mlsanityData to 7 Oct 2026

FMGS-Avatar: Mesh-Guided 2D Gaussian Splatting with Foundation Model Priors for 3D Monocular Avatar Reconstruction

arXiv 2509.14739 ↗First posted 18 Sep 2025cs.CVcited by 0

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Abstract (arXiv)

Reconstructing high-fidelity animatable human avatars from monocular videos remains challenging due to insufficient geometric information in single-view observations. While recent 3D Gaussian Splatting methods have shown promise, they struggle with surface detail preservation due to the free-form nature of 3D Gaussian primitives. To address both the representation limitations and information scarcity, we propose a novel method, FMGS-Avatar, that integrates two key innovations. First, we introduce Mesh-Guided 2D Gaussian Splatting, where 2D Gaussian primitives are attached directly to template mesh faces with constrained position, rotation, and movement, enabling superior surface alignment and geometric detail preservation. Second, we leverage foundation models trained on large-scale datasets, such as Sapiens, to complement the limited visual cues from monocular videos. However, when distilling multi-modal prior knowledge from foundation models, conflicting optimization objectives can emerge as different modalities exhibit distinct parameter sensitivities. We address this through a coordinated training strategy with selective gradient isolation, enabling each loss component to optimize its relevant parameters without interference. Through this combination of enhanced representation and coordinated information distillation, our approach significantly advances 3D monocular human avatar reconstruction. Experimental evaluation demonstrates superior reconstruction quality compared to existing methods, with notable gains in geometric accuracy and appearance fidelity while providing rich semantic information. Additionally, the distilled prior knowledge within a shared canonical space naturally enables spatially and temporally consistent rendering under novel views and poses.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 44 of its 51 references that are in the map. First posted on arXiv 18 Sep 2025.

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References · 44

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32 more
  1. 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
  2. 2021AI Choreographer: Music Conditioned 3D Dance Generation with AIST++cited by 479
  3. 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 470
  4. 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
  5. 2023Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fieldscited by 361
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  11. 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splattingcited by 195
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  13. 2024SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splattingcited by 171
  14. 2023GauHuman: Articulated Gaussian Splatting from Monocular Human Videoscited by 168
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  24. 2024GoMAvatar: Efficient Animatable Human Modeling from Monocular Video Using Gaussians-on-Meshcited by 51
  25. 2024MoDGS: Dynamic Gaussian Splatting from Casually-captured Monocular Videos with Depth Priorscited by 51
  26. 2024AniGS: Animatable Gaussian Avatar from a Single Image with Inconsistent Gaussian Reconstructioncited by 36
  27. 2022Animatable Implicit Neural Representations for Creating Realistic Avatars from Videoscited by 33
  28. 2025DINO in the Room: Leveraging 2D Foundation Models for 3D Segmentationcited by 31
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  31. 2025Human-Centric Foundation Models: Perception, Generation and Agentic Modelingcited by 10
  32. 2024Efficient Neural Implicit Representation for 3D Human Reconstructioncited by 6

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