 13
  3. 2025Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPscited by 12
  4. 2025HumanRAM: Feed-forward Human Reconstruction and Animation Model using Transformerscited by 9
  5. 2025SignSplat: Rendering Sign Language via Gaussian Splattingcited by 5
  6. 2025DynamicVerse: A Physically-Aware Multimodal Framework for 4D World Modelingcited by 5
  7. 2025Using Sign Language Production as Data Augmentation to enhance Sign Language Translationcited by 3
  8. 2025Generative Modeling of Shape-Dependent Self-Contact Human Posescited by 2
  9. 2025Relightable and Dynamic Gaussian Avatar Reconstruction from Monocular Videocited by 2
  10. 2026High-Fidelity Mobile Avatars with Pruned Local Blendshapescited by 2
  11. 2025PS-GS: Gaussian Splatting for Multi-View Photometric Stereocited by 1
  12. 2025DexAvatar: 3D Sign Language Reconstruction with Hand and Body Pose Priorscited by 1
9 more
  1. 2026THOM: Generating Physically Plausible Hand-Object Meshes From Textcited by 1
  2. 20264DAnyone: Create Anyone in 4D from a Casual Monocular Videocited by 1
  3. 2025Diverse Signer Avatars with Manual and Non-Manual Feature Modelling for Sign Language Productioncited by 0
  4. 2025DevilSight: Augmenting Monocular Human Avatar Reconstruction through a Virtual Perspectivecited by 0
  5. 2026Generator-Refiner-Examiner: A Tri-Module Data Augmentation Framework for 3D Human Avatar Learning from Monocular Videoscited by 0
  6. 2026Hand-4DGS: Feed-Forward 3D Gaussian Splatting for 4D Hand Reconstruction from Egocentric Videoscited by 0
  7. 2026PIAvatar: Physically Interactive Avatars via Deformation Gradient Decouplingcited by 0
  8. 2026Multi-View Face and Gesture Animation with Dynamic Gaussianscited by 0
  9. 2026PHOSA: Photorealistic 3D Sign Avatar Modeling and Benchmarkcited by 0