MeshAvatar: Learning High-quality Triangular Human Avatars from Multi-view Videos
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Abstract (arXiv)
We present a novel pipeline for learning high-quality triangular human avatars from multi-view videos. Recent methods for avatar learning are typically based on neural radiance fields (NeRF), which is not compatible with traditional graphics pipeline and poses great challenges for operations like editing or synthesizing under different environments. To overcome these limitations, our method represents the avatar with an explicit triangular mesh extracted from an implicit SDF field, complemented by an implicit material field conditioned on given poses. Leveraging this triangular avatar representation, we incorporate physics-based rendering to accurately decompose geometry and texture. To enhance both the geometric and appearance details, we further employ a 2D UNet as the network backbone and introduce pseudo normal ground-truth as additional supervision. Experiments show that our method can learn triangular avatars with high-quality geometry reconstruction and plausible material decomposition, inherently supporting editing, manipulation or relighting operations.
Key facts. Cited by 34 papers in the map (data through 7 Oct 2026). Builds on 75 of its 106 references that are in the map. First posted on arXiv 11 Jul 2024.
Builds on
75 of 106 references.
References · 75
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38 more
- 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 446
- 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 363
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- 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 332
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- 2018Video Based Reconstruction of 3D People Modelscited by 237
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- 2021SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapescited by 221
- 2021Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decompositioncited by 204
- 2022PointAvatar: Deformable Point-based Head Avatars from Videoscited by 183
- 2021SCANimate: Weakly Supervised Learning of Skinned Clothed Avatar Networkscited by 181
- 2022TAVA: Template-free Animatable Volumetric Actorscited by 172
- 2023GauHuman: Articulated Gaussian Splatting from Monocular Human Videoscited by 168
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- 2022InstantAvatar: Learning Avatars from Monocular Video in 60 Secondscited by 138
- 2023Vid2Avatar: 3D Avatar Reconstruction from Videos in the Wild via Self-supervised Scene Decompositioncited by 134
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- 2021Neural-GIF: Neural Generalized Implicit Functions for Animating People in Clothingcited by 102
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- 2021Driving-Signal Aware Full-Body Avatarscited by 81
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- 2021Modeling Clothing as a Separate Layer for an Animatable Human Avatarcited by 66
- 2023X-Avatar: Expressive Human Avatarscited by 66
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50 most cited of 75 All 75 (JSON)
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Citing papers per year: 2024: 3; 2025: 21; 2026: 10.
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- 2025LHM: Large Animatable Human Reconstruction Model from a Single Image in Secondscited by 61
- 2025Motion Anything: Any to Motion Generationcited by 40
- 2024AniGS: Animatable Gaussian Avatar from a Single Image with Inconsistent Gaussian Reconstructioncited by 36
- 2025Vid2Avatar-Pro: Authentic Avatar from Videos in the Wild via Universal Priorcited by 31
- 2025Relightable Full-Body Gaussian Codec Avatarscited by 22
- 2025RoGSplat: Learning Robust Generalizable Human Gaussian Splatting from Sparse Multi-View Imagescited by 12
- 2025Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPscited by 12
- 2025TaoAvatar: Real-Time Lifelike Full-Body Talking Avatars for Augmented Reality via 3D Gaussian Splattingcited by 11
