mlsanityData to 7 Oct 2026

LoopReg: Self-supervised Learning of Implicit Surface Correspondences, Pose and Shape for 3D Human Mesh Registration

arXiv 2010.12447 ↗First posted 23 Oct 2020cs.CVcited by 108

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Abstract (arXiv)

We address the problem of fitting 3D human models to 3D scans of dressed humans. Classical methods optimize both the data-to-model correspondences and the human model parameters (pose and shape), but are reliable only when initialized close to the solution. Some methods initialize the optimization based on fully supervised correspondence predictors, which is not differentiable end-to-end, and can only process a single scan at a time. Our main contribution is LoopReg, an end-to-end learning framework to register a corpus of scans to a common 3D human model. The key idea is to create a self-supervised loop. A backward map, parameterized by a Neural Network, predicts the correspondence from every scan point to the surface of the human model. A forward map, parameterized by a human model, transforms the corresponding points back to the scan based on the model parameters (pose and shape), thus closing the loop. Formulating this closed loop is not straightforward because it is not trivial to force the output of the NN to be on the surface of the human model - outside this surface the human model is not even defined. To this end, we propose two key innovations. First, we define the canonical surface implicitly as the zero level set of a distance field in R3, which in contrast to morecommon UV parameterizations, does not require cutting the surface, does not have discontinuities, and does not induce distortion. Second, we diffuse the human model to the 3D domain R3. This allows to map the NN predictions forward,even when they slightly deviate from the zero level set. Results demonstrate that we can train LoopRegmainly self-supervised - following a supervised warm-start, the model becomes increasingly more accurate as additional unlabelled raw scans are processed. Our code and pre-trained models can be downloaded for research.

Key facts. Cited by 108 papers in the map (data through 7 Oct 2026). First posted on arXiv 23 Oct 2020.

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Citing papers per year: 2021: 25; 2022: 22; 2023: 26; 2024: 18; 2025: 10; 2026: 7.

108 papers.

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  1. 2021Neural Fields in Visual Computing and Beyondcited by 539
  2. 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
  3. 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
  4. 2021ICON: Implicit Clothed humans Obtained from Normalscited by 283
  5. 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 246
  6. 2021SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapescited by 221
  7. 2021SCANimate: Weakly Supervised Learning of Skinned Clothed Avatar Networkscited by 181
  8. 2023GauHuman: Articulated Gaussian Splatting from Monocular Human Videoscited by 168
  9. 2022ARAH: Animatable Volume Rendering of Articulated Human SDFscited by 139
  10. 2021Animatable Neural Radiance Fields from Monocular RGB Videoscited by 109
  11. 2021LEAP: Learning Articulated Occupancy of Peoplecited by 107
  12. 2021Neural-GIF: Neural Generalized Implicit Functions for Animating People in Clothingcited by 102
38 more
  1. 2021imGHUM: Implicit Generative Models of 3D Human Shape and Articulated Posecited by 102
  2. 2022CHORE: Contact, Human and Object REconstruction from a single RGB imagecited by 95
  3. 2023EMDB: The Electromagnetic Database of Global 3D Human Pose and Shape in the Wildcited by 95
  4. 2021The Power of Points for Modeling Humans in Clothingcited by 90
  5. 2023SHERF: Generalizable Human NeRF from a Single Imagecited by 88
  6. 2023Hi4D: 4D Instance Segmentation of Close Human Interactioncited by 87
  7. 2021MetaAvatar: Learning Animatable Clothed Human Models from Few Depth Imagescited by 78
  8. 2021MobRecon: Mobile-Friendly Hand Mesh Reconstruction from Monocular Imagecited by 74
  9. 2021SCALE: Modeling Clothed Humans with a Surface Codec of Articulated Local Elementscited by 72
  10. 2023Learning Neural Volumetric Representations of Dynamic Humans in Minutescited by 70
  11. 2022TOCH: Spatio-Temporal Object-to-Hand Correspondence for Motion Refinementcited by 69
  12. 2021DeepMultiCap: Performance Capture of Multiple Characters Using Sparse Multiview Camerascited by 67
  13. 2022LISA: Learning Implicit Shape and Appearance of Handscited by 63
  14. 2023Visibility Aware Human-Object Interaction Tracking from Single RGB Cameracited by 58
  15. 2022MPS-NeRF: Generalizable 3D Human Rendering from Multiview Imagescited by 52
  16. 2021Shape registration in the time of transformerscited by 51
  17. 2021A Skeleton-Driven Neural Occupancy Representation for Articulated Handscited by 50
  18. 2022Learning Implicit Templates for Point-Based Clothed Human Modelingcited by 50
  19. 2021GarmentNets: Category-Level Pose Estimation for Garments via Canonical Space Shape Completioncited by 41
  20. 2021Locally Aware Piecewise Transformation Fields for 3D Human Mesh Registrationcited by 41
  21. 2024Generalizable Human Gaussians for Sparse View Synthesiscited by 40
  22. 2022Registering Explicit to Implicit: Towards High-Fidelity Garment mesh Reconstruction from Single Imagescited by 39
  23. 2023High-Fidelity Clothed Avatar Reconstruction from a Single Imagecited by 38
  24. 2022Learned Vertex Descent: A New Direction for 3D Human Model Fittingcited by 37
  25. 2022Hand Avatar: Free-Pose Hand Animation and Rendering from Monocular Videocited by 37
  26. 2023Template Free Reconstruction of Human-object Interaction with Procedural Interaction Generationcited by 37
  27. 2022Animatable Implicit Neural Representations for Creating Realistic Avatars from Videoscited by 33
  28. 2022Neural Point-based Shape Modeling of Humans in Challenging Clothingcited by 29
  29. 2023TriHuman : A Real-time and Controllable Tri-plane Representation for Detailed Human Geometry and Appearance Synthesiscited by 28
  30. 2023Drivable Avatar Clothing: Faithful Full-Body Telepresence with Dynamic Clothing Driven by Sparse RGB-D Inputcited by 22
  31. 2024InterTrack: Tracking Human Object Interaction without Object Templatescited by 22
  32. 2023NSF: Neural Surface Fields for Human Modeling from Monocular Depthcited by 21
  33. 2023NICP: Neural ICP for 3D Human Registration at Scalecited by 21
  34. 2024SelfPose3d: Self-Supervised Multi-Person Multi-View 3d Pose Estimationcited by 21
  35. 2023Neural Image-based Avatars: Generalizable Radiance Fields for Human Avatar Modelingcited by 19
  36. 2021HUMBI: A Large Multiview Dataset of Human Body Expressions and Benchmark Challengecited by 17
  37. 2024UV Gaussians: Joint Learning of Mesh Deformation and Gaussian Textures for Human Avatar Modelingcited by 17
  38. 2024iHuman: Instant Animatable Digital Humans From Monocular Videoscited by 17

50 most cited of 108 All 108 (JSON)