mlsanityData to 7 Oct 2026

MeshAvatar: Learning High-quality Triangular Human Avatars from Multi-view Videos

arXiv 2407.08414 ↗First posted 11 Jul 2024cs.CV cs.GRcited by 34

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Abstract (arXiv)

We present a novel pipeline for learning high-quality triangular human avatars from multi-view videos. Recent methods for avatar learning are typically based on neural radiance fields (NeRF), which is not compatible with traditional graphics pipeline and poses great challenges for operations like editing or synthesizing under different environments. To overcome these limitations, our method represents the avatar with an explicit triangular mesh extracted from an implicit SDF field, complemented by an implicit material field conditioned on given poses. Leveraging this triangular avatar representation, we incorporate physics-based rendering to accurately decompose geometry and texture. To enhance both the geometric and appearance details, we further employ a 2D UNet as the network backbone and introduce pseudo normal ground-truth as additional supervision. Experiments show that our method can learn triangular avatars with high-quality geometry reconstruction and plausible material decomposition, inherently supporting editing, manipulation or relighting operations.

Key facts. Cited by 34 papers in the map (data through 7 Oct 2026). Builds on 75 of its 106 references that are in the map. First posted on arXiv 11 Jul 2024.

Builds on

75 of 106 references.

References · 75

  1. 2014Adam: A Method for Stochastic Optimizationcited by 36,960
  2. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  3. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  4. 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,682
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  9. 2020PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitizationcited by 521
  10. 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 493
  11. 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
  12. 2021Deep Marching Tetrahedra: a Hybrid Representation for High-Resolution 3D Shape Synthesiscited by 459
38 more
  1. 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 446
  2. 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 363
  3. 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
  4. 2021RAFT-Stereo: Multilevel Recurrent Field Transforms for Stereo Matchingcited by 348
  5. 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 332
  6. 2021Function4D: Real-time Human Volumetric Capture from Very Sparse Consumer RGBD Sensorscited by 246
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  8. 2018Video Based Reconstruction of 3D People Modelscited by 237
  9. 2021A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Posecited by 233
  10. 2021SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapescited by 221
  11. 2021Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decompositioncited by 204
  12. 2022PointAvatar: Deformable Point-based Head Avatars from Videoscited by 183
  13. 2021SCANimate: Weakly Supervised Learning of Skinned Clothed Avatar Networkscited by 181
  14. 2022TAVA: Template-free Animatable Volumetric Actorscited by 172
  15. 2023GauHuman: Articulated Gaussian Splatting from Monocular Human Videoscited by 168
  16. 2023TensoIR: Tensorial Inverse Renderingcited by 166
  17. 2022Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoisingcited by 163
  18. 2023HumanRF: High-Fidelity Neural Radiance Fields for Humans in Motioncited by 161
  19. 2019NASA: Neural Articulated Shape Approximationcited by 149
  20. 2022ARAH: Animatable Volume Rendering of Articulated Human SDFscited by 139
  21. 2022InstantAvatar: Learning Avatars from Monocular Video in 60 Secondscited by 138
  22. 2023Vid2Avatar: 3D Avatar Reconstruction from Videos in the Wild via Self-supervised Scene Decompositioncited by 134
  23. 2021Real-time Deep Dynamic Characterscited by 133
  24. 2022Structured Local Radiance Fields for Human Avatar Modelingcited by 116
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  26. 2021Neural-GIF: Neural Generalized Implicit Functions for Animating People in Clothingcited by 102
  27. 2021The Power of Points for Modeling Humans in Clothingcited by 90
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  30. 2021Driving-Signal Aware Full-Body Avatarscited by 81
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  32. 2021SCALE: Modeling Clothed Humans with a Surface Codec of Articulated Local Elementscited by 72
  33. 2021Modeling Clothing as a Separate Layer for an Animatable Human Avatarcited by 66
  34. 2023X-Avatar: Expressive Human Avatarscited by 66
  35. 2020Deep 3D Capture: Geometry and Reflectance from Sparse Multi-View Imagescited by 65
  36. 2019DeepLight: Learning Illumination for Unconstrained Mobile Mixed Realitycited by 63
  37. 2022Drivable Volumetric Avatars using Texel-Aligned Featurescited by 62
  38. 2022Fast-SNARF: A Fast Deformer for Articulated Neural Fieldscited by 55

50 most cited of 75 All 75 (JSON)

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 3; 2025: 21; 2026: 10.

