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HumMorph: Generalized Dynamic Human Neural Fields from Few Views

arXiv 2504.19390 ↗First posted 27 Apr 2025cs.CVcited by 0

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Abstract (arXiv)

We introduce HumMorph, a novel generalized approach to free-viewpoint rendering of dynamic human bodies with explicit pose control. HumMorph renders a human actor in any specified pose given a few observed views (starting from just one) in arbitrary poses. Our method enables fast inference as it relies only on feed-forward passes through the model. We first construct a coarse representation of the actor in the canonical T-pose, which combines visual features from individual partial observations and fills missing information using learned prior knowledge. The coarse representation is complemented by fine-grained pixel-aligned features extracted directly from the observed views, which provide high-resolution appearance information. We show that HumMorph is competitive with the state-of-the-art when only a single input view is available, however, we achieve results with significantly better visual quality given just 2 monocular observations. Moreover, previous generalized methods assume access to accurate body shape and pose parameters obtained using synchronized multi-camera setups. In contrast, we consider a more practical scenario where these body parameters are noisily estimated directly from the observed views. Our experimental results demonstrate that our architecture is more robust to errors in the noisy parameters and clearly outperforms the state of the art in this setting.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 36 of its 42 references that are in the map. First posted on arXiv 27 Apr 2025.

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References · 36

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  10. 2022NeuMan: Neural Human Radiance Field from a Single Videocited by 244
  11. 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splattingcited by 195
  12. 2023GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussianscited by 191
24 more
  1. 2022TAVA: Template-free Animatable Volumetric Actorscited by 172
  2. 2023GauHuman: Articulated Gaussian Splatting from Monocular Human Videoscited by 168
  3. 2021Neural Human Performer: Learning Generalizable Radiance Fields for Human Performance Renderingcited by 158
  4. 2023HUGS: Human Gaussian Splatscited by 154
  5. 2022ARAH: Animatable Volume Rendering of Articulated Human SDFscited by 139
  6. 2023Vid2Avatar: 3D Avatar Reconstruction from Videos in the Wild via Self-supervised Scene Decompositioncited by 134
  7. 2022HuMMan: Multi-Modal 4D Human Dataset for Versatile Sensing and Modelingcited by 117
  8. 2023Viewset Diffusion: (0-)Image-Conditioned 3D Generative Models from 2D Datacited by 113
  9. 2022Vision Transformer for NeRF-Based View Synthesis from a Single Input Imagecited by 104
  10. 2023ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Renderingcited by 104
  11. 2021imGHUM: Implicit Generative Models of 3D Human Shape and Articulated Posecited by 103
  12. 2023DNA-Rendering: A Diverse Neural Actor Repository for High-Fidelity Human-centric Renderingcited by 103
  13. 2023SHERF: Generalizable Human NeRF from a Single Imagecited by 88
  14. 2023MonoHuman: Animatable Human Neural Field from Monocular Videocited by 85
  15. 2021Unsupervised Learning of 3D Object Categories from Videos in the Wildcited by 67
  16. 2022MPS-NeRF: Generalizable 3D Human Rendering from Multiview Imagescited by 53
  17. 2024GoMAvatar: Efficient Animatable Human Modeling from Monocular Video Using Gaussians-on-Meshcited by 51
  18. 2021Geometry-Guided Progressive NeRF for Generalizable and Efficient Neural Human Renderingcited by 46
  19. 2020Vid2Actor: Free-viewpoint Animatable Person Synthesis from Video in the Wildcited by 35
  20. 2023HOSNeRF: Dynamic Human-Object-Scene Neural Radiance Fields from a Single Videocited by 33
  21. 2023TransHuman: A Transformer-based Human Representation for Generalizable Neural Human Renderingcited by 18
  22. 2023GHuNeRF: Generalizable Human NeRF from a Monocular Videocited by 10
  23. 2024SurMo: Surface-based 4D Motion Modeling for Dynamic Human Renderingcited by 9
  24. 2024Generalizable Neural Human Renderercited by 3

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