mlsanityData to 14 Oct 2026

ARCH: Animatable Reconstruction of Clothed Humans

arXiv 2004.04572 ↗First posted 8 Apr 2020cs.GR cs.CV cs.LGcited by 257

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Cited by 20 in Diffusion models, but placed by its own abstract, which didn’t fit.

Abstract (arXiv)

In this paper, we propose ARCH (Animatable Reconstruction of Clothed Humans), a novel end-to-end framework for accurate reconstruction of animation-ready 3D clothed humans from a monocular image. Existing approaches to digitize 3D humans struggle to handle pose variations and recover details. Also, they do not produce models that are animation ready. In contrast, ARCH is a learned pose-aware model that produces detailed 3D rigged full-body human avatars from a single unconstrained RGB image. A Semantic Space and a Semantic Deformation Field are created using a parametric 3D body estimator. They allow the transformation of 2D/3D clothed humans into a canonical space, reducing ambiguities in geometry caused by pose variations and occlusions in training data. Detailed surface geometry and appearance are learned using an implicit function representation with spatial local features. Furthermore, we propose additional per-pixel supervision on the 3D reconstruction using opacity-aware differentiable rendering. Our experiments indicate that ARCH increases the fidelity of the reconstructed humans. We obtain more than 50% lower reconstruction errors for standard metrics compared to state-of-the-art methods on public datasets. We also show numerous qualitative examples of animated, high-quality reconstructed avatars unseen in the literature so far.

Key facts. Cited by 257 papers in the map (data through 14 Oct 2026). First posted on arXiv 8 Apr 2020.

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Citing papers per year: 2021: 52; 2022: 57; 2023: 60; 2024: 41; 2025: 33; 2026: 14.

257 papers.

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  1. 2021Neural Fields in Visual Computing and Beyondcited by 540
  2. 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
  3. 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
  4. 2021ICON: Implicit Clothed humans Obtained from Normalscited by 283
  5. 2021A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Posecited by 233
  6. 2021SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapescited by 221
  7. 2022ECON: Explicit Clothed humans Optimized via Normal integrationcited by 199
  8. 2023GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussianscited by 191
  9. 2021SCANimate: Weakly Supervised Learning of Skinned Clothed Avatar Networkscited by 181
  10. 2021ARCH++: Animation-Ready Clothed Human Reconstruction Revisitedcited by 174
  11. 2022TAVA: Template-free Animatable Volumetric Actorscited by 172
  12. 2023GauHuman: Articulated Gaussian Splatting from Monocular Human Videoscited by 168
38 more
  1. 2021SMPLicit: Topology-aware Generative Model for Clothed Peoplecited by 155
  2. 2022SelfRecon: Self Reconstruction Your Digital Avatar from Monocular Videocited by 144
  3. 2022ARAH: Animatable Volume Rendering of Articulated Human SDFscited by 139
  4. 2022InstantAvatar: Learning Avatars from Monocular Video in 60 Secondscited by 138
  5. 2023Vid2Avatar: 3D Avatar Reconstruction from Videos in the Wild via Self-supervised Scene Decompositioncited by 134
  6. 2022Photorealistic Monocular 3D Reconstruction of Humans Wearing Clothingcited by 126
  7. 2022Structured Local Radiance Fields for Human Avatar Modelingcited by 116
  8. 2021HumanNeRF: Efficiently Generated Human Radiance Field from Sparse Inputscited by 112
  9. 2021Animatable Neural Radiance Fields from Monocular RGB Videoscited by 109
  10. 2021LEAP: Learning Articulated Occupancy of Peoplecited by 107
  11. 2021Neural Actor: Neural Free-view Synthesis of Human Actors with Pose Controlcited by 106
  12. 2023TeCH: Text-guided Reconstruction of Lifelike Clothed Humanscited by 104
  13. 2021imGHUM: Implicit Generative Models of 3D Human Shape and Articulated Posecited by 103
  14. 2022Recovering 3D Human Mesh from Monocular Images: A Surveycited by 103
  15. 2021Neural-GIF: Neural Generalized Implicit Functions for Animating People in Clothingcited by 102
  16. 2022CHORE: Contact, Human and Object REconstruction from a single RGB imagecited by 95
  17. 2021The Power of Points for Modeling Humans in Clothingcited by 90
  18. 2023SHERF: Generalizable Human NeRF from a Single Imagecited by 88
  19. 2023Hi4D: 4D Instance Segmentation of Close Human Interactioncited by 87
  20. 2022Pose-NDF: Modeling Human Pose Manifolds with Neural Distance Fieldscited by 85
  21. 2022SNUG: Self-Supervised Neural Dynamic Garmentscited by 83
  22. 2022Capturing and Animation of Body and Clothing from Monocular Videocited by 83
  23. 2021Self-Supervised Collision Handling via Generative 3D Garment Models for Virtual Try-Oncited by 81
  24. 2021MetaAvatar: Learning Animatable Clothed Human Models from Few Depth Imagescited by 78
  25. 2022KeypointNeRF: Generalizing Image-based Volumetric Avatars using Relative Spatial Encoding of Keypointscited by 77
  26. 2023SIFU: Side-view Conditioned Implicit Function for Real-world Usable Clothed Human Reconstructioncited by 77
  27. 2021MobRecon: Mobile-Friendly Hand Mesh Reconstruction from Monocular Imagecited by 74
  28. 2023SiTH: Single-view Textured Human Reconstruction with Image-Conditioned Diffusioncited by 72
  29. 2023High-fidelity 3D Human Digitization from Single 2K Resolution Imagescited by 70
  30. 2022NeuralDome: A Neural Modeling Pipeline on Multi-View Human-Object Interactionscited by 68
  31. 2021DeepMultiCap: Performance Capture of Multiple Characters Using Sparse Multiview Camerascited by 67
  32. 2024MIMO: Controllable Character Video Synthesis with Spatial Decomposed Modelingcited by 64
  33. 2021StylePeople: A Generative Model of Fullbody Human Avatarscited by 62
  34. 2022Drivable Volumetric Avatars using Texel-Aligned Featurescited by 62
  35. 2025Embodied AI Agents: Modeling the Worldcited by 61
  36. 2021S3: Neural Shape, Skeleton, and Skinning Fields for 3D Human Modelingcited by 59
  37. 2022AvatarGen: A 3D Generative Model for Animatable Human Avatarscited by 59
  38. 2022Control-NeRF: Editable Feature Volumes for Scene Rendering and Manipulationcited by 57

50 most cited of 257 All 257 (JSON)