DELIFFAS: Deformable Light Fields for Fast Avatar Synthesis
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Abstract (arXiv)
Generating controllable and photorealistic digital human avatars is a long-standing and important problem in Vision and Graphics. Recent methods have shown great progress in terms of either photorealism or inference speed while the combination of the two desired properties still remains unsolved. To this end, we propose a novel method, called DELIFFAS, which parameterizes the appearance of the human as a surface light field that is attached to a controllable and deforming human mesh model. At the core, we represent the light field around the human with a deformable two-surface parameterization, which enables fast and accurate inference of the human appearance. This allows perceptual supervision on the full image compared to previous approaches that could only supervise individual pixels or small patches due to their slow runtime. Our carefully designed human representation and supervision strategy leads to state-of-the-art synthesis results and inference time. The video results and code are available at https://vcai.mpi-inf.mpg.de/projects/DELIFFAS.
Key facts. Cited by 36 papers in the map (data through 7 Oct 2026). Builds on 39 of its 65 references that are in the map. First posted on arXiv 17 Oct 2023.
Builds on
39 of 65 references.
References · 39
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- 2021Light Field Networks: Neural Scene Representations with Single-Evaluation Renderingcited by 330
- 2022NeuMan: Neural Human Radiance Field from a Single Videocited by 244
- 2021Neural Articulated Radiance Fieldcited by 196
- 2022TAVA: Template-free Animatable Volumetric Actorscited by 172
- 2021Neural Human Performer: Learning Generalizable Radiance Fields for Human Performance Renderingcited by 158
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- 2021Driving-Signal Aware Full-Body Avatarscited by 81
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- 2022Progressively-connected Light Field Network for Efficient View Synthesiscited by 8
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Citing papers per year: 2023: 10; 2024: 12; 2025: 9; 2026: 5.
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- 2025Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs17 Apr 2025
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- 2024ZeroHSI: Zero-Shot 4D Human-Scene Interaction by Video Generation24 Dec 2024
- 2024Real-time Free-view Human Rendering from Sparse-view RGB Videos using Double Unprojected Textures17 Dec 2024
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- 2024EgoAvatar: Egocentric View-Driven and Photorealistic Full-body Avatars22 Sep 2024
- 2024Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videos12 Sep 2024
- 2024TEDRA: Text-based Editing of Dynamic and Photoreal Actors28 Aug 2024
- 2024Garment Animation NeRF with Color Editing29 Jul 2024
- 2024Generalizable Human Gaussians for Sparse View Synthesis17 Jul 2024
- 2024MeshAvatar: Learning High-quality Triangular Human Avatars from Multi-view Videos11 Jul 2024
- 2024Expressive Gaussian Human Avatars from Monocular RGB Video3 Jul 2024
- 2024PhysAvatar: Learning the Physics of Dressed 3D Avatars from Visual Observations5 Apr 2024
- 2024MetaCap: Meta-learning Priors from Multi-View Imagery for Sparse-view Human Performance Capture and Rendering27 Mar 2024
- 2023Human101: Training 100+FPS Human Gaussians in 100s from 1 View23 Dec 2023
- 2023Relightable Neural Actor with Intrinsic Decomposition and Pose Control18 Dec 2023
- 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splatting14 Dec 2023
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- 2023TriHuman : A Real-time and Controllable Tri-plane Representation for Detailed Human Geometry and Appearance Synthesis8 Dec 2023
- 2023HiFi4G: High-Fidelity Human Performance Rendering via Compact Gaussian Splatting6 Dec 2023
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12 most cited of 33 All 33 (JSON)
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- 2025PERSONA: Personalized Whole-Body 3D Avatar with Pose-Driven Deformations from a Single Image13 Aug 2025
- 2025UMA: Ultra-detailed Human Avatars via Multi-level Surface Alignment2 Jun 2025
- 2025EfficientHuman: Efficient Training and Reconstruction of Moving Human using Articulated 2D Gaussian29 Apr 2025
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12 newest of 33 All 33 (JSON)