mlsanityData to 7 Oct 2026

Understanding Embodied Reference with Touch-Line Transformer

arXiv 2210.05668 ↗First posted 11 Oct 2022cs.CVcited by 16

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Abstract (arXiv)

We study embodied reference understanding, the task of locating referents using embodied gestural signals and language references. Human studies have revealed that objects referred to or pointed to do not lie on the elbow-wrist line, a common misconception; instead, they lie on the so-called virtual touch line. However, existing human pose representations fail to incorporate the virtual touch line. To tackle this problem, we devise the touch-line transformer: It takes as input tokenized visual and textual features and simultaneously predicts the referent's bounding box and a touch-line vector. Leveraging this touch-line prior, we further devise a geometric consistency loss that encourages the co-linearity between referents and touch lines. Using the touch-line as gestural information improves model performances significantly. Experiments on the YouRefIt dataset show our method achieves a +25.0% accuracy improvement under the 0.75 IoU criterion, closing 63.6% of the gap between model and human performances. Furthermore, we computationally verify prior human studies by showing that computational models more accurately locate referents when using the virtual touch line than when using the elbow-wrist line.

Key facts. Cited by 16 papers in the map (data through 7 Oct 2026). Builds on 37 of its 64 references that are in the map. First posted on arXiv 11 Oct 2022.

Builds on

37 of 64 references.

References · 37

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25 more
  1. 2021MDETR -- Modulated Detection for End-to-End Multi-Modal Understandingcited by 811
  2. 2018Image Transformercited by 770
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  4. 2019Unicoder-VL: A Universal Encoder for Vision and Language by Cross-modal Pre-trainingcited by 451
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 1; 2023: 3; 2024: 4; 2025: 7; 2026: 1.

16 papers.

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  1. 2022HUMANISE: Language-conditioned Human Motion Generation in 3D Scenescited by 156
  2. 2025Agent4Edu: Generating Learner Response Data by Generative Agents for Intelligent Education Systemscited by 32
  3. 2025AVD2: Accident Video Diffusion for Accident Video Descriptioncited by 20
  4. 2023Delving into Shape-aware Zero-shot Semantic Segmentationcited by 16
  5. 2023ScanERU: Interactive 3D Visual Grounding based on Embodied Reference Understandingcited by 12
  6. 2024Idea23D: Collaborative LMM Agents Enable 3D Model Generation from Interleaved Multimodal Inputscited by 12
  7. 2024RG-SAN: Rule-Guided Spatial Awareness Network for End-to-End 3D Referring Expression Segmentationcited by 11
  8. 2023STRAP: Structured Object Affordance Segmentation with Point Supervisioncited by 10
  9. 2025Co3Gesture: Towards Coherent Concurrent Co-speech 3D Gesture Generation with Interactive Diffusioncited by 9
  10. 2025Reusing Attention for One-stage Lane Topology Understandingcited by 9
  11. 2024Look Hear: Gaze Prediction for Speech-directed Human Attentioncited by 5
  12. 2025Beyond Object Categories: Multi-Attribute Reference Understanding for Visual Groundingcited by 2
4 more
  1. 2024AD-DINO: Attention-Dynamic DINO for Distance-Aware Embodied Reference Understandingcited by 1
  2. 2026Investigating Multimodal Informativity under Different Partner Visibility Conditions in Video-Mediated Dialoguecited by 1
  3. 2025CAPE: A CLIP-Aware Pointing Ensemble of Complementary Heatmap Cues for Embodied Reference Understandingcited by 0
  4. 2025A Multimodal Depth-Aware Method For Embodied Reference Understandingcited by 0