mlsanityData to 14 Oct 2026

Relightable and Animatable Neural Avatar from Sparse-View Video

arXiv 2308.07903 ↗First posted 15 Aug 2023cs.CV cs.AI cs.GRcited by 28

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Abstract (arXiv)

This paper tackles the challenge of creating relightable and animatable neural avatars from sparse-view (or even monocular) videos of dynamic humans under unknown illumination. Compared to studio environments, this setting is more practical and accessible but poses an extremely challenging ill-posed problem. Previous neural human reconstruction methods are able to reconstruct animatable avatars from sparse views using deformed Signed Distance Fields (SDF) but cannot recover material parameters for relighting. While differentiable inverse rendering-based methods have succeeded in material recovery of static objects, it is not straightforward to extend them to dynamic humans as it is computationally intensive to compute pixel-surface intersection and light visibility on deformed SDFs for inverse rendering. To solve this challenge, we propose a Hierarchical Distance Query (HDQ) algorithm to approximate the world space distances under arbitrary human poses. Specifically, we estimate coarse distances based on a parametric human model and compute fine distances by exploiting the local deformation invariance of SDF. Based on the HDQ algorithm, we leverage sphere tracing to efficiently estimate the surface intersection and light visibility. This allows us to develop the first system to recover animatable and relightable neural avatars from sparse view (or monocular) inputs. Experiments demonstrate that our approach is able to produce superior results compared to state-of-the-art methods. Our code will be released for reproducibility.

Key facts. Cited by 28 papers in the map (data through 14 Oct 2026). Builds on 39 of its 83 references that are in the map. First posted on arXiv 15 Aug 2023.

Builds on

39 of 83 references.

References · 39

  1. 2014Adam: A Method for Stochastic Optimizationcited by 37,240
  2. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  3. 2021Volume Rendering of Neural Implicit Surfacescited by 996
  4. 2020Implicit Geometric Regularization for Learning Shapescited by 710
  5. 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
  6. 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 496
  7. 2021AI Choreographer: Music Conditioned 3D Dance Generation with AIST++cited by 485
  8. 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
  9. 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 449
  10. 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
  11. 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 335
  12. 2020ARCH: Animatable Reconstruction of Clothed Humanscited by 257
27 more
  1. 2022NeuMan: Neural Human Radiance Field from a Single Videocited by 244
  2. 2018Video Based Reconstruction of 3D People Modelscited by 238
  3. 2021SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapescited by 221
  4. 2021Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decompositioncited by 205
  5. 2021SCANimate: Weakly Supervised Learning of Skinned Clothed Avatar Networkscited by 181
  6. 2022Modeling Indirect Illumination for Inverse Renderingcited by 168
  7. 2020DeepCap: Monocular Human Performance Capture Using Weak Supervisioncited by 162
  8. 2021H-NeRF: Neural Radiance Fields for Rendering and Temporal Reconstruction of Humans in Motioncited by 157
  9. 2022ARAH: Animatable Volume Rendering of Articulated Human SDFscited by 139
  10. 2021Robust High-Resolution Video Matting with Temporal Guidancecited by 137
  11. 2022Photorealistic Monocular 3D Reconstruction of Humans Wearing Clothingcited by 126
  12. 2022Structured Local Radiance Fields for Human Avatar Modelingcited by 116
  13. 2018LiveCap: Real-time Human Performance Capture from Monocular Videocited by 93
  14. 2022SAMURAI: Shape And Material from Unconstrained Real-world Arbitrary Image collectionscited by 89
  15. 2020Neural Light Transport for Relighting and View Synthesiscited by 73
  16. 2022Learning to Relight Portrait Images via a Virtual Light Stage and Synthetic-to-Real Adaptationcited by 67
  17. 2017MonoPerfCap: Human Performance Capture from Monocular Videocited by 63
  18. 2022Neural Surface Reconstruction of Dynamic Scenes with Monocular RGB-D Cameracited by 57
  19. 2023PoseVocab: Learning Joint-structured Pose Embeddings for Human Avatar Modelingcited by 50
  20. 2021Reconstructing 3D Human Pose by Watching Humans in the Mirrorcited by 47
  21. 2022Relighting4D: Neural Relightable Human from Videoscited by 41
  22. 2022NeROIC: Neural Rendering of Objects from Online Image Collectionscited by 36
  23. 2022Geometry-aware Single-image Full-body Human Relightingcited by 34
  24. 2022Animatable Implicit Neural Representations for Creating Realistic Avatars from Videoscited by 33
  25. 2023MEGANE: Morphable Eyeglass and Avatar Networkcited by 24
  26. 2023RelightableHands: Efficient Neural Relighting of Articulated Hand Modelscited by 21
  27. 2022RANA: Relightable Articulated Neural Avatarscited by 12

