mlsanityData to 14 Oct 2026

RealityAvatar: Towards Realistic Loose Clothing Modeling in Animatable 3D Gaussian Avatars

arXiv 2504.01559 ↗First posted 2 Apr 2025cs.CVcited by 2

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Abstract (arXiv)

Modeling animatable human avatars from monocular or multi-view videos has been widely studied, with recent approaches leveraging neural radiance fields (NeRFs) or 3D Gaussian Splatting (3DGS) achieving impressive results in novel-view and novel-pose synthesis. However, existing methods often struggle to accurately capture the dynamics of loose clothing, as they primarily rely on global pose conditioning or static per-frame representations, leading to oversmoothing and temporal inconsistencies in non-rigid regions. To address this, We propose RealityAvatar, an efficient framework for high-fidelity digital human modeling, specifically targeting loosely dressed avatars. Our method leverages 3D Gaussian Splatting to capture complex clothing deformations and motion dynamics while ensuring geometric consistency. By incorporating a motion trend module and a latentbone encoder, we explicitly model pose-dependent deformations and temporal variations in clothing behavior. Extensive experiments on benchmark datasets demonstrate the effectiveness of our approach in capturing fine-grained clothing deformations and motion-driven shape variations. Our method significantly enhances structural fidelity and perceptual quality in dynamic human reconstruction, particularly in non-rigid regions, while achieving better consistency across temporal frames.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 33 of its 45 references that are in the map. First posted on arXiv 2 Apr 2025.

Builds on

33 of 45 references.

References · 33

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,689
  4. 2018Occupancy Networks: Learning 3D Reconstruction in Function Spacecited by 2,041
  5. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,612
  6. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
  7. 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
  8. 2021Neural Fields in Visual Computing and Beyondcited by 540
  9. 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
  10. 2023DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenescited by 360
  11. 2021ICON: Implicit Clothed humans Obtained from Normalscited by 283
  12. 2022NeuMan: Neural Human Radiance Field from a Single Videocited by 244
21 more
  1. 2021SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapescited by 221
  2. 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splattingcited by 195
  3. 2020STAR: Sparse Trained Articulated Human Body Regressorcited by 194
  4. 2023GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussianscited by 191
  5. 2022PointAvatar: Deformable Point-based Head Avatars from Videoscited by 184
  6. 2022TAVA: Template-free Animatable Volumetric Actorscited by 172
  7. 2023GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View Synthesiscited by 170
  8. 2021Neural Human Performer: Learning Generalizable Radiance Fields for Human Performance Renderingcited by 158
  9. 2021Efficient Neural Radiance Fields for Interactive Free-viewpoint Videocited by 150
  10. 2024HUGS: Holistic Urban 3D Scene Understanding via Gaussian Splattingcited by 142
  11. 2022ARAH: Animatable Volume Rendering of Articulated Human SDFscited by 139
  12. 2022InstantAvatar: Learning Avatars from Monocular Video in 60 Secondscited by 138
  13. 2023Vid2Avatar: 3D Avatar Reconstruction from Videos in the Wild via Self-supervised Scene Decompositioncited by 134
  14. 2021Real-time Deep Dynamic Characterscited by 133
  15. 2023GART: Gaussian Articulated Template Modelscited by 121
  16. 2023Drivable 3D Gaussian Avatarscited by 120
  17. 2018Detailed Human Avatars from Monocular Videocited by 109
  18. 2022Fast-SNARF: A Fast Deformer for Articulated Neural Fieldscited by 55
  19. 2022Animatable Implicit Neural Representations for Creating Realistic Avatars from Videoscited by 33
  20. 2024GVA: Reconstructing Vivid 3D Gaussian Avatars from Monocular Videoscited by 22
  21. 2024Within the Dynamic Context: Inertia-aware 3D Human Modeling with Pose Sequencecited by 11

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Citing papers per year: 2026: 2.

2 papers.