mlsanityData to 7 Oct 2026

Human Gaussian Splatting: Real-time Rendering of Animatable Avatars

arXiv 2311.17113 ↗First posted 28 Nov 2023cs.CV cs.GRcited by 105

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Abstract (arXiv)

This work addresses the problem of real-time rendering of photorealistic human body avatars learned from multi-view videos. While the classical approaches to model and render virtual humans generally use a textured mesh, recent research has developed neural body representations that achieve impressive visual quality. However, these models are difficult to render in real-time and their quality degrades when the character is animated with body poses different than the training observations. We propose an animatable human model based on 3D Gaussian Splatting, that has recently emerged as a very efficient alternative to neural radiance fields. The body is represented by a set of gaussian primitives in a canonical space which is deformed with a coarse to fine approach that combines forward skinning and local non-rigid refinement. We describe how to learn our Human Gaussian Splatting (HuGS) model in an end-to-end fashion from multi-view observations, and evaluate it against the state-of-the-art approaches for novel pose synthesis of clothed body. Our method achieves 1.5 dB PSNR improvement over the state-of-the-art on THuman4 dataset while being able to render in real-time (80 fps for 512x512 resolution).

Key facts. Cited by 105 papers in the map (data through 7 Oct 2026). Builds on 52 of its 75 references that are in the map. First posted on arXiv 28 Nov 2023.

Builds on

52 of 75 references.

References · 52

  1. 2014Very Deep Convolutional Networks for Large-Scale Image Recognitioncited by 15,267
  2. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  3. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  4. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  5. 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,682
  6. 2020Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domainscited by 2,170
  7. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
  8. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
  9. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
  10. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
  11. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
  12. 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 961
38 more
  1. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
  2. 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 750
  3. 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 731
  4. 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 667
  5. 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
  6. 2021Neural Fields in Visual Computing and Beyondcited by 539
  7. 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
  8. 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
  9. 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 470
  10. 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
  11. 2021Mixture of Volumetric Primitives for Efficient Neural Renderingcited by 277
  12. 2021SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapescited by 221
  13. 2022PointAvatar: Deformable Point-based Head Avatars from Videoscited by 183
  14. 2021SCANimate: Weakly Supervised Learning of Skinned Clothed Avatar Networkscited by 181
  15. 2022TAVA: Template-free Animatable Volumetric Actorscited by 172
  16. 2023HumanRF: High-Fidelity Neural Radiance Fields for Humans in Motioncited by 161
  17. 2022ARAH: Animatable Volume Rendering of Articulated Human SDFscited by 139
  18. 2023GART: Gaussian Articulated Template Modelscited by 121
  19. 2023Drivable 3D Gaussian Avatarscited by 120
  20. 2022Structured Local Radiance Fields for Human Avatar Modelingcited by 116
  21. 2023DNA-Rendering: A Diverse Neural Actor Repository for High-Fidelity Human-centric Renderingcited by 103
  22. 2023MonoHuman: Animatable Human Neural Field from Monocular Videocited by 85
  23. 2023AvatarReX: Real-time Expressive Full-body Avatarscited by 83
  24. 2021Driving-Signal Aware Full-Body Avatarscited by 81
  25. 2023Learning Neural Volumetric Representations of Dynamic Humans in Minutescited by 70
  26. 2022Drivable Volumetric Avatars using Texel-Aligned Featurescited by 62
  27. 2023Tetra-NeRF: Representing Neural Radiance Fields Using Tetrahedracited by 57
  28. 2023Representing Volumetric Videos as Dynamic MLP Mapscited by 51
  29. 2022READ: Large-Scale Neural Scene Rendering for Autonomous Drivingcited by 50
  30. 2023PoseVocab: Learning Joint-structured Pose Embeddings for Human Avatar Modelingcited by 50
  31. 2023High-Fidelity Clothed Avatar Reconstruction from a Single Imagecited by 38
  32. 2023Dynamic Point Fieldscited by 37
  33. 2023SplatArmor: Articulated Gaussian splatting for animatable humans from monocular RGB videoscited by 35
  34. 2022Volume Rendering Digest (for NeRF)cited by 31
  35. 2023Animatable 3D Gaussian: Fast and High-Quality Reconstruction of Multiple Human Avatarscited by 30
  36. 2023NPC: Neural Point Characters from Videocited by 26
  37. 2023CaPhy: Capturing Physical Properties for Animatable Human Avatarscited by 20
  38. 2022SIRA: Relightable Avatars from a Single Imagecited by 12

50 most cited of 52 All 52 (JSON)

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 6; 2024: 40; 2025: 36; 2026: 23.

105 papers.