34 papers.

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  1. 2025LHM: Large Animatable Human Reconstruction Model from a Single Image in Secondscited by 61
  2. 2025Motion Anything: Any to Motion Generationcited by 40
  3. 2024AniGS: Animatable Gaussian Avatar from a Single Image with Inconsistent Gaussian Reconstructioncited by 36
  4. 2025Vid2Avatar-Pro: Authentic Avatar from Videos in the Wild via Universal Priorcited by 31
  5. 2025Relightable Full-Body Gaussian Codec Avatarscited by 22
  6. 2025RoGSplat: Learning Robust Generalizable Human Gaussian Splatting from Sparse Multi-View Imagescited by 12
  7. 2025Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPscited by 12
  8. 2025TaoAvatar: Real-Time Lifelike Full-Body Talking Avatars for Augmented Reality via 3D Gaussian Splattingcited by 11
  9. 2024SqueezeMe: Mobile-Ready Distillation of Gaussian Full-Body Avatarscited by 10
  10. 2025STG-Avatar: Animatable Human Avatars via Spacetime Gaussiancited by 8
  11. 2025RMAvatar: Photorealistic Human Avatar Reconstruction from Monocular Video Based on Rectified Mesh-embedded Gaussianscited by 7
  12. 2025HumanOLAT: A Large-Scale Dataset for Full-Body Human Relighting and Novel-View Synthesiscited by 7
22 more
  1. 2024Interactive Rendering of Relightable and Animatable Gaussian Avatarscited by 6
  2. 2025BEAM: Bridging Physically-based Rendering and Gaussian Modeling for Relightable Volumetric Videocited by 5
  3. 2025FRESA: Feedforward Reconstruction of Personalized Skinned Avatars from Few Imagescited by 4
  4. 2025Generalizable and Relightable Gaussian Splatting for Human Novel View Synthesiscited by 4
  5. 2025MV-Performer: Taming Video Diffusion Model for Faithful and Synchronized Multi-view Performer Synthesiscited by 4
  6. 2025UMA: Ultra-detailed Human Avatars via Multi-level Surface Alignmentcited by 3
  7. 2025Parametric Gaussian Human Model: Generalizable Prior for Efficient and Realistic Human Avatar Modelingcited by 3
  8. 2026Large-scale Codec Avatars: The Unreasonable Effectiveness of Large-scale Avatar Pretrainingcited by 3
  9. 2025DNF-Avatar: Distilling Neural Fields for Real-time Animatable Avatar Relightingcited by 2
  10. 2025SVAD: From Single Image to 3D Avatar via Synthetic Data Generation with Video Diffusion and Data Augmentationcited by 2
  11. 2025Relightable Holoported Characters: Capturing and Relighting Dynamic Human Performance from Sparse Viewscited by 2
  12. 2026High-Fidelity Mobile Avatars with Pruned Local Blendshapescited by 2
  13. 2025Frequency-Decomposed Avatar Representation for Varying Camera Distancescited by 1
  14. 2026Mon3tr: Monocular 3D Telepresence with Pre-built Gaussian Avatars as Amortizationcited by 1
  15. 2025DevilSight: Augmenting Monocular Human Avatar Reconstruction through a Virtual Perspectivecited by 0
  16. 2026Autoregressive Appearance Prediction for 3D Gaussian Avatarscited by 0
  17. 2026MUA: Mobile Ultra-detailed Animatable Avatarscited by 0
  18. 2026Generalizable Human Gaussian Splatting via Multi-view Semantic Consistencycited by 0
  19. 2026Generator-Refiner-Examiner: A Tri-Module Data Augmentation Framework for 3D Human Avatar Learning from Monocular Videoscited by 0
  20. 2026Generative Relightable Avatarscited by 0
  21. 2026LUNA: Learning Universal 3D Human Animation Beyond Skinningcited by 0
  22. 2026Tele360: Real-Time Feed-Forward Human Reconstruction from Sparse Unposed Camerascited by 0