mlsanityData to 14 Oct 2026

GART: Gaussian Articulated Template Models

arXiv 2311.16099 ↗First posted 27 Nov 2023cs.CV cs.GRcited by 121

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Abstract (arXiv)

We introduce Gaussian Articulated Template Model GART, an explicit, efficient, and expressive representation for non-rigid articulated subject capturing and rendering from monocular videos. GART utilizes a mixture of moving 3D Gaussians to explicitly approximate a deformable subject's geometry and appearance. It takes advantage of a categorical template model prior (SMPL, SMAL, etc.) with learnable forward skinning while further generalizing to more complex non-rigid deformations with novel latent bones. GART can be reconstructed via differentiable rendering from monocular videos in seconds or minutes and rendered in novel poses faster than 150fps.

Key facts. Cited by 121 papers in the map (data through 14 Oct 2026). Builds on 79 of its 96 references that are in the map. First posted on arXiv 27 Nov 2023.

Builds on

79 of 96 references.

References · 79

  1. 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,863
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  4. 2022DreamFusion: Text-to-3D using 2D Diffusioncited by 3,025
  5. 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,689
  6. 2018Occupancy Networks: Learning 3D Reconstruction in Function Spacecited by 2,041
  7. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,612
  8. 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,584
  9. 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,236
  10. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
  11. 2023MVDream: Multi-view Diffusion for 3D Generationcited by 938
  12. 2017End-to-end Recovery of Human Shape and Posecited by 885
38 more
  1. 2023DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creationcited by 843
  2. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
  3. 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 737
  4. 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
  5. 2019Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loopcited by 627
  6. 2019VIBE: Video Inference for Human Body Pose and Shape Estimationcited by 620
  7. 2021Neural Fields in Visual Computing and Beyondcited by 540
  8. 2020PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitizationcited by 521
  9. 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
  10. 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 476
  11. 2020Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstructioncited by 467
  12. 2020Modular Primitives for High-Performance Differentiable Renderingcited by 441
  13. 2019Soft Rasterizer: A Differentiable Renderer for Image-based 3D Reasoningcited by 420
  14. 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
  15. 2023Humans in 4D: Reconstructing and Tracking Humans with Transformerscited by 350
  16. 20163D Menagerie: Modeling the 3D shape and pose of animalscited by 312
  17. 2023Text-to-3D using Gaussian Splattingcited by 299
  18. 2021ICON: Implicit Clothed humans Obtained from Normalscited by 283
  19. 2022NeuMan: Neural Human Radiance Field from a Single Videocited by 244
  20. 2019Differentiable Surface Splatting for Point-based Geometry Processingcited by 239
  21. 2018Video Based Reconstruction of 3D People Modelscited by 238
  22. 2021SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapescited by 221
  23. 2020Monocular, One-stage, Regression of Multiple 3D Peoplecited by 218
  24. 2021BANMo: Building Animatable 3D Neural Models from Many Casual Videoscited by 197
  25. 2021Neural Articulated Radiance Fieldcited by 196
  26. 2022PointAvatar: Deformable Point-based Head Avatars from Videoscited by 184
  27. 2021ARCH++: Animation-Ready Clothed Human Reconstruction Revisitedcited by 174
  28. 2022TAVA: Template-free Animatable Volumetric Actorscited by 172
  29. 2020DeepCap: Monocular Human Performance Capture Using Weak Supervisioncited by 162
  30. 2022Instant Volumetric Head Avatarscited by 159
  31. 2021Neural Human Performer: Learning Generalizable Radiance Fields for Human Performance Renderingcited by 158
  32. 2021H-NeRF: Neural Radiance Fields for Rendering and Temporal Reconstruction of Humans in Motioncited by 157
  33. 2021Editable Free-viewpoint Video Using a Layered Neural Representationcited by 148
  34. 2022SelfRecon: Self Reconstruction Your Digital Avatar from Monocular Videocited by 144
  35. 2022ARAH: Animatable Volume Rendering of Articulated Human SDFscited by 139
  36. 2022InstantAvatar: Learning Avatars from Monocular Video in 60 Secondscited by 138
  37. 2023Vid2Avatar: 3D Avatar Reconstruction from Videos in the Wild via Self-supervised Scene Decompositioncited by 134
  38. 2021Real-time Deep Dynamic Characterscited by 133

50 most cited of 79 All 79 (JSON)

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2023: 5; 2024: 36; 2025: 54; 2026: 26.

121 papers.

