InterGen: Diffusion-based Multi-human Motion Generation under Complex Interactions
On the map: Diffusion models → Video generation
Abstract (arXiv)
We have recently seen tremendous progress in diffusion advances for generating realistic human motions. Yet, they largely disregard the multi-human interactions. In this paper, we present InterGen, an effective diffusion-based approach that incorporates human-to-human interactions into the motion diffusion process, which enables layman users to customize high-quality two-person interaction motions, with only text guidance. We first contribute a multimodal dataset, named InterHuman. It consists of about 107M frames for diverse two-person interactions, with accurate skeletal motions and 23,337 natural language descriptions. For the algorithm side, we carefully tailor the motion diffusion model to our two-person interaction setting. To handle the symmetry of human identities during interactions, we propose two cooperative transformer-based denoisers that explicitly share weights, with a mutual attention mechanism to further connect the two denoising processes. Then, we propose a novel representation for motion input in our interaction diffusion model, which explicitly formulates the global relations between the two performers in the world frame. We further introduce two novel regularization terms to encode spatial relations, equipped with a corresponding damping scheme during the training of our interaction diffusion model. Extensive experiments validate the effectiveness and generalizability of InterGen. Notably, it can generate more diverse and compelling two-person motions than previous methods and enables various downstream applications for human interactions.
Key facts. Cited by 206 papers in the map (data through 14 Oct 2026). Placed in Video generation, one of 14 directions in Diffusion models. Builds on 68 of its 112 references that are in the map. First posted on arXiv 12 Apr 2023.
Builds on
68 of 112 references.
Closest ancestors · 5
Same direction, newest first
- 2023Human Motion Diffusion as a Generative Prior2 Mar
- 2022Executing your Commands via Motion Diffusion in Latent Space8 Dec
- 2022PhysDiff: Physics-Guided Human Motion Diffusion Model5 Dec
- 2022FLAME: Free-form Language-based Motion Synthesis & Editing1 Sep
- 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model31 Aug
Other references · 63
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- 2015Variational Inference with Normalizing Flowscited by 2,170
- 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,612
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- 2016Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Imagecited by 695
- 2019Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loopcited by 627
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- 2023T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representationscited by 588
- 2019NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understandingcited by 533
- 2021Action-Conditioned 3D Human Motion Synthesis with Transformer VAEcited by 501
- 2022TEMOS: Generating diverse human motions from textual descriptionscited by 492
- 2021AI Choreographer: Music Conditioned 3D Dance Generation with AIST++cited by 485
- 2020Action2Motion: Conditioned Generation of 3D Human Motionscited by 441
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- 2016The KIT Motion-Language Datasetcited by 338
- 2021HuMoR: 3D Human Motion Model for Robust Pose Estimationcited by 324
- 2018Learning 3D Human Dynamics from Videocited by 316
- 2021BABEL: Bodies, Action and Behavior with English Labelscited by 265
- 2019Language2Pose: Natural Language Grounded Pose Forecastingcited by 257
- 2017Hand Keypoint Detection in Single Images using Multiview Bootstrappingcited by 231
- 2021Robust Motion In-betweeningcited by 229
- 2017Unite the People: Closing the Loop Between 3D and 2D Human Representationscited by 205
- 2020STAR: Sparse Trained Articulated Human Body Regressorcited by 194
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- 2020DeepCap: Monocular Human Performance Capture Using Weak Supervisioncited by 162
- 2022HUMANISE: Language-conditioned Human Motion Generation in 3D Scenescited by 158
- 2022Physical Inertial Poser (PIP): Physics-aware Real-time Human Motion Tracking from Sparse Inertial Sensorscited by 146
- 2021DanceFormer: Music Conditioned 3D Dance Generation with Parametric Motion Transformercited by 111
- 2017Sparse Inertial Poser: Automatic 3D Human Pose Estimation from Sparse IMUscited by 109
- 2017Text2Action: Generative Adversarial Synthesis from Language to Actioncited by 106
- 2018LiveCap: Real-time Human Performance Capture from Monocular Videocited by 93
- 2017Towards Accurate Markerless Human Shape and Pose Estimation over Timecited by 92
- 2019You2Me: Inferring Body Pose in Egocentric Video via First and Second Person Interactionscited by 82
- 2022PoseGPT: Quantization-based 3D Human Motion Generation and Forecastingcited by 78
- 2022ActFormer: A GAN-based Transformer towards General Action-Conditioned 3D Human Motion Generationcited by 77
- 2021Multi-Person Extreme Motion Predictioncited by 75
- 2021Scene-aware Generative Network for Human Motion Synthesiscited by 70
- 2020Graph Structure of Neural Networkscited by 68
- 2019EventCap: Monocular 3D Capture of High-Speed Human Motions using an Event Cameracited by 65
- 2017MonoPerfCap: Human Performance Capture from Monocular Videocited by 63
50 most cited of 63 All 63 (JSON)
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Citing papers per year: 2023: 16; 2024: 50; 2025: 78; 2026: 62.
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- 2023Generative Proxemics: A Prior for 3D Social Interaction from Imagescited by 43
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- 2023InterControl: Zero-shot Human Interaction Generation by Controlling Every Jointcited by 23
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- 2026Multi-Modal Controlled Coherent Motion Generation10 Sep 2026
- 2026InterSing: Explicit Interaction Dynamics for 3D Duet Singing Animation and Beyond4 Sep 2026
- 2026Inter-X++: A Comprehensive Benchmark for Multimodal Human-Human Interaction Analysis20 Aug 2026
- 2026Spatial Temporal Synergy: Balancing Change and Invariance in Text Driven 3D Human Motion Editing17 Aug 2026
- 2026A Plug-and-Play 2D Motion Interface for Real-World Motion Language Models17 Aug 2026
- 2026MoRAE: Flow-Friendly Self-Supervised Latents for Text-to-Motion Generation31 Jul 2026
- 2026Super Star: Towards Streaming Real-time Interactive Agents for Digital Humans22 Jul 2026
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