mlsanityData to 14 Oct 2026

Language-guided Human Motion Synthesis with Atomic Actions

arXiv 2308.09611 ↗First posted 18 Aug 2023cs.CVcited by 17

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Abstract (arXiv)

Language-guided human motion synthesis has been a challenging task due to the inherent complexity and diversity of human behaviors. Previous methods face limitations in generalization to novel actions, often resulting in unrealistic or incoherent motion sequences. In this paper, we propose ATOM (ATomic mOtion Modeling) to mitigate this problem, by decomposing actions into atomic actions, and employing a curriculum learning strategy to learn atomic action composition. First, we disentangle complex human motions into a set of atomic actions during learning, and then assemble novel actions using the learned atomic actions, which offers better adaptability to new actions. Moreover, we introduce a curriculum learning training strategy that leverages masked motion modeling with a gradual increase in the mask ratio, and thus facilitates atomic action assembly. This approach mitigates the overfitting problem commonly encountered in previous methods while enforcing the model to learn better motion representations. We demonstrate the effectiveness of ATOM through extensive experiments, including text-to-motion and action-to-motion synthesis tasks. We further illustrate its superiority in synthesizing plausible and coherent text-guided human motion sequences.

Key facts. Cited by 17 papers in the map (data through 14 Oct 2026). Builds on 41 of its 59 references that are in the map. First posted on arXiv 18 Aug 2023.

Builds on

41 of 59 references.

References · 41

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29 more
  1. 2016NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysiscited by 686
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  5. 2021Action-Conditioned 3D Human Motion Synthesis with Transformer VAEcited by 501
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Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 9; 2025: 6; 2026: 2.

17 papers.

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  1. 2024Large Motion Model for Unified Multi-Modal Motion Generationcited by 65
  2. 2025HOIGPT: Learning Long Sequence Hand-Object Interaction with Language Modelscited by 33
  3. 2024Towards Open Domain Text-Driven Synthesis of Multi-Person Motionscited by 29
  4. 2024Advancing Social Intelligence in AI Agents: Technical Challenges and Open Questionscited by 22
  5. 2024Text-controlled Motion Mamba: Text-Instructed Temporal Grounding of Human Motioncited by 16
  6. 2024SignAvatar: Sign Language 3D Motion Reconstruction and Generationcited by 14
  7. 2024Local Action-Guided Motion Diffusion Model for Text-to-Motion Generationcited by 10
  8. 2024Spectrum AUC Difference (SAUCD): Human-aligned 3D Shape Evaluationcited by 9
  9. 2025Text-driven Motion Generation: Overview, Challenges and Directionscited by 8
  10. 2024Ig3D: Integrating 3D Face Representations in Facial Expression Inferencecited by 6
  11. 2025PP-Motion: Physical-Perceptual Fidelity Evaluation for Human Motion Generationcited by 4
  12. 2024Divide and Fuse: Body Part Mesh Recovery from Partially Visible Human Imagescited by 2
5 more
  1. 2026Language-Guided Transformer Tokenizer for Human Motion Generationcited by 2
  2. 2025SRAM: Shape-Realism Alignment Metric for No Reference 3D Shape Evaluationcited by 0
  3. 2025Textured Geometry Evaluation: Perceptual 3D Textured Shape Metric via 3D Latent-Geometry Networkcited by 0
  4. 2025DeMoGen: Towards Decompositional Human Motion Generation with Energy-Based Diffusion Modelscited by 0
  5. 2026ConfusionBench: An Expert-Validated Benchmark for Confusion Recognition and Localization in Educational Videoscited by 0