mlsanityData to 7 Oct 2026

Look, Listen, and Act: Towards Audio-Visual Embodied Navigation

arXiv 1912.11684 ↗First posted 25 Dec 2019cs.CV cs.LG cs.ROcited by 95

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Abstract (arXiv)

A crucial ability of mobile intelligent agents is to integrate the evidence from multiple sensory inputs in an environment and to make a sequence of actions to reach their goals. In this paper, we attempt to approach the problem of Audio-Visual Embodied Navigation, the task of planning the shortest path from a random starting location in a scene to the sound source in an indoor environment, given only raw egocentric visual and audio sensory data. To accomplish this task, the agent is required to learn from various modalities, i.e. relating the audio signal to the visual environment. Here we describe an approach to audio-visual embodied navigation that takes advantage of both visual and audio pieces of evidence. Our solution is based on three key ideas: a visual perception mapper module that constructs its spatial memory of the environment, a sound perception module that infers the relative location of the sound source from the agent, and a dynamic path planner that plans a sequence of actions based on the audio-visual observations and the spatial memory of the environment to navigate toward the goal. Experimental results on a newly collected Visual-Audio-Room dataset using the simulated multi-modal environment demonstrate the effectiveness of our approach over several competitive baselines.

Key facts. Cited by 95 papers in the map (data through 7 Oct 2026). First posted on arXiv 25 Dec 2019.

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 19; 2022: 26; 2023: 16; 2024: 7; 2025: 12; 2026: 15.

95 papers.

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  1. 2022ProcTHOR: Large-Scale Embodied AI Using Procedural Generationcited by 369
  2. 2021A Survey of Embodied AI: From Simulators to Research Taskscited by 256
  3. 2022HUMANISE: Language-conditioned Human Motion Generation in 3D Scenescited by 156
  4. 2022PONI: Potential Functions for ObjectGoal Navigation with Interaction-free Learningcited by 149
  5. 2022SoundSpaces 2.0: A Simulation Platform for Visual-Acoustic Learningcited by 93
  6. 2022Weakly-Supervised Multi-Granularity Map Learning for Vision-and-Language Navigationcited by 86
  7. 2022Zero Experience Required: Plug & Play Modular Transfer Learning for Semantic Visual Navigationcited by 66
  8. 2022Learning Neural Acoustic Fieldscited by 65
  9. 2021The ThreeDWorld Transport Challenge: A Visually Guided Task-and-Motion Planning Benchmark for Physically Realistic Embodied AIcited by 64
  10. 2021RobustNav: Towards Benchmarking Robustness in Embodied Navigationcited by 52
  11. 2022Few-Shot Audio-Visual Learning of Environment Acousticscited by 48
  12. 2022Sound Adversarial Audio-Visual Navigationcited by 46
38 more
  1. 2022Retrospectives on the Embodied AI Workshopcited by 46
  2. 2022Visual Acoustic Matchingcited by 45
  3. 2022Learning in Audio-visual Context: A Review, Analysis, and New Perspectivecited by 44
  4. 2021Improving Multi-Modal Learning with Uni-Modal Teacherscited by 40
  5. 2021Catch Me If You Hear Me: Audio-Visual Navigation in Complex Unmapped Environments with Moving Soundscited by 40
  6. 2021Move2Hear: Active Audio-Visual Source Separationcited by 35
  7. 2023Audio Visual Language Maps for Robot Navigationcited by 30
  8. 2023Sound Source Localization is All about Cross-Modal Alignmentcited by 30
  9. 2022AVE-CLIP: AudioCLIP-based Multi-window Temporal Transformer for Audio Visual Event Localizationcited by 28
  10. 2024Audio-Visual Segmentation via Unlabeled Frame Exploitationcited by 27
  11. 2021Learning Audio-Visual Dereverberationcited by 26
  12. 2022AVLEN: Audio-Visual-Language Embodied Navigation in 3D Environmentscited by 26
  13. 2021Can audio-visual integration strengthen robustness under multimodal attacks?cited by 23
  14. 2021Geometry-Aware Multi-Task Learning for Binaural Audio Generation from Videocited by 22
  15. 2023Physics-Driven Diffusion Models for Impact Sound Synthesis from Videoscited by 21
  16. 2023Measuring Acoustics with Collaborative Multiple Agentscited by 21
  17. 2022Learning Active Camera for Multi-Object Navigationcited by 20
  18. 2023Hyperbolic Audio-visual Zero-shot Learningcited by 19
  19. 2024Play to the Score: Stage-Guided Dynamic Multi-Sensory Fusion for Robotic Manipulationcited by 19
  20. 2021Visually Guided Sound Source Separation and Localization using Self-Supervised Motion Representationscited by 18
  21. 2022Ask4Help: Learning to Leverage an Expert for Embodied Taskscited by 18
  22. 2023Modality-Independent Teachers Meet Weakly-Supervised Audio-Visual Event Parsercited by 18
  23. 2023Omnidirectional Information Gathering for Knowledge Transfer-based Audio-Visual Navigationcited by 18
  24. 2023Find What You Want: Learning Demand-conditioned Object Attribute Space for Demand-driven Navigationcited by 18
  25. 2021A Survey on Deep Reinforcement Learning for Audio-Based Applicationscited by 17
  26. 2021Structure from Silence: Learning Scene Structure from Ambient Soundcited by 17
  27. 2022Pay Self-Attention to Audio-Visual Navigationcited by 17
  28. 2023XVO: Generalized Visual Odometry via Cross-Modal Self-Trainingcited by 17
  29. 2022Active Audio-Visual Separation of Dynamic Sound Sourcescited by 16
  30. 2023CAVEN: An Embodied Conversational Agent for Efficient Audio-Visual Navigation in Noisy Environmentscited by 14
  31. 2022Finding Fallen Objects Via Asynchronous Audio-Visual Integrationcited by 13
  32. 2023Disentangled Counterfactual Learning for Physical Audiovisual Commonsense Reasoningcited by 13
  33. 2025Advancing Audio-Visual Navigation Through Multi-Agent Collaboration in 3D Environmentscited by 13
  34. 2025Iterative Residual Cross-Attention Mechanism: An Integrated Approach for Audio-Visual Navigation Taskscited by 13
  35. 2021Environment Predictive Coding for Embodied Agentscited by 12
  36. 2025Dynamic Multi-Target Fusion for Efficient Audio-Visual Navigationcited by 12
  37. 2021Multi-Agent Embodied Visual Semantic Navigation with Scene Prior Knowledgecited by 10
  38. 2021Space-Time Memory Network for Sounding Object Localization in Videoscited by 10

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