- 2024SqueezeMe: Mobile-Ready Distillation of Gaussian Full-Body Avatarscited by 10
- 2025STG-Avatar: Animatable Human Avatars via Spacetime Gaussiancited by 8
- 2025RMAvatar: Photorealistic Human Avatar Reconstruction from Monocular Video Based on Rectified Mesh-embedded Gaussianscited by 7
- 2025HumanOLAT: A Large-Scale Dataset for Full-Body Human Relighting and Novel-View Synthesiscited by 7
22 more
- 2024Interactive Rendering of Relightable and Animatable Gaussian Avatarscited by 6
- 2025BEAM: Bridging Physically-based Rendering and Gaussian Modeling for Relightable Volumetric Videocited by 5
- 2025FRESA: Feedforward Reconstruction of Personalized Skinned Avatars from Few Imagescited by 4
- 2025Generalizable and Relightable Gaussian Splatting for Human Novel View Synthesiscited by 4
- 2025MV-Performer: Taming Video Diffusion Model for Faithful and Synchronized Multi-view Performer Synthesiscited by 4
- 2025UMA: Ultra-detailed Human Avatars via Multi-level Surface Alignmentcited by 3
- 2025Parametric Gaussian Human Model: Generalizable Prior for Efficient and Realistic Human Avatar Modelingcited by 3
- 2026Large-scale Codec Avatars: The Unreasonable Effectiveness of Large-scale Avatar Pretrainingcited by 3
- 2025DNF-Avatar: Distilling Neural Fields for Real-time Animatable Avatar Relightingcited by 2
- 2025SVAD: From Single Image to 3D Avatar via Synthetic Data Generation with Video Diffusion and Data Augmentationcited by 2
- 2025Relightable Holoported Characters: Capturing and Relighting Dynamic Human Performance from Sparse Viewscited by 2
- 2026High-Fidelity Mobile Avatars with Pruned Local Blendshapescited by 2
- 2025Frequency-Decomposed Avatar Representation for Varying Camera Distancescited by 1
- 2026Mon3tr: Monocular 3D Telepresence with Pre-built Gaussian Avatars as Amortizationcited by 1
- 2025DevilSight: Augmenting Monocular Human Avatar Reconstruction through a Virtual Perspectivecited by 0
- 2026Autoregressive Appearance Prediction for 3D Gaussian Avatarscited by 0
- 2026MUA: Mobile Ultra-detailed Animatable Avatarscited by 0
- 2026Generalizable Human Gaussian Splatting via Multi-view Semantic Consistencycited by 0
- 2026Generator-Refiner-Examiner: A Tri-Module Data Augmentation Framework for 3D Human Avatar Learning from Monocular Videoscited by 0
- 2026Generative Relightable Avatarscited by 0
- 2026LUNA: Learning Universal 3D Human Animation Beyond Skinningcited by 0
- 2026Tele360: Real-Time Feed-Forward Human Reconstruction from Sparse Unposed Camerascited by 0
- 2026Tele360: Real-Time Feed-Forward Human Reconstruction from Sparse Unposed Cameras14 Sep 2026
- 2026LUNA: Learning Universal 3D Human Animation Beyond Skinning30 Jun 2026
- 2026Generative Relightable Avatars21 Jun 2026
- 2026Generator-Refiner-Examiner: A Tri-Module Data Augmentation Framework for 3D Human Avatar Learning from Monocular Videos22 May 2026
- 2026High-Fidelity Mobile Avatars with Pruned Local Blendshapes3 May 2026
- 2026Generalizable Human Gaussian Splatting via Multi-view Semantic Consistency28 Apr 2026
- 2026MUA: Mobile Ultra-detailed Animatable Avatars20 Apr 2026
- 2026Large-scale Codec Avatars: The Unreasonable Effectiveness of Large-scale Avatar Pretraining2 Apr 2026
- 2026Autoregressive Appearance Prediction for 3D Gaussian Avatars1 Apr 2026
- 2026Mon3tr: Monocular 3D Telepresence with Pre-built Gaussian Avatars as Amortization12 Jan 2026
- 2025Frequency-Decomposed Avatar Representation for Varying Camera Distances3 Dec 2025
- 2025Relightable Holoported Characters: Capturing and Relighting Dynamic Human Performance from Sparse Views29 Nov 2025
22 more
- 2025STG-Avatar: Animatable Human Avatars via Spacetime Gaussian25 Oct 2025
- 2025MV-Performer: Taming Video Diffusion Model for Faithful and Synchronized Multi-view Performer Synthesis8 Oct 2025
- 2025DevilSight: Augmenting Monocular Human Avatar Reconstruction through a Virtual Perspective30 Aug 2025
- 2025HumanOLAT: A Large-Scale Dataset for Full-Body Human Relighting and Novel-View Synthesis12 Aug 2025
