Motion2Motion: Cross-topology Motion Transfer with Sparse Correspondence
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Abstract (arXiv)
This work studies the challenge of transfer animations between characters whose skeletal topologies differ substantially. While many techniques have advanced retargeting techniques in decades, transfer motions across diverse topologies remains less-explored. The primary obstacle lies in the inherent topological inconsistency between source and target skeletons, which restricts the establishment of straightforward one-to-one bone correspondences. Besides, the current lack of large-scale paired motion datasets spanning different topological structures severely constrains the development of data-driven approaches. To address these limitations, we introduce Motion2Motion, a novel, training-free framework. Simply yet effectively, Motion2Motion works with only one or a few example motions on the target skeleton, by accessing a sparse set of bone correspondences between the source and target skeletons. Through comprehensive qualitative and quantitative evaluations, we demonstrate that Motion2Motion achieves efficient and reliable performance in both similar-skeleton and cross-species skeleton transfer scenarios. The practical utility of our approach is further evidenced by its successful integration in downstream applications and user interfaces, highlighting its potential for industrial applications. Code and data are available at https://lhchen.top/Motion2Motion.
Key facts. Cited by 19 papers in the map (data through 14 Oct 2026). Builds on 29 of its 56 references that are in the map. First posted on arXiv 18 Aug 2025.
Builds on
29 of 56 references.
References · 29
- 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,236
- 2022Human Motion Diffusion Modelcited by 1,080
- 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Modelcited by 780
- 2022Executing your Commands via Motion Diffusion in Latent Spacecited by 575
- 2022TEMOS: Generating diverse human motions from textual descriptionscited by 492
- 2022PhysDiff: Physics-Guided Human Motion Diffusion Modelcited by 368
- 2023Human Motion Diffusion as a Generative Priorcited by 357
- 2023ReMoDiffuse: Retrieval-Augmented Motion Diffusion Modelcited by 287
- 2023OmniControl: Control Any Joint at Any Time for Human Motion Generationcited by 238
- 2021Robust Motion In-betweeningcited by 229
- 2022MoFusion: A Framework for Denoising-Diffusion-based Motion Synthesiscited by 218
- 2022Bailando: 3D Dance Generation by Actor-Critic GPT with Choreographic Memorycited by 212
17 more
- 2022TEACH: Temporal Action Composition for 3D Humanscited by 176
- 2022HUMANISE: Language-conditioned Human Motion Generation in 3D Scenescited by 158
- 2024World-Grounded Human Motion Recovery via Gravity-View Coordinatescited by 137
- 2020Skeleton-Aware Networks for Deep Motion Retargetingcited by 124
- 2021Text2Gestures: A Transformer-Based Network for Generating Emotive Body Gestures for Virtual Agentscited by 106
- 2023HumanTOMATO: Text-aligned Whole-body Motion Generationcited by 104
- 2023EMDM: Efficient Motion Diffusion Model for Fast and High-Quality Motion Generationcited by 89
- 2024Seamless Human Motion Composition with Blended Positional Encodingscited by 80
- 2025AnyTop: Character Animation Diffusion with Any Topologycited by 41
- 2023Skinned Motion Retargeting with Residual Perception of Motion Semantics & Geometrycited by 35
- 2024Enabling Synergistic Full-Body Control in Prompt-Based Co-Speech Motion Generationcited by 35
- 2022GANimator: Neural Motion Synthesis from a Single Sequencecited by 23
- 2023Example-based Motion Synthesis via Generative Motion Matchingcited by 16
- 2024WalkTheDog: Cross-Morphology Motion Alignment via Phase Manifoldscited by 14
- 2024Skinned Motion Retargeting with Dense Geometric Interaction Perceptioncited by 13
- 2023Pose-to-Motion: Cross-Domain Motion Retargeting with Pose Priorcited by 8
- 2025MAMM: Motion Control via Metric-Aligning Motion Matchingcited by 2
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Citing papers per year: 2025: 3; 2026: 16.
