mlsanityData to 14 Oct 2026

Physics-based Human Motion Estimation and Synthesis from Videos

arXiv 2109.09913 ↗First posted 21 Sep 2021cs.CVcited by 66

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Abstract (arXiv)

Human motion synthesis is an important problem with applications in graphics, gaming and simulation environments for robotics. Existing methods require accurate motion capture data for training, which is costly to obtain. Instead, we propose a framework for training generative models of physically plausible human motion directly from monocular RGB videos, which are much more widely available. At the core of our method is a novel optimization formulation that corrects imperfect image-based pose estimations by enforcing physics constraints and reasons about contacts in a differentiable way. This optimization yields corrected 3D poses and motions, as well as their corresponding contact forces. Results show that our physically-corrected motions significantly outperform prior work on pose estimation. We can then use these to train a generative model to synthesize future motion. We demonstrate both qualitatively and quantitatively improved motion estimation, synthesis quality and physical plausibility achieved by our method on the Human3.6m dataset~citeh36mpami as compared to prior kinematic and physics-based methods. By enabling learning of motion synthesis from video, our method paves the way for large-scale, realistic and diverse motion synthesis. Project page: urlhttps://nv-tlabs.github.io/publication/iccv2021physics/

Key facts. Cited by 66 papers in the map (data through 14 Oct 2026). Builds on 27 of its 60 references that are in the map. First posted on arXiv 21 Sep 2021.

Builds on

27 of 60 references.

References · 27

  1. 2014Microsoft COCO: Common Objects in Contextcited by 17,608
  2. 2019Deep High-Resolution Representation Learning for Human Pose Estimationcited by 1,339
  3. 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,236
  4. 2017End-to-end Recovery of Human Shape and Posecited by 885
  5. 2016Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Imagecited by 695
  6. 2019VIBE: Video Inference for Human Body Pose and Shape Estimationcited by 620
  7. 2017On human motion prediction using recurrent neural networkscited by 338
  8. 2018Learning 3D Human Dynamics from Videocited by 316
  9. 2020HybrIK: A Hybrid Analytical-Neural Inverse Kinematics Solution for 3D Human Pose and Shape Estimationcited by 307
  10. 2020DLow: Diversifying Latent Flows for Diverse Human Motion Predictioncited by 185
  11. 2021Character Controllers Using Motion VAEscited by 184
  12. 2020DeepCap: Monocular Human Performance Capture Using Weak Supervisioncited by 162
15 more
  1. 2020We are More than Our Joints: Predicting how 3D Bodies Movecited by 115
  2. 2019Structured Prediction Helps 3D Human Motion Modellingcited by 96
  3. 2020Contact and Human Dynamics from Monocular Videocited by 95
  4. 2018MT-VAE: Learning Motion Transformations to Generate Multimodal Human Dynamicscited by 86
  5. 2020Learning to Generate Diverse Dance Motions with Transformercited by 85
  6. 2017Learning Human Motion Models for Long-term Predictionscited by 67
  7. 2020Weakly-Supervised 3D Human Pose Learning via Multi-view Images in the Wildcited by 66
  8. 2020Residual Force Control for Agile Human Behavior Imitation and Extended Motion Synthesiscited by 64
  9. 2019Predicting 3D Human Dynamics from Videocited by 51
  10. 2019Estimating 3D Motion and Forces of Person-Object Interactions from Monocular Videocited by 48
  11. 20204D Human Body Capture from Egocentric Video via 3D Scene Groundingcited by 43
  12. 2020UniCon: Universal Neural Controller For Physics-based Character Motioncited by 40
  13. 2020TexMesh: Reconstructing Detailed Human Texture and Geometry from RGB-D Videocited by 28
  14. 2021KAMA: 3D Keypoint Aware Body Mesh Articulationcited by 27
  15. 2020Recovering and Simulating Pedestrians in the Wildcited by 14

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2021: 2; 2022: 15; 2023: 11; 2024: 22; 2025: 9; 2026: 7.

66 papers.

