RealityAvatar: Towards Realistic Loose Clothing Modeling in Animatable 3D Gaussian Avatars
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Abstract (arXiv)
Modeling animatable human avatars from monocular or multi-view videos has been widely studied, with recent approaches leveraging neural radiance fields (NeRFs) or 3D Gaussian Splatting (3DGS) achieving impressive results in novel-view and novel-pose synthesis. However, existing methods often struggle to accurately capture the dynamics of loose clothing, as they primarily rely on global pose conditioning or static per-frame representations, leading to oversmoothing and temporal inconsistencies in non-rigid regions. To address this, We propose RealityAvatar, an efficient framework for high-fidelity digital human modeling, specifically targeting loosely dressed avatars. Our method leverages 3D Gaussian Splatting to capture complex clothing deformations and motion dynamics while ensuring geometric consistency. By incorporating a motion trend module and a latentbone encoder, we explicitly model pose-dependent deformations and temporal variations in clothing behavior. Extensive experiments on benchmark datasets demonstrate the effectiveness of our approach in capturing fine-grained clothing deformations and motion-driven shape variations. Our method significantly enhances structural fidelity and perceptual quality in dynamic human reconstruction, particularly in non-rigid regions, while achieving better consistency across temporal frames.
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 33 of its 45 references that are in the map. First posted on arXiv 2 Apr 2025.
Builds on
33 of 45 references.
References · 33
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21 more
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Citing papers per year: 2026: 2.
2 papers.