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2023: 2; 2024: 8; 2025: 14; 2026: 4.

28 papers.

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  1. 2024MeshAvatar: Learning High-quality Triangular Human Avatars from Multi-view Videoscited by 34
  2. 2023Animatable and Relightable Gaussians for High-fidelity Human Avatar Modelingcited by 27
  3. 2024Instruct 4D-to-4D: Editing 4D Scenes as Pseudo-3D Scenes Using 2D Diffusioncited by 24
  4. 2023IntrinsicAvatar: Physically Based Inverse Rendering of Dynamic Humans from Monocular Videos via Explicit Ray Tracingcited by 20
  5. 2025Diffuman4D: 4D Consistent Human View Synthesis from Sparse-View Videos with Spatio-Temporal Diffusion Modelscited by 17
  6. 2024Gaussian Shadow Casting for Neural Characterscited by 14
  7. 2024Surfel-based Gaussian Inverse Rendering for Fast and Relightable Dynamic Human Reconstruction from Monocular Videocited by 12
  8. 2025RoGSplat: Learning Robust Generalizable Human Gaussian Splatting from Sparse Multi-View Imagescited by 12
  9. 2025RMAvatar: Photorealistic Human Avatar Reconstruction from Monocular Video Based on Rectified Mesh-embedded Gaussianscited by 7
  10. 2025HumanOLAT: A Large-Scale Dataset for Full-Body Human Relighting and Novel-View Synthesiscited by 7
  11. 2024Interactive Rendering of Relightable and Animatable Gaussian Avatarscited by 6
  12. 2025BEAM: Bridging Physically-based Rendering and Gaussian Modeling for Relightable Volumetric Videocited by 5
16 more
  1. 2026Choreographing a World of Dynamic Objectscited by 5
  2. 2025Generalizable and Relightable Gaussian Splatting for Human Novel View Synthesiscited by 4
  3. 2024NECA: Neural Customizable Human Avatarcited by 3
  4. 2024WildAvatar: Learning In-the-wild 3D Avatars from the Webcited by 3
  5. 2025Bringing Your Portrait to 3D Presencecited by 3
  6. 2025DNF-Avatar: Distilling Neural Fields for Real-time Animatable Avatar Relightingcited by 2
  7. 2025Relightable Holoported Characters: Capturing and Relighting Dynamic Human Performance from Sparse Viewscited by 2
  8. 2025FastAnimate: Towards Learnable Template Construction and Pose Deformation for Fast 3D Human Avatar Animationcited by 2
  9. 2025Relightable and Dynamic Gaussian Avatar Reconstruction from Monocular Videocited by 2
  10. 2025HumanMaterial: Human Material Estimation from a Single Image via Progressive Trainingcited by 1
  11. 2024HR Human: Modeling Human Avatars with Triangular Mesh and High-Resolution Textures from Videoscited by 0
  12. 2025Physically Plausible Human-Object Rendering from Sparse Views via 3D Gaussian Splattingcited by 0
  13. 2025Fast and Physically-based Neural Explicit Surface for Relightable Human Avatarscited by 0
  14. 2026HarmoVid: Relightful Video Portrait Harmonizationcited by 0
  15. 2026Generative Relightable Avatarscited by 0
  16. 2026Relightable 3D Avatar Reconstruction with Semantic-Adaptive Motion-Illumination Responsescited by 0