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  1. 2022Capturing and Inferring Dense Full-Body Human-Scene Contactcited by 180
  2. 2022HUMANISE: Language-conditioned Human Motion Generation in 3D Scenescited by 158
  3. 2021GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Camerascited by 153
  4. 2023Decoupling Human and Camera Motion from Videos in the Wildcited by 142
  5. 2022Recovering 3D Human Mesh from Monocular Images: A Surveycited by 103
  6. 20233D Human Pose Estimation via Intuitive Physicscited by 103
  7. 2022Ego-Body Pose Estimation via Ego-Head Pose Estimationcited by 94
  8. 2024Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Scene Affordancecited by 80
  9. 2023ArtiGrasp: Physically Plausible Synthesis of Bi-Manual Dexterous Grasping and Articulationcited by 55
  10. 2023Physically Plausible Full-Body Hand-Object Interaction Synthesiscited by 52
  11. 2024RoHM: Robust Human Motion Reconstruction via Diffusioncited by 48
  12. 2022Differentiable Dynamics for Articulated 3d Human Motion Reconstructioncited by 39
38 more
  1. 2024MaskControl: Spatio-Temporal Control for Masked Motion Synthesiscited by 38
  2. 2022Trajectory Optimization for Physics-Based Reconstruction of 3d Human Pose from Monocular Videocited by 37
  3. 2023PACE: Human and Camera Motion Estimation from in-the-wild Videoscited by 34
  4. 2024AnySkill: Learning Open-Vocabulary Physical Skill for Interactive Agentscited by 32
  5. 2022Neural MoCon: Neural Motion Control for Physically Plausible Human Motion Capturecited by 31
  6. 2022The One Where They Reconstructed 3D Humans and Environments in TV Showscited by 30
  7. 2022Embodied Scene-aware Human Pose Estimationcited by 28
  8. 2023Physics-Informed Computer Vision: A Review and Perspectivescited by 28
  9. 2024Recent Trends in 3D Reconstruction of General Non-Rigid Scenescited by 28
  10. 2024PhysPT: Physics-aware Pretrained Transformer for Estimating Human Dynamics from Monocular Videoscited by 28
  11. 2022PoseTriplet: Co-evolving 3D Human Pose Estimation, Imitation, and Hallucination under Self-supervisioncited by 25
  12. 2024PACER+: On-Demand Pedestrian Animation Controller in Driving Scenarioscited by 24
  13. 2024F-HOI: Toward Fine-grained Semantic-Aligned 3D Human-Object Interactionscited by 24
  14. 2023Scene-Aware 3D Multi-Human Motion Capture from a Single Cameracited by 19
  15. 2023Decaf: Monocular Deformation Capture for Face and Hand Interactionscited by 18
  16. 2023Language-guided Human Motion Synthesis with Atomic Actionscited by 17
  17. 2024Real-Time Simulated Avatar from Head-Mounted Sensorscited by 17
  18. 2021Learning to Fit Morphable Modelscited by 16
  19. 2024Contact-aware Human Motion Generation from Textual Descriptionscited by 16
  20. 2024COIN: Control-Inpainting Diffusion Prior for Human and Camera Motion Estimationcited by 15
  21. 2022Transformer-Based Learned Optimizationcited by 13
  22. 2024Physics-based Scene Layout Generation from Human Motioncited by 10
  23. 2025Learning-based 3D Reconstruction in Autonomous Driving: A Comprehensive Surveycited by 9
  24. 2025FinePhys: Fine-grained Human Action Generation by Explicitly Incorporating Physical Laws for Effective Skeletal Guidancecited by 9
  25. 2024Hand-Object Interaction Controller (HOIC): Deep Reinforcement Learning for Reconstructing Interactions with Physicscited by 6
  26. 2024Optimal-state Dynamics Estimation for Physics-based Human Motion Capture from Videoscited by 6
  27. 2024What You See Is What Matters: A Novel Visual and Physics-Based Metric for Evaluating Video Generation Qualitycited by 6
  28. 2025Unified Multi-Modal Interactive & Reactive 3D Motion Generation via Rectified Flowcited by 6
  29. 2024Human Motion Prediction under Unexpected Perturbationcited by 5
  30. 2024WheelPose: Data Synthesis Techniques to Improve Pose Estimation Performance on Wheelchair Userscited by 5
  31. 2024Capturing complex hand movements and object interactions using machine learning-powered stretchable smart textile glovescited by 5
  32. 2024A Plug-and-Play Physical Motion Restoration Approach for In-the-Wild High-Difficulty Motionscited by 5
  33. 2023GraMMaR: Ground-aware Motion Model for 3D Human Motion Reconstructioncited by 4
  34. 2026PAD-Hand: Physics-Aware Diffusion for Hand Motion Recoverycited by 4
  35. 2026QuaMo: Quaternion Motions for Vision-based 3D Human Kinematics Capturecited by 3
  36. 2022Physically Plausible Animation of Human Upper Body from a Single Imagecited by 2
  37. 2022NeMo: 3D Neural Motion Fields from Multiple Video Instances of the Same Actioncited by 2
  38. 2023Physics-Guided Human Motion Capture with Pose Probability Modelingcited by 2

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