Expressive Gaussian Human Avatars from Monocular RGB Video
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Abstract (arXiv)
Nuanced expressiveness, particularly through fine-grained hand and facial expressions, is pivotal for enhancing the realism and vitality of digital human representations. In this work, we focus on investigating the expressiveness of human avatars when learned from monocular RGB video; a setting that introduces new challenges in capturing and animating fine-grained details. To this end, we introduce EVA, a drivable human model that meticulously sculpts fine details based on 3D Gaussians and SMPL-X, an expressive parametric human model. Focused on enhancing expressiveness, our work makes three key contributions. First, we highlight the critical importance of aligning the SMPL-X model with RGB frames for effective avatar learning. Recognizing the limitations of current SMPL-X prediction methods for in-the-wild videos, we introduce a plug-and-play module that significantly ameliorates misalignment issues. Second, we propose a context-aware adaptive density control strategy, which is adaptively adjusting the gradient thresholds to accommodate the varied granularity across body parts. Last but not least, we develop a feedback mechanism that predicts per-pixel confidence to better guide the learning of 3D Gaussians. Extensive experiments on two benchmarks demonstrate the superiority of our framework both quantitatively and qualitatively, especially on the fine-grained hand and facial details. See the project website at urlhttps://evahuman.github.io
Key facts. Cited by 21 papers in the map (data through 7 Oct 2026). Builds on 43 of its 53 references that are in the map. First posted on arXiv 3 Jul 2024.
Builds on
43 of 53 references.
References · 43
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- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
- 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
- 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
- 2023Effective Whole-body Pose Estimation with Two-stages Distillationcited by 307
- 2023Reconstructing Hands in 3D with Transformerscited by 298
- 2021Mixture of Volumetric Primitives for Efficient Neural Renderingcited by 277
- 2022NeuMan: Neural Human Radiance Field from a Single Videocited by 244
- 2018Total Capture: A 3D Deformation Model for Tracking Faces, Hands, and Bodiescited by 239
- 2021A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Posecited by 233
- 2021SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapescited by 221
31 more
- 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splattingcited by 195
- 2023GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussianscited by 190
- 2024SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splattingcited by 171
- 2021H-NeRF: Neural Radiance Fields for Rendering and Temporal Reconstruction of Humans in Motioncited by 157
- 2023SMPLer-X: Scaling Up Expressive Human Pose and Shape Estimationcited by 154
- 2023HUGS: Human Gaussian Splatscited by 154
- 2022StyleGAN-Human: A Data-Centric Odyssey of Human Generationcited by 143
- 2022ARAH: Animatable Volume Rendering of Articulated Human SDFscited by 139
- 2022InstantAvatar: Learning Avatars from Monocular Video in 60 Secondscited by 138
- 2023GART: Gaussian Articulated Template Modelscited by 121
- 2023Drivable 3D Gaussian Avatarscited by 120
- 2021HumanNeRF: Efficiently Generated Human Radiance Field from Sparse Inputscited by 112
- 2023MonoHuman: Animatable Human Neural Field from Monocular Videocited by 85
- 2023AvatarReX: Real-time Expressive Full-body Avatarscited by 83
- 2023Learning Neural Volumetric Representations of Dynamic Humans in Minutescited by 70
- 2023HiFi4G: High-Fidelity Human Performance Rendering via Compact Gaussian Splattingcited by 68
- 2023X-Avatar: Expressive Human Avatarscited by 66
- 2022Drivable Volumetric Avatars using Texel-Aligned Featurescited by 62
- 2022Fast-SNARF: A Fast Deformer for Articulated Neural Fieldscited by 55
- 2023Deformable 3D Gaussian Splatting for Animatable Human Avatarscited by 44
- 2023Global-correlated 3D-decoupling Transformer for Clothed Avatar Reconstructioncited by 42
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- 2023Reconstructing Signing Avatars From Video Using Linguistic Priorscited by 12
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- 2023UnitedHuman: Harnessing Multi-Source Data for High-Resolution Human Generationcited by 9
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Citing papers per year: 2025: 13; 2026: 8.
21 papers.