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  1. 2023GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussianscited by 260
  2. 2024A Survey on 3D Gaussian Splattingcited by 224
  3. 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splattingcited by 195
  4. 2024MoSca: Dynamic Gaussian Fusion from Casual Videos via 4D Motion Scaffoldscited by 179
  5. 2023GauHuman: Articulated Gaussian Splatting from Monocular Human Videoscited by 168
  6. 2024OmniRe: Omni Urban Scene Reconstructioncited by 161
  7. 2024Recent Advances in 3D Gaussian Splattingcited by 131
  8. 2024Revising Densification in Gaussian Splattingcited by 128
  9. 2023Human Gaussian Splatting: Real-time Rendering of Animatable Avatarscited by 105
  10. 20243D Gaussian as a New Era: A Surveycited by 104
  11. 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 78
  12. 2025ArtGS: Building Interactable Replicas of Complex Articulated Objects via Gaussian Splattingcited by 67
38 more
  1. 2024HumanSplat: Generalizable Single-Image Human Gaussian Splatting with Structure Priorscited by 54
  2. 2024SplatFields: Neural Gaussian Splats for Sparse 3D and 4D Reconstructioncited by 52
  3. 2023GaussianHead: High-fidelity Head Avatars with Learnable Gaussian Derivationcited by 46
  4. 2024Generative Gaussian Splatting for Unbounded 3D City Generationcited by 44
  5. 2024Gaussian Splatting: 3D Reconstruction and Novel View Synthesis, a Reviewcited by 41
  6. 2025ArticulatedGS: Self-supervised Digital Twin Modeling of Articulated Objects using 3D Gaussian Splattingcited by 35
  7. 2024HAHA: Highly Articulated Gaussian Human Avatars with Textured Mesh Priorcited by 31
  8. 2025Vid2Avatar-Pro: Authentic Avatar from Videos in the Wild via Universal Priorcited by 31
  9. 2024Recent Trends in 3D Reconstruction of General Non-Rigid Scenescited by 28
  10. 2024BillBoard Splatting (BBSplat): Learnable Textured Primitives for Novel View Synthesiscited by 25
  11. 2024ZeroHSI: Zero-Shot 4D Human-Scene Interaction by Video Generationcited by 25
  12. 2024GVA: Reconstructing Vivid 3D Gaussian Avatars from Monocular Videoscited by 22
  13. 2025GUAVA: Generalizable Upper Body 3D Gaussian Avatarcited by 22
  14. 2024Expressive Gaussian Human Avatars from Monocular RGB Videocited by 21
  15. 2024ShapeSplat: A Large-scale Dataset of Gaussian Splats and Their Self-Supervised Pretrainingcited by 21
  16. 2024ELMGS: Enhancing memory and computation scaLability through coMpression for 3D Gaussian Splattingcited by 20
  17. 2025MonoFusion: Sparse-View 4D Reconstruction via Monocular Fusioncited by 19
  18. 20243D-GSW: 3D Gaussian Splatting for Robust Watermarkingcited by 18
  19. 2024Poison-splat: Computation Cost Attack on 3D Gaussian Splattingcited by 18
  20. 2024PSAvatar: A Point-based Shape Model for Real-Time Head Avatar Animation with 3D Gaussian Splattingcited by 17
  21. 2025GaussianArt: Unified Modeling of Geometry and Motion for Articulated Objectscited by 17
  22. 2025VideoArtGS: Building Digital Twins of Articulated Objects from Monocular Videocited by 15
  23. 2024BAGS: Building Animatable Gaussian Splatting from a Monocular Video with Diffusion Priorscited by 14
  24. 2024Survey on Modeling of Human-made Articulated Objectscited by 14
  25. 2025Articulated Kinematics Distillation from Video Diffusion Modelscited by 13
  26. 2025HumanDreamer-X: Photorealistic Single-image Human Avatars Reconstruction via Gaussian Restorationcited by 13
  27. 2024AWOL: Analysis WithOut synthesis using Languagecited by 12
  28. 2024Surfel-based Gaussian Inverse Rendering for Fast and Relightable Dynamic Human Reconstruction from Monocular Videocited by 12
  29. 2025Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPscited by 12
  30. 2025CCL-LGS: Contrastive Codebook Learning for 3D Language Gaussian Splattingcited by 12
  31. 2025LIFe-GoM: Generalizable Human Rendering with Learned Iterative Feedback Over Multi-Resolution Gaussians-on-Meshcited by 11
  32. 2025TaoAvatar: Real-Time Lifelike Full-Body Talking Avatars for Augmented Reality via 3D Gaussian Splattingcited by 11
  33. 2024ToMiE: Towards Explicit Exoskeleton for the Reconstruction of Complicated 3D Human Avatarscited by 10
  34. 2025Hardware-Rasterized Ray-Based Gaussian Splattingcited by 10
  35. 2024Sequential Gaussian Avatars with Hierarchical Motion Contextcited by 9
  36. 2025MVHumanNet++: A Large-scale Dataset of Multi-view Daily Dressing Human Captures with Richer Annotations for 3D Human Digitizationcited by 9
  37. 2025Category-Agnostic Neural Object Riggingcited by 9
  38. 2024PICA: Physics-Integrated Clothed Avatarcited by 8

50 most cited of 121 All 121 (JSON)