- 2025Parametric Gaussian Human Model: Generalizable Prior for Efficient and Realistic Human Avatar Modeling7 Jun 2025
- 2025UMA: Ultra-detailed Human Avatars via Multi-level Surface Alignment2 Jun 2025
- 2025Generalizable and Relightable Gaussian Splatting for Human Novel View Synthesis27 May 2025
- 2025SVAD: From Single Image to 3D Avatar via Synthetic Data Generation with Video Diffusion and Data Augmentation8 May 2025
- 2025Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs17 Apr 2025
- 2025DNF-Avatar: Distilling Neural Fields for Real-time Animatable Avatar Relighting14 Apr 2025
- 2025FRESA: Feedforward Reconstruction of Personalized Skinned Avatars from Few Images24 Mar 2025
- 2025TaoAvatar: Real-Time Lifelike Full-Body Talking Avatars for Augmented Reality via 3D Gaussian Splatting21 Mar 2025
- 2025RoGSplat: Learning Robust Generalizable Human Gaussian Splatting from Sparse Multi-View Images18 Mar 2025
- 2025LHM: Large Animatable Human Reconstruction Model from a Single Image in Seconds13 Mar 2025
- 2025Motion Anything: Any to Motion Generation10 Mar 2025
- 2025Vid2Avatar-Pro: Authentic Avatar from Videos in the Wild via Universal Prior3 Mar 2025
- 2025BEAM: Bridging Physically-based Rendering and Gaussian Modeling for Relightable Volumetric Video12 Feb 2025
- 2025Relightable Full-Body Gaussian Codec Avatars24 Jan 2025
- 2025RMAvatar: Photorealistic Human Avatar Reconstruction from Monocular Video Based on Rectified Mesh-embedded Gaussians13 Jan 2025
- 2024SqueezeMe: Mobile-Ready Distillation of Gaussian Full-Body Avatars19 Dec 2024
- 2024AniGS: Animatable Gaussian Avatar from a Single Image with Inconsistent Gaussian Reconstruction3 Dec 2024
- 2024Interactive Rendering of Relightable and Animatable Gaussian Avatars15 Jul 2024
- 2025LHM: Large Animatable Human Reconstruction Model from a Single Image in Secondscited by 61
- 2025Motion Anything: Any to Motion Generationcited by 40
- 2024AniGS: Animatable Gaussian Avatar from a Single Image with Inconsistent Gaussian Reconstructioncited by 36
- 2025Vid2Avatar-Pro: Authentic Avatar from Videos in the Wild via Universal Priorcited by 31
- 2025Relightable Full-Body Gaussian Codec Avatarscited by 22
- 2025RoGSplat: Learning Robust Generalizable Human Gaussian Splatting from Sparse Multi-View Imagescited by 12
- 2025Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPscited by 12
- 2025TaoAvatar: Real-Time Lifelike Full-Body Talking Avatars for Augmented Reality via 3D Gaussian Splattingcited by 11
- 2024SqueezeMe: Mobile-Ready Distillation of Gaussian Full-Body Avatarscited by 10
- 2025STG-Avatar: Animatable Human Avatars via Spacetime Gaussiancited by 8
- 2025RMAvatar: Photorealistic Human Avatar Reconstruction from Monocular Video Based on Rectified Mesh-embedded Gaussianscited by 7
- 2025HumanOLAT: A Large-Scale Dataset for Full-Body Human Relighting and Novel-View Synthesiscited by 7
12 most cited of 32 All 32 (JSON)
- 2026Tele360: Real-Time Feed-Forward Human Reconstruction from Sparse Unposed Cameras14 Sep 2026
- 2026LUNA: Learning Universal 3D Human Animation Beyond Skinning30 Jun 2026
- 2026Generative Relightable Avatars21 Jun 2026
- 2026Generator-Refiner-Examiner: A Tri-Module Data Augmentation Framework for 3D Human Avatar Learning from Monocular Videos22 May 2026
- 2026High-Fidelity Mobile Avatars with Pruned Local Blendshapes3 May 2026
- 2026Generalizable Human Gaussian Splatting via Multi-view Semantic Consistency28 Apr 2026
- 2026MUA: Mobile Ultra-detailed Animatable Avatars20 Apr 2026
- 2026Large-scale Codec Avatars: The Unreasonable Effectiveness of Large-scale Avatar Pretraining2 Apr 2026
- 2026Autoregressive Appearance Prediction for 3D Gaussian Avatars1 Apr 2026
- 2026Mon3tr: Monocular 3D Telepresence with Pre-built Gaussian Avatars as Amortization12 Jan 2026
- 2025Frequency-Decomposed Avatar Representation for Varying Camera Distances3 Dec 2025
- 2025Relightable Holoported Characters: Capturing and Relighting Dynamic Human Performance from Sparse Views29 Nov 2025
12 newest of 32 All 32 (JSON)