GART: Gaussian Articulated Template Models
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Abstract (arXiv)
We introduce Gaussian Articulated Template Model GART, an explicit, efficient, and expressive representation for non-rigid articulated subject capturing and rendering from monocular videos. GART utilizes a mixture of moving 3D Gaussians to explicitly approximate a deformable subject's geometry and appearance. It takes advantage of a categorical template model prior (SMPL, SMAL, etc.) with learnable forward skinning while further generalizing to more complex non-rigid deformations with novel latent bones. GART can be reconstructed via differentiable rendering from monocular videos in seconds or minutes and rendered in novel poses faster than 150fps.
Key facts. Cited by 121 papers in the map (data through 14 Oct 2026). Builds on 79 of its 96 references that are in the map. First posted on arXiv 27 Nov 2023.
Builds on
79 of 96 references.
References · 79
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- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
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- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
- 2023MVDream: Multi-view Diffusion for 3D Generationcited by 938
- 2017End-to-end Recovery of Human Shape and Posecited by 885
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- 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 737
- 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
- 2019Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loopcited by 627
- 2019VIBE: Video Inference for Human Body Pose and Shape Estimationcited by 620
- 2021Neural Fields in Visual Computing and Beyondcited by 540
- 2020PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitizationcited by 521
- 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
- 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 476
- 2020Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstructioncited by 467
- 2020Modular Primitives for High-Performance Differentiable Renderingcited by 441
- 2019Soft Rasterizer: A Differentiable Renderer for Image-based 3D Reasoningcited by 420
- 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
- 2023Humans in 4D: Reconstructing and Tracking Humans with Transformerscited by 350
- 20163D Menagerie: Modeling the 3D shape and pose of animalscited by 312
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- 2021ICON: Implicit Clothed humans Obtained from Normalscited by 283
- 2022NeuMan: Neural Human Radiance Field from a Single Videocited by 244
- 2019Differentiable Surface Splatting for Point-based Geometry Processingcited by 239
- 2018Video Based Reconstruction of 3D People Modelscited by 238
- 2021SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapescited by 221
- 2020Monocular, One-stage, Regression of Multiple 3D Peoplecited by 218
- 2021BANMo: Building Animatable 3D Neural Models from Many Casual Videoscited by 197
- 2021Neural Articulated Radiance Fieldcited by 196
- 2022PointAvatar: Deformable Point-based Head Avatars from Videoscited by 184
- 2021ARCH++: Animation-Ready Clothed Human Reconstruction Revisitedcited by 174
- 2022TAVA: Template-free Animatable Volumetric Actorscited by 172
- 2020DeepCap: Monocular Human Performance Capture Using Weak Supervisioncited by 162
- 2022Instant Volumetric Head Avatarscited by 159
- 2021Neural Human Performer: Learning Generalizable Radiance Fields for Human Performance Renderingcited by 158
- 2021H-NeRF: Neural Radiance Fields for Rendering and Temporal Reconstruction of Humans in Motioncited by 157
- 2021Editable Free-viewpoint Video Using a Layered Neural Representationcited by 148
- 2022SelfRecon: Self Reconstruction Your Digital Avatar from Monocular Videocited by 144
- 2022ARAH: Animatable Volume Rendering of Articulated Human SDFscited by 139
- 2022InstantAvatar: Learning Avatars from Monocular Video in 60 Secondscited by 138
- 2023Vid2Avatar: 3D Avatar Reconstruction from Videos in the Wild via Self-supervised Scene Decompositioncited by 134
- 2021Real-time Deep Dynamic Characterscited by 133
50 most cited of 79 All 79 (JSON)
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Citing papers per year: 2023: 5; 2024: 36; 2025: 54; 2026: 26.
