NPC: Neural Point Characters from Video
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Abstract (arXiv)
High-fidelity human 3D models can now be learned directly from videos, typically by combining a template-based surface model with neural representations. However, obtaining a template surface requires expensive multi-view capture systems, laser scans, or strictly controlled conditions. Previous methods avoid using a template but rely on a costly or ill-posed mapping from observation to canonical space. We propose a hybrid point-based representation for reconstructing animatable characters that does not require an explicit surface model, while being generalizable to novel poses. For a given video, our method automatically produces an explicit set of 3D points representing approximate canonical geometry, and learns an articulated deformation model that produces pose-dependent point transformations. The points serve both as a scaffold for high-frequency neural features and an anchor for efficiently mapping between observation and canonical space. We demonstrate on established benchmarks that our representation overcomes limitations of prior work operating in either canonical or in observation space. Moreover, our automatic point extraction approach enables learning models of human and animal characters alike, matching the performance of the methods using rigged surface templates despite being more general. Project website: https://lemonatsu.github.io/npc/
Key facts. Cited by 26 papers in the map (data through 7 Oct 2026). Builds on 50 of its 65 references that are in the map. First posted on arXiv 4 Apr 2023.
Builds on
50 of 65 references.
References · 50
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- 2020Implicit Geometric Regularization for Learning Shapescited by 707
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- 2021AI Choreographer: Music Conditioned 3D Dance Generation with AIST++cited by 479
- 2021Dynamic View Synthesis from Dynamic Monocular Videocited by 420
- 2020Space-time Neural Irradiance Fields for Free-Viewpoint Videocited by 414
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- 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
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- 2019Neural Point-Based Graphicscited by 326
- 2021Mixture of Volumetric Primitives for Efficient Neural Renderingcited by 277
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- 2021Neural Articulated Radiance Fieldcited by 196
- 2022PointAvatar: Deformable Point-based Head Avatars from Videoscited by 183
- 2021SCANimate: Weakly Supervised Learning of Skinned Clothed Avatar Networkscited by 181
- 2022TAVA: Template-free Animatable Volumetric Actorscited by 172
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- 2022AutoAvatar: Autoregressive Neural Fields for Dynamic Avatar Modelingcited by 3
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Citing papers per year: 2023: 12; 2024: 6; 2025: 7; 2026: 1.
26 papers.
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- 2026Generator-Refiner-Examiner: A Tri-Module Data Augmentation Framework for 3D Human Avatar Learning from Monocular Videos22 May 2026
- 2025Parametric Gaussian Human Model: Generalizable Prior for Efficient and Realistic Human Avatar Modeling7 Jun 2025
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- 2025R3-Avatar: Record and Retrieve Temporal Codebook for Reconstructing Photorealistic Human Avatars17 Mar 2025
- 2025Pippo: High-Resolution Multi-View Humans from a Single Image11 Feb 2025
- 2025WonderHuman: Hallucinating Unseen Parts in Dynamic 3D Human Reconstruction3 Feb 2025
- 2025Relightable Full-Body Gaussian Codec Avatars24 Jan 2025
- 2025RMAvatar: Photorealistic Human Avatar Reconstruction from Monocular Video Based on Rectified Mesh-embedded Gaussians13 Jan 2025
- 2024SqueezeMe: Mobile-Ready Distillation of Gaussian Full-Body Avatars19 Dec 2024
- 2024GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views18 Nov 2024
- 2024MeshAvatar: Learning High-quality Triangular Human Avatars from Multi-view Videos11 Jul 2024
- 2024Representing Animatable Avatar via Factorized Neural Fields2 Jun 2024
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- 2023Relightable and Animatable Neural Avatars from Videos20 Dec 2023
- 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splatting14 Dec 2023
- 2023DreaMo: Articulated 3D Reconstruction From A Single Casual Video5 Dec 2023
- 2023HumanNeRF-SE: A Simple yet Effective Approach to Animate HumanNeRF with Diverse Poses4 Dec 2023
- 2023GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View Synthesis4 Dec 2023
- 2023GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussians4 Dec 2023
- 2023Neural Parametric Gaussians for Monocular Non-Rigid Object Reconstruction2 Dec 2023
- 2023Human Gaussian Splatting: Real-time Rendering of Animatable Avatars28 Nov 2023
- 2023Animatable and Relightable Gaussians for High-fidelity Human Avatar Modeling27 Nov 2023
- 2023Pyramid Diffusion for Fine 3D Large Scene Generation20 Nov 2023
- 2023Drivable 3D Gaussian Avatars14 Nov 2023
- 2023Point-Based Radiance Fields for Controllable Human Motion Synthesis5 Oct 2023
- 2023Pyramid Diffusion for Fine 3D Large Scene Generationcited by 44
- 2023Pyramid Diffusion for Fine 3D Large Scene Generation20 Nov 2023
- 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splattingcited by 195
- 2023GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussianscited by 190
- 2023GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View Synthesiscited by 170
- 2023Drivable 3D Gaussian Avatarscited by 120
- 2023Human Gaussian Splatting: Real-time Rendering of Animatable Avatarscited by 105
- 2023Neural Parametric Gaussians for Monocular Non-Rigid Object Reconstructioncited by 60
- 2024MeshAvatar: Learning High-quality Triangular Human Avatars from Multi-view Videoscited by 34
- 2024Recent Trends in 3D Reconstruction of General Non-Rigid Scenescited by 28
- 2023Animatable and Relightable Gaussians for High-fidelity Human Avatar Modelingcited by 27
- 2024GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Viewscited by 22
- 2025Relightable Full-Body Gaussian Codec Avatarscited by 22
- 2025Pippo: High-Resolution Multi-View Humans from a Single Imagecited by 20
12 most cited of 25 All 25 (JSON)
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- 2025Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Field15 May 2025
- 2025R3-Avatar: Record and Retrieve Temporal Codebook for Reconstructing Photorealistic Human Avatars17 Mar 2025
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12 newest of 25 All 25 (JSON)