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- 2026Motion 3-to-4: 3D Motion Reconstruction for 4D Synthesiscited by 15
- 2025AnimaMimic: Imitating 3D Animation from Video Priorscited by 7
- 2026PALUM: Part-based Attention Learning for Unified Motion Retargetingcited by 3
- 2026ReActor: Reinforcement Learning for Physics-Aware Motion Retargetingcited by 2
- 2025MimiCAT: Mimic with Correspondence-Aware Cascade-Transformer for Category-Free 3D Pose Transfercited by 1
- 2026GLASS: Graph and Vision-Language Assisted Semantic Shape Correspondencecited by 1
- 2026TopoCap: Learning Topology-Agnostic Motion Priors for Monocular Video-to-Animationcited by 1
- 2025Make-It-Poseable: Feed-forward Latent Posing Model for 3D Characterscited by 0
- 2026GaussiAnimate: Rig Animatable Categories with Level of Dynamicscited by 0
- 2026AnyAct: Towards Human Reenactment of Character Motion From Videocited by 0
- 2026Neural Motion Blending Across Arbitrary Character Topologiescited by 0
- 2026Motion4Motion: Motion Transfer Across Subjects at Inferencecited by 0
7 more
- 2026Two2Four: Generative Quadruped Puppeteering from Human Motioncited by 0
- 2026STyMo: Fast and Controllable Few-Shot Motion Style Transfercited by 0
- 2026Why Cross-Skeleton Retargeting Is Non-Identifiable: Structural Limits of Generative Motion Modelscited by 0
- 2026Retargeting Motions to Diverse Skeletons via Learnable Flatteningcited by 0
- 2026TAME:Topology-Aware Text-Driven Motion Editing across Heterogeneous Humanoid Skeletonscited by 0
- 2026CAST: Real-Time Motion Capture for Any Skeleton Topologycited by 0
- 2026Cepheid: Decoupling Scale from Structure for Cross-Family Motion Completioncited by 0
- 2026Cepheid: Decoupling Scale from Structure for Cross-Family Motion Completion13 Oct 2026
- 2026CAST: Real-Time Motion Capture for Any Skeleton Topology10 Oct 2026
- 2026TAME:Topology-Aware Text-Driven Motion Editing across Heterogeneous Humanoid Skeletons3 Oct 2026
- 2026Retargeting Motions to Diverse Skeletons via Learnable Flattening29 Sep 2026
- 2026Why Cross-Skeleton Retargeting Is Non-Identifiable: Structural Limits of Generative Motion Models29 Sep 2026
- 2026STyMo: Fast and Controllable Few-Shot Motion Style Transfer3 Sep 2026
- 2026Two2Four: Generative Quadruped Puppeteering from Human Motion28 Jul 2026
- 2026Motion4Motion: Motion Transfer Across Subjects at Inference13 Jul 2026
- 2026Neural Motion Blending Across Arbitrary Character Topologies11 Jul 2026
- 2026TopoCap: Learning Topology-Agnostic Motion Priors for Monocular Video-to-Animation10 Jun 2026
- 2026AnyAct: Towards Human Reenactment of Character Motion From Video15 May 2026
- 2026ReActor: Reinforcement Learning for Physics-Aware Motion Retargeting7 May 2026
7 more
- 2026GaussiAnimate: Rig Animatable Categories with Level of Dynamics9 Apr 2026
- 2026GLASS: Graph and Vision-Language Assisted Semantic Shape Correspondence8 Mar 2026
- 2026Motion 3-to-4: 3D Motion Reconstruction for 4D Synthesis20 Jan 2026
- 2026PALUM: Part-based Attention Learning for Unified Motion Retargeting12 Jan 2026
- 2025Make-It-Poseable: Feed-forward Latent Posing Model for 3D Characters18 Dec 2025
- 2025AnimaMimic: Imitating 3D Animation from Video Priors16 Dec 2025
- 2025MimiCAT: Mimic with Correspondence-Aware Cascade-Transformer for Category-Free 3D Pose Transfer23 Nov 2025
- 2025AnimaMimic: Imitating 3D Animation from Video Priorscited by 7
- 2025AnimaMimic: Imitating 3D Animation from Video Priors16 Dec 2025
- 2026Motion 3-to-4: 3D Motion Reconstruction for 4D Synthesiscited by 15
- 2026PALUM: Part-based Attention Learning for Unified Motion Retargetingcited by 3
- 2025MimiCAT: Mimic with Correspondence-Aware Cascade-Transformer for Category-Free 3D Pose Transfercited by 1
- 2026GLASS: Graph and Vision-Language Assisted Semantic Shape Correspondencecited by 1
- 2026TopoCap: Learning Topology-Agnostic Motion Priors for Monocular Video-to-Animationcited by 1
- 2025Make-It-Poseable: Feed-forward Latent Posing Model for 3D Characterscited by 0
- 2026GaussiAnimate: Rig Animatable Categories with Level of Dynamicscited by 0
- 2026AnyAct: Towards Human Reenactment of Character Motion From Videocited by 0
- 2026Neural Motion Blending Across Arbitrary Character Topologiescited by 0
- 2026Motion4Motion: Motion Transfer Across Subjects at Inferencecited by 0
- 2026Two2Four: Generative Quadruped Puppeteering from Human Motioncited by 0
- 2026STyMo: Fast and Controllable Few-Shot Motion Style Transfercited by 0
12 most cited of 17 All 17 (JSON)
- 2026Cepheid: Decoupling Scale from Structure for Cross-Family Motion Completion13 Oct 2026
- 2026CAST: Real-Time Motion Capture for Any Skeleton Topology10 Oct 2026
- 2026TAME:Topology-Aware Text-Driven Motion Editing across Heterogeneous Humanoid Skeletons3 Oct 2026
- 2026Retargeting Motions to Diverse Skeletons via Learnable Flattening29 Sep 2026
- 2026Why Cross-Skeleton Retargeting Is Non-Identifiable: Structural Limits of Generative Motion Models29 Sep 2026
- 2026STyMo: Fast and Controllable Few-Shot Motion Style Transfer3 Sep 2026
- 2026Two2Four: Generative Quadruped Puppeteering from Human Motion28 Jul 2026
- 2026Motion4Motion: Motion Transfer Across Subjects at Inference13 Jul 2026
- 2026Neural Motion Blending Across Arbitrary Character Topologies11 Jul 2026
- 2026TopoCap: Learning Topology-Agnostic Motion Priors for Monocular Video-to-Animation10 Jun 2026
- 2026AnyAct: Towards Human Reenactment of Character Motion From Video15 May 2026
- 2026GaussiAnimate: Rig Animatable Categories with Level of Dynamics9 Apr 2026
12 newest of 17 All 17 (JSON)