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  1. 2024A Survey on 3D Gaussian Splattingcited by 221
  2. 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splattingcited by 195
  3. 2023GauHuman: Articulated Gaussian Splatting from Monocular Human Videoscited by 168
  4. 2024Recent Advances in 3D Gaussian Splattingcited by 130
  5. 2024RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPScited by 110
  6. 20243D Gaussian as a New Era: A Surveycited by 102
  7. 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 77
  8. 2024SplatAD: Real-Time Lidar and Camera Rendering with 3D Gaussian Splatting for Autonomous Drivingcited by 66
  9. 2023HeadGaS: Real-Time Animatable Head Avatars via 3D Gaussian Splattingcited by 60
  10. 2024HumanSplat: Generalizable Single-Image Human Gaussian Splatting with Structure Priorscited by 54
  11. 2024GGHead: Fast and Generalizable 3D Gaussian Headscited by 51
  12. 2023SWinGS: Sliding Windows for Dynamic 3D Gaussian Splattingcited by 46
38 more
  1. 2024Gaussian Splatting: 3D Reconstruction and Novel View Synthesis, a Reviewcited by 40
  2. 2024Generalizable Human Gaussians for Sparse View Synthesiscited by 40
  3. 2024Gaussian Splashing: Unified Particles for Versatile Motion Synthesis and Renderingcited by 34
  4. 2024Baking Gaussian Splatting into Diffusion Denoiser for Fast and Scalable Single-stage Image-to-3D Generation and Reconstructioncited by 32
  5. 2025Vid2Avatar-Pro: Authentic Avatar from Videos in the Wild via Universal Priorcited by 31
  6. 2024HAHA: Highly Articulated Gaussian Human Avatars with Textured Mesh Priorcited by 30
  7. 2024Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videoscited by 30
  8. 2024LM-Gaussian: Boost Sparse-view 3D Gaussian Splatting with Large Model Priorscited by 25
  9. 2024BrightDreamer: Generic 3D Gaussian Generative Framework for Fast Text-to-3D Synthesiscited by 20
  10. 2024iHuman: Instant Animatable Digital Humans From Monocular Videoscited by 17
  11. 20243D-GSW: 3D Gaussian Splatting for Robust Watermarkingcited by 17
  12. 2024Advancing Extended Reality with 3D Gaussian Splatting: Innovations and Prospectscited by 17
  13. 2024Gaussian Splatting in Stylecited by 16
  14. 2025Optimized Minimal 3D Gaussian Splattingcited by 16
  15. 2024GlossyGS: Inverse Rendering of Glossy Objects with 3D Gaussian Splattingcited by 13
  16. 2025Articulated Kinematics Distillation from Video Diffusion Modelscited by 13
  17. 2025HumanDreamer-X: Photorealistic Single-image Human Avatars Reconstruction via Gaussian Restorationcited by 13
  18. 2025PERSONA: Personalized Whole-Body 3D Avatar with Pose-Driven Deformations from a Single Imagecited by 13
  19. 20243DGS-Calib: 3D Gaussian Splatting for Multimodal SpatioTemporal Calibrationcited by 12
  20. 2024Efficient Density Control for 3D Gaussian Splattingcited by 12
  21. 2025RoGSplat: Learning Robust Generalizable Human Gaussian Splatting from Sparse Multi-View Imagescited by 12
  22. 2025Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPscited by 12
  23. 2025TaoAvatar: Real-Time Lifelike Full-Body Talking Avatars for Augmented Reality via 3D Gaussian Splattingcited by 11
  24. 2024ToMiE: Towards Explicit Exoskeleton for the Reconstruction of Complicated 3D Human Avatarscited by 10
  25. 2024Sequential Gaussian Avatars with Hierarchical Motion Contextcited by 9
  26. 2023Wild2Avatar: Rendering Humans Behind Occlusionscited by 8
  27. 2024MaGS: Reconstructing and Simulating Dynamic 3D Objects with Mesh-adsorbed Gaussian Splattingcited by 8
  28. 2024OccFusion: Rendering Occluded Humans with Generative Diffusion Priorscited by 8
  29. 2024PICA: Physics-Integrated Clothed Avatarcited by 8
  30. 2025ODHSR: Online Dense 3D Reconstruction of Humans and Scenes from Monocular Videoscited by 8
  31. 2025MPMAvatar: Learning 3D Gaussian Avatars with Accurate and Robust Physics-Based Dynamicscited by 8
  32. 2025Off The Grid: Detection of Primitives for Feed-Forward 3D Gaussian Splattingcited by 8
  33. 2025RMAvatar: Photorealistic Human Avatar Reconstruction from Monocular Video Based on Rectified Mesh-embedded Gaussianscited by 7
  34. 2025Decoupling Appearance Variations with 3D Consistent Features in Gaussian Splattingcited by 7
  35. 2024Interactive Rendering of Relightable and Animatable Gaussian Avatarscited by 6
  36. 20243D-Consistent Human Avatars with Sparse Inputs via Gaussian Splatting and Contrastive Learningcited by 6
  37. 2024Motion-Aware Animatable Gaussian Avatars Deblurringcited by 6
  38. 2025GS-Marker: Generalizable and Robust Watermarking for 3D Gaussian Splattingcited by 6

50 most cited of 105 All 105 (JSON)