MOGRAS: Human Motion with Grasping in 3D Scenes
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Abstract (arXiv)
Generating realistic full-body motion interacting with objects is critical for applications in robotics, virtual reality, and human-computer interaction. While existing methods can generate full-body motion within 3D scenes, they often lack the fidelity for fine-grained tasks like object grasping. Conversely, methods that generate precise grasping motions typically ignore the surrounding 3D scene. This gap, generating full-body grasping motions that are physically plausible within a 3D scene, remains a significant challenge. To address this, we introduce MOGRAS (Human MOtion with GRAsping in 3D Scenes), a large-scale dataset that bridges this gap. MOGRAS provides pre-grasping full-body walking motions and final grasping poses within richly annotated 3D indoor scenes. We leverage MOGRAS to benchmark existing full-body grasping methods and demonstrate their limitations in scene-aware generation. Furthermore, we propose a simple yet effective method to adapt existing approaches to work seamlessly within 3D scenes. Through extensive quantitative and qualitative experiments, we validate the effectiveness of our dataset and highlight the significant improvements our proposed method achieves, paving the way for more realistic human-scene interactions.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 26 of its 39 references that are in the map. First posted on arXiv 25 Oct 2025.
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References · 26
- 2020An Image is Worth 16x16 Words: Transformers for Image Recognition at Scalecited by 30,186
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- 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,612
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- 2018VirtualHome: Simulating Household Activities via Programscited by 415
- 2020GRAB: A Dataset of Whole-Body Human Grasping of Objectscited by 405
- 2023Human Motion Diffusion as a Generative Priorcited by 357
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- 2020Long-term Human Motion Prediction with Scene Contextcited by 192
- 2020Grasping Field: Learning Implicit Representations for Human Graspscited by 179
- 2020Populating 3D Scenes by Learning Human-Scene Interactioncited by 164
14 more
- 2021Hand-Object Contact Consistency Reasoning for Human Grasps Generationcited by 160
- 2022HUMANISE: Language-conditioned Human Motion Generation in 3D Scenescited by 158
- 2021GOAL: Generating 4D Whole-Body Motion for Hand-Object Graspingcited by 144
- 2021ContactOpt: Optimizing Contact to Improve Graspscited by 139
- 2024Scaling Up Dynamic Human-Scene Interaction Modelingcited by 137
- 2019Efficient Learning on Point Clouds with Basis Point Setscited by 103
- 2023Unified Human-Scene Interaction via Prompted Chain-of-Contactscited by 94
- 2021SAGA: Stochastic Whole-Body Grasping with Contactcited by 91
- 2023PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interactioncited by 76
- 2022FLEX: Full-Body Grasping Without Full-Body Graspscited by 46
- 2024Omnigrasp: Grasping Diverse Objects with Simulated Humanoidscited by 46
- 2024Diffgrasp: Whole-Body Grasping Synthesis Guided by Object Motion Using a Diffusion Modelcited by 13
- 2020PLACE: Proximity Learning of Articulation and Contact in 3D Environmentscited by 10
- 2020Pose to Seat: Automated Design of Body-Supporting Surfacescited by 5
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