ScanQA: 3D Question Answering for Spatial Scene Understanding
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Cited by 135 in Multimodal LLMs / vision-language models, but placed by its own abstract, which didn’t fit.
Abstract (arXiv)
We propose a new 3D spatial understanding task of 3D Question Answering (3D-QA). In the 3D-QA task, models receive visual information from the entire 3D scene of the rich RGB-D indoor scan and answer the given textual questions about the 3D scene. Unlike the 2D-question answering of VQA, the conventional 2D-QA models suffer from problems with spatial understanding of object alignment and directions and fail the object identification from the textual questions in 3D-QA. We propose a baseline model for 3D-QA, named ScanQA model, where the model learns a fused descriptor from 3D object proposals and encoded sentence embeddings. This learned descriptor correlates the language expressions with the underlying geometric features of the 3D scan and facilitates the regression of 3D bounding boxes to determine described objects in textual questions and outputs correct answers. We collected human-edited question-answer pairs with free-form answers that are grounded to 3D objects in each 3D scene. Our new ScanQA dataset contains over 40K question-answer pairs from the 800 indoor scenes drawn from the ScanNet dataset. To the best of our knowledge, the proposed 3D-QA task is the first large-scale effort to perform object-grounded question-answering in 3D environments.
Key facts. Cited by 340 papers in the map (data through 7 Oct 2026). Builds on 41 of its 54 references that are in the map. First posted on arXiv 20 Dec 2021.
Builds on
41 of 54 references.
References · 41
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29 more
- 2015Flickr30k Entities: Collecting Region-to-Phrase Correspondences for Richer Image-to-Sentence Modelscited by 1,352
- 2017Bottom-Up and Top-Down Attention for Image Captioning and Visual Question Answeringcited by 1,310
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- 2019ScanRefer: 3D Object Localization in RGB-D Scans using Natural Languagecited by 446
- 2019Deep Modular Co-Attention Networks for Visual Question Answeringcited by 338
- 2018Speaker-Follower Models for Vision-and-Language Navigationcited by 337
- 2017Embodied Question Answeringcited by 335
- 2020Just Ask: Learning to Answer Questions from Millions of Narrated Videoscited by 248
- 2018Touchdown: Natural Language Navigation and Spatial Reasoning in Visual Street Environmentscited by 238
- 2020Scan2Cap: Context-aware Dense Captioning in RGB-D Scanscited by 215
- 2017IQA: Visual Question Answering in Interactive Environmentscited by 154
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- 2021InstanceRefer: Cooperative Holistic Understanding for Visual Grounding on Point Clouds through Instance Multi-level Contextual Referringcited by 140
- 20183DMV: Joint 3D-Multi-View Prediction for 3D Semantic Scene Segmentationcited by 118
- 2014A Multi-World Approach to Question Answering about Real-World Scenes based on Uncertain Inputcited by 112
- 2018Building Generalizable Agents with a Realistic and Rich 3D Environmentcited by 109
- 2019Embodied Question Answering in Photorealistic Environments with Point Cloud Perceptioncited by 103
- 2019Multi-Target Embodied Question Answeringcited by 74
- 2020Generative Language-Grounded Policy in Vision-and-Language Navigation with Bayes' Rulecited by 22
- 2020Visual Question Answering on 360deg Imagescited by 15
- 2020Simplifying Paragraph-level Question Generation via Transformer Language Modelscited by 12
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Citing papers per year: 2021: 1; 2022: 10; 2023: 33; 2024: 65; 2025: 121; 2026: 110.
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