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- 2023GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussianscited by 260
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- 2024BAGS: Building Animatable Gaussian Splatting from a Monocular Video with Diffusion Priorscited by 14
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- 2025Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPscited by 12
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- 2025MVHumanNet++: A Large-scale Dataset of Multi-view Daily Dressing Human Captures with Richer Annotations for 3D Human Digitizationcited by 9
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50 most cited of 121 All 121 (JSON)
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- 2026PHOSA: Photorealistic 3D Sign Avatar Modeling and Benchmark24 Sep 2026
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- 20264DHumanDiff: Direct Text-to-4DGS Generation for Consistent 360-Degree Dynamic Humans30 Jul 2026
- 2026FlexiAvatar: Unified 3D Gaussian Human Avatars Under Arbitrary Body Visibility21 Jul 2026
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- 2026RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction28 Jun 2026
- 2026DAMA: Disentangled Body-Anchored Gaussians for Controllable Multi-Layered Avatars20 May 2026
- 2026HumanSplatHMR: Closing the Loop Between Human Mesh Recovery and Gaussian Splatting Avatar4 May 2026
- 2026High-Fidelity Mobile Avatars with Pruned Local Blendshapes3 May 2026
- 2026Generalizable Human Gaussian Splatting via Multi-view Semantic Consistency28 Apr 2026
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- 2026AHOY! Animatable Humans under Occlusion from YouTube Videos with Gaussian Splatting and Video Diffusion Priors18 Mar 2026
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- 2025PhysRig: Differentiable Physics-Based Skinning and Rigging Framework for Realistic Articulated Object Modeling26 Jun 2025
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50 newest of 121 All 121 (JSON)
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- 2026AHOY! Animatable Humans under Occlusion from YouTube Videos with Gaussian Splatting and Video Diffusion Priorscited by 2
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- 2026AHOY! Animatable Humans under Occlusion from YouTube Videos with Gaussian Splatting and Video Diffusion Priors18 Mar 2026
- 2025SVAD: From Single Image to 3D Avatar via Synthetic Data Generation with Video Diffusion and Data Augmentation8 May 2025
- 2025Articulated Kinematics Distillation from Video Diffusion Models1 Apr 2025
- 2024SOAR: Self-Occluded Avatar Recovery from a Single Video In the Wild31 Oct 2024
- 2024BAGS: Building Animatable Gaussian Splatting from a Monocular Video with Diffusion Priors18 Mar 2024
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- 2024OmniRe: Omni Urban Scene Reconstruction29 Aug 2024
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- 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splattingcited by 195
- 2024MoSca: Dynamic Gaussian Fusion from Casual Videos via 4D Motion Scaffoldscited by 179
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- 2024Revising Densification in Gaussian Splattingcited by 128
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- 20243D Gaussian as a New Era: A Surveycited by 104
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12 most cited of 114 All 114 (JSON)
- 2026World Motion Models: Flexible Sequence Modeling of SE(3) Trajectories1 Oct 2026
- 2026PHOSA: Photorealistic 3D Sign Avatar Modeling and Benchmark24 Sep 2026
- 2026Multi-View Face and Gesture Animation with Dynamic Gaussians5 Aug 2026
- 20264DHumanDiff: Direct Text-to-4DGS Generation for Consistent 360-Degree Dynamic Humans30 Jul 2026
- 2026FlexiAvatar: Unified 3D Gaussian Human Avatars Under Arbitrary Body Visibility21 Jul 2026
- 2026CORGI: Consistency-Aware 3D Dog Reconstruction from a Single Image in the Wild1 Jul 2026
- 2026Progressive Pose-Guided 4D Animal Reconstruction from Monocular Video30 Jun 2026
- 2026RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction28 Jun 2026
- 2026DAMA: Disentangled Body-Anchored Gaussians for Controllable Multi-Layered Avatars20 May 2026
- 2026HumanSplatHMR: Closing the Loop Between Human Mesh Recovery and Gaussian Splatting Avatar4 May 2026
- 2026High-Fidelity Mobile Avatars with Pruned Local Blendshapes3 May 2026
- 2026Generalizable Human Gaussian Splatting via Multi-view Semantic Consistency28 Apr 2026
12 newest of 114 All 114 (JSON)