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- 2025HumanDreamer-X: Photorealistic Single-image Human Avatars Reconstruction via Gaussian Restorationcited by 13
- 2025PERSONA: Personalized Whole-Body 3D Avatar with Pose-Driven Deformations from a Single Imagecited by 13
- 2025Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPscited by 12
- 2025HumanRAM: Feed-forward Human Reconstruction and Animation Model using Transformerscited by 9
- 2025SignSplat: Rendering Sign Language via Gaussian Splattingcited by 5
- 2025DynamicVerse: A Physically-Aware Multimodal Framework for 4D World Modelingcited by 5
- 2025Using Sign Language Production as Data Augmentation to enhance Sign Language Translationcited by 3
- 2025Generative Modeling of Shape-Dependent Self-Contact Human Posescited by 2
- 2025Relightable and Dynamic Gaussian Avatar Reconstruction from Monocular Videocited by 2
- 2026High-Fidelity Mobile Avatars with Pruned Local Blendshapescited by 2
- 2025PS-GS: Gaussian Splatting for Multi-View Photometric Stereocited by 1
- 2025DexAvatar: 3D Sign Language Reconstruction with Hand and Body Pose Priorscited by 1
9 more
- 2026THOM: Generating Physically Plausible Hand-Object Meshes From Textcited by 1
- 20264DAnyone: Create Anyone in 4D from a Casual Monocular Videocited by 1
- 2025Diverse Signer Avatars with Manual and Non-Manual Feature Modelling for Sign Language Productioncited by 0
- 2025DevilSight: Augmenting Monocular Human Avatar Reconstruction through a Virtual Perspectivecited by 0
- 2026Generator-Refiner-Examiner: A Tri-Module Data Augmentation Framework for 3D Human Avatar Learning from Monocular Videoscited by 0
- 2026Hand-4DGS: Feed-Forward 3D Gaussian Splatting for 4D Hand Reconstruction from Egocentric Videoscited by 0
- 2026PIAvatar: Physically Interactive Avatars via Deformation Gradient Decouplingcited by 0
- 2026Multi-View Face and Gesture Animation with Dynamic Gaussianscited by 0
- 2026PHOSA: Photorealistic 3D Sign Avatar Modeling and Benchmarkcited by 0
- 2026PHOSA: Photorealistic 3D Sign Avatar Modeling and Benchmark24 Sep 2026
- 20264DAnyone: Create Anyone in 4D from a Casual Monocular Video20 Aug 2026
- 2026Multi-View Face and Gesture Animation with Dynamic Gaussians5 Aug 2026
- 2026PIAvatar: Physically Interactive Avatars via Deformation Gradient Decoupling19 Jun 2026
- 2026Hand-4DGS: Feed-Forward 3D Gaussian Splatting for 4D Hand Reconstruction from Egocentric Videos17 Jun 2026
- 2026Generator-Refiner-Examiner: A Tri-Module Data Augmentation Framework for 3D Human Avatar Learning from Monocular Videos22 May 2026
- 2026High-Fidelity Mobile Avatars with Pruned Local Blendshapes3 May 2026
- 2026THOM: Generating Physically Plausible Hand-Object Meshes From Text3 Apr 2026
- 2025DexAvatar: 3D Sign Language Reconstruction with Hand and Body Pose Priors24 Dec 2025
- 2025Relightable and Dynamic Gaussian Avatar Reconstruction from Monocular Video10 Dec 2025
- 2025DynamicVerse: A Physically-Aware Multimodal Framework for 4D World Modeling2 Dec 2025
- 2025Generative Modeling of Shape-Dependent Self-Contact Human Poses27 Sep 2025
9 more
- 2025DevilSight: Augmenting Monocular Human Avatar Reconstruction through a Virtual Perspective30 Aug 2025
- 2025Diverse Signer Avatars with Manual and Non-Manual Feature Modelling for Sign Language Production21 Aug 2025
- 2025PERSONA: Personalized Whole-Body 3D Avatar with Pose-Driven Deformations from a Single Image13 Aug 2025
- 2025PS-GS: Gaussian Splatting for Multi-View Photometric Stereo24 Jul 2025
- 2025Using Sign Language Production as Data Augmentation to enhance Sign Language Translation11 Jun 2025
- 2025HumanRAM: Feed-forward Human Reconstruction and Animation Model using Transformers3 Jun 2025
- 2025SignSplat: Rendering Sign Language via Gaussian Splatting4 May 2025
- 2025Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs17 Apr 2025
- 2025HumanDreamer-X: Photorealistic Single-image Human Avatars Reconstruction via Gaussian Restoration4 Apr 2025
- 2025HumanDreamer-X: Photorealistic Single-image Human Avatars Reconstruction via Gaussian Restorationcited by 13
- 2025PERSONA: Personalized Whole-Body 3D Avatar with Pose-Driven Deformations from a Single Imagecited by 13
- 2025Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPscited by 12
- 2025HumanRAM: Feed-forward Human Reconstruction and Animation Model using Transformerscited by 9
- 2025SignSplat: Rendering Sign Language via Gaussian Splattingcited by 5
- 2025Using Sign Language Production as Data Augmentation to enhance Sign Language Translationcited by 3
- 2025Generative Modeling of Shape-Dependent Self-Contact Human Posescited by 2
- 2025Relightable and Dynamic Gaussian Avatar Reconstruction from Monocular Videocited by 2
- 2026High-Fidelity Mobile Avatars with Pruned Local Blendshapescited by 2
- 2025PS-GS: Gaussian Splatting for Multi-View Photometric Stereocited by 1
- 2025DexAvatar: 3D Sign Language Reconstruction with Hand and Body Pose Priorscited by 1
- 2026THOM: Generating Physically Plausible Hand-Object Meshes From Textcited by 1
12 most cited of 20 All 20 (JSON)
- 2026PHOSA: Photorealistic 3D Sign Avatar Modeling and Benchmark24 Sep 2026
- 20264DAnyone: Create Anyone in 4D from a Casual Monocular Video20 Aug 2026
- 2026Multi-View Face and Gesture Animation with Dynamic Gaussians5 Aug 2026
- 2026PIAvatar: Physically Interactive Avatars via Deformation Gradient Decoupling19 Jun 2026
- 2026Hand-4DGS: Feed-Forward 3D Gaussian Splatting for 4D Hand Reconstruction from Egocentric Videos17 Jun 2026
- 2026Generator-Refiner-Examiner: A Tri-Module Data Augmentation Framework for 3D Human Avatar Learning from Monocular Videos22 May 2026
- 2026High-Fidelity Mobile Avatars with Pruned Local Blendshapes3 May 2026
- 2026THOM: Generating Physically Plausible Hand-Object Meshes From Text3 Apr 2026
- 2025DexAvatar: 3D Sign Language Reconstruction with Hand and Body Pose Priors24 Dec 2025
- 2025Relightable and Dynamic Gaussian Avatar Reconstruction from Monocular Video10 Dec 2025
- 2025Generative Modeling of Shape-Dependent Self-Contact Human Poses27 Sep 2025
- 2025DevilSight: Augmenting Monocular Human Avatar Reconstruction through a Virtual Perspective30 Aug 2025
12 newest of 20 All